forked from len0rd/rockbox
This ports id Software's Quake to run on the SDL plugin runtime. The source code originated from id under the GPLv2 license. I used https://github.com/ahefner/sdlquake as the base of my port. Performance is, unsurprisingly, not on par with what you're probably used to on PC. I average about 10FPS on ipod6g, but it's still playable. Sound works well enough, but in-game music is not supported. I've written ARM assembly routines for the inner sound loop. Make sure you turn the "brightness" all the way down, or colors will look funky. To run, extract Quake's data files to /.rockbox/quake. Have fun! Change-Id: I4285036e967d7f0722802d43cf2096c808ca5799
115 lines
3.4 KiB
C
115 lines
3.4 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// winquake.h: Win32-specific Quake header file
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#pragma warning( disable : 4229 ) // mgraph gets this
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#include <windows.h>
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#define WM_MOUSEWHEEL 0x020A
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#ifndef SERVERONLY
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#include <ddraw.h>
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#include <dsound.h>
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#ifndef GLQUAKE
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#include <mgraph.h>
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#endif
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#endif
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extern HINSTANCE global_hInstance;
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extern int global_nCmdShow;
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#ifndef SERVERONLY
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extern LPDIRECTDRAW lpDD;
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extern qboolean DDActive;
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extern LPDIRECTDRAWSURFACE lpPrimary;
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extern LPDIRECTDRAWSURFACE lpFrontBuffer;
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extern LPDIRECTDRAWSURFACE lpBackBuffer;
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extern LPDIRECTDRAWPALETTE lpDDPal;
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extern LPDIRECTSOUND pDS;
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extern LPDIRECTSOUNDBUFFER pDSBuf;
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extern DWORD gSndBufSize;
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//#define SNDBUFSIZE 65536
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void VID_LockBuffer (void);
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void VID_UnlockBuffer (void);
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#endif
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typedef int modestate_t;
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enum {MS_WINDOWED, MS_FULLSCREEN, MS_FULLDIB, MS_UNINIT};
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extern modestate_t modestate;
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extern HWND mainwindow;
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extern qboolean ActiveApp, Minimized;
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extern qboolean WinNT;
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int VID_ForceUnlockedAndReturnState (void);
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void VID_ForceLockState (int lk);
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void IN_ShowMouse (void);
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void IN_DeactivateMouse (void);
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void IN_HideMouse (void);
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void IN_ActivateMouse (void);
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void IN_RestoreOriginalMouseState (void);
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void IN_SetQuakeMouseState (void);
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void IN_MouseEvent (int mstate);
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extern qboolean winsock_lib_initialized;
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extern cvar_t _windowed_mouse;
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extern int window_center_x, window_center_y;
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extern RECT window_rect;
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extern qboolean mouseinitialized;
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extern HWND hwnd_dialog;
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extern HANDLE hinput, houtput;
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void IN_UpdateClipCursor (void);
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void CenterWindow(HWND hWndCenter, int width, int height, BOOL lefttopjustify);
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void S_BlockSound (void);
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void S_UnblockSound (void);
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void VID_SetDefaultMode (void);
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int (PASCAL FAR *pWSAStartup)(WORD wVersionRequired, LPWSADATA lpWSAData);
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int (PASCAL FAR *pWSACleanup)(void);
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int (PASCAL FAR *pWSAGetLastError)(void);
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SOCKET (PASCAL FAR *psocket)(int af, int type, int protocol);
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int (PASCAL FAR *pioctlsocket)(SOCKET s, long cmd, u_long FAR *argp);
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int (PASCAL FAR *psetsockopt)(SOCKET s, int level, int optname,
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const char FAR * optval, int optlen);
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int (PASCAL FAR *precvfrom)(SOCKET s, char FAR * buf, int len, int flags,
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struct sockaddr FAR *from, int FAR * fromlen);
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int (PASCAL FAR *psendto)(SOCKET s, const char FAR * buf, int len, int flags,
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const struct sockaddr FAR *to, int tolen);
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int (PASCAL FAR *pclosesocket)(SOCKET s);
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int (PASCAL FAR *pgethostname)(char FAR * name, int namelen);
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struct hostent FAR * (PASCAL FAR *pgethostbyname)(const char FAR * name);
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struct hostent FAR * (PASCAL FAR *pgethostbyaddr)(const char FAR * addr,
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int len, int type);
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int (PASCAL FAR *pgetsockname)(SOCKET s, struct sockaddr FAR *name,
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int FAR * namelen);
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