forked from len0rd/rockbox
The following patch makes loadable fonts actually work (finally!). It took me quite a while, but I finally figured out why the sim worked and the target didn't: the SH1 processor won't read longwords from a shortword alignment... I had to rev the .fnt file to version 1.1 (requires remaking *.fnt files) in order to fix this. Please apply the following patch completely. It's diffed against the latest CVS. I've also attached rockbox-fonts-1.1.tar.gz which includes known working *.fnt files, including a courB08 system.fnt, for demonstration. Now the real work can begin... Although the new system.fnt will work fine, if you try going to a really big font (try copying courB14.fnt to system.fnt), then you will find that it comes up and works in tree mode, but will crash the system when going into WPS mode... I'm sure this is because of the low-level lcd_bitmap not clipping properly when given a too-large bitmap, which the characters become. I haven't yet tried to debug the low-level driver. Of course, it all works on the sim... So the apps developers will now have to make sure that all apps screen sizes may vary according to the loaded font. The font height can be gotten through the lcd_getfontsize API. Files patched in fonts-6.patch 1. apps/menu.c - LCD_PROPFONTS error (2nd resubmission on this, please checkin) 2. firmware/font.c - fixes and reformatting. Please check this in as is, my vi editor requires more reformatting changes since I left tabs in the file, these are removed now (2nd resubmission on this, please checkin) 3. firmware/fonts.h - doc change on .fnt file format, .fnt version number incremented. 4. firmware/loadfont.c - fixes to load font properly, typedefs removed. 5. firmware/system.c - lcd_setfont(FONT_SYSFIXED) before issuing error, otherwise font may not exist. 6. tools/bdf2c - fixes for correct output when filename starts with a number, as well as when no DEFAULT_CHAR in .bdf file. (2nd resubmission on this, please checkin) 7. tools/writerbf.c - fixes for bugfixed fontfile format. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@2294 a1c6a512-1295-4272-9138-f99709370657
361 lines
9.8 KiB
C
361 lines
9.8 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2002 Robert E. Hak
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include <stdbool.h>
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#include "lcd.h"
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#include "font.h"
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#include "backlight.h"
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#include "menu.h"
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#include "button.h"
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#include "kernel.h"
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#include "debug.h"
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#include "usb.h"
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#include "panic.h"
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#include "settings.h"
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#include "status.h"
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#ifdef HAVE_LCD_BITMAP
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#include "icons.h"
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#include "widgets.h"
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#endif
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struct menu {
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int top;
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int cursor;
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struct menu_items* items;
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int itemcount;
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};
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#define MAX_MENUS 4
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#ifdef HAVE_LCD_BITMAP
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#define MARGIN_X (global_settings.scrollbar ? SCROLLBAR_WIDTH : 0) + CURSOR_WIDTH /* X pixel margin */
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#define MARGIN_Y (global_settings.statusbar ? STATUSBAR_HEIGHT : 0) /* Y pixel margin */
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#define LINE_X 0 /* X position the entry-list starts at */
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#define LINE_Y (global_settings.statusbar ? 1 : 0) /* Y position the entry-list starts at */
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//FIXME remove
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#define LINE_HEIGTH 8 /* pixels for each text line */
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//FIXME remove
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#define MENU_LINES (LCD_HEIGHT / LINE_HEIGTH - LINE_Y)
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#define CURSOR_X (global_settings.scrollbar ? 1 : 0)
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#define CURSOR_Y 0 /* the cursor is not positioned in regard to
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the margins, so this is the amount of lines
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we add to the cursor Y position to position
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it on a line */
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#define CURSOR_WIDTH 4
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#define SCROLLBAR_X 0
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#define SCROLLBAR_Y lcd_getymargin()
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#define SCROLLBAR_WIDTH 6
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#else /* HAVE_LCD_BITMAP */
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#define LINE_X 1 /* X position the entry-list starts at */
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#define MENU_LINES 2
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#define CURSOR_X 0
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#define CURSOR_Y 0 /* not really used for players */
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#endif /* HAVE_LCD_BITMAP */
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#ifdef HAVE_NEW_CHARCELL_LCD
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#define CURSOR_CHAR 0x7e
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#else
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#define CURSOR_CHAR 0x89
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#endif
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static struct menu menus[MAX_MENUS];
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static bool inuse[MAX_MENUS] = { false };
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/* count in letter positions, NOT pixels */
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void put_cursorxy(int x, int y, bool on)
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{
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#ifdef HAVE_LCD_BITMAP
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int fh, fw;
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lcd_getfontsize(FONT_UI, &fw, &fh);
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#endif
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/* place the cursor */
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if(on) {
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#ifdef HAVE_LCD_BITMAP
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lcd_bitmap ( bitmap_icons_6x8[Cursor],
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x*6, y*fh + lcd_getymargin(), 4, 8, true);
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#elif defined(SIMULATOR)
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/* player simulator */
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unsigned char cursor[] = { 0x7f, 0x3e, 0x1c, 0x08 };
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lcd_bitmap ( cursor, x*6, 12+y*16, 4, 8, true);
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#else
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lcd_putc(x, y, CURSOR_CHAR);
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#endif
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}
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else {
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#if defined(HAVE_LCD_BITMAP)
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/* I use xy here since it needs to disregard the margins */
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lcd_clearrect (x*6, y*fh + lcd_getymargin(), 4, 8);
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#elif defined(SIMULATOR)
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/* player simulator in action */
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lcd_clearrect (x*6, 12+y*16, 4, 8);
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#else
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lcd_putc(x, y, ' ');
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#endif
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}
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}
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static void menu_draw(int m)
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{
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int i = 0;
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#ifdef HAVE_LCD_BITMAP
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int fw, fh;
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int menu_lines;
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lcd_getfontsize(FONT_UI, &fw, &fh);
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if (global_settings.statusbar)
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menu_lines = (LCD_HEIGHT - STATUSBAR_HEIGHT) / fh;
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else
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menu_lines = LCD_HEIGHT/fh;
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#else
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int menu_lines = MENU_LINES;
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#endif
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lcd_scroll_pause(); /* halt scroll first... */
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lcd_clear_display(); /* ...then clean the screen */
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#ifdef HAVE_LCD_BITMAP
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lcd_setmargins(MARGIN_X,MARGIN_Y); /* leave room for cursor and icon */
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lcd_setfont(FONT_UI);
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#endif
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/* correct cursor pos if out of screen */
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if (menus[m].cursor - menus[m].top >= menu_lines)
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menus[m].top++;
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for (i = menus[m].top;
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(i < menus[m].itemcount) && (i<menus[m].top+menu_lines);
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i++) {
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if((menus[m].cursor - menus[m].top)==(i-menus[m].top))
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lcd_puts_scroll(LINE_X, i-menus[m].top, menus[m].items[i].desc);
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else
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lcd_puts(LINE_X, i-menus[m].top, menus[m].items[i].desc);
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}
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/* place the cursor */
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put_cursorxy(CURSOR_X, menus[m].cursor - menus[m].top, true);
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#ifdef HAVE_LCD_BITMAP
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if (global_settings.scrollbar)
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scrollbar(SCROLLBAR_X, SCROLLBAR_Y, SCROLLBAR_WIDTH - 1,
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LCD_HEIGHT - SCROLLBAR_Y, menus[m].itemcount, menus[m].top,
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menus[m].top + menu_lines, VERTICAL);
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#endif
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status_draw();
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lcd_update();
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}
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/*
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* Move the cursor to a particular id,
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* target: where you want it to be
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*/
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static void put_cursor(int m, int target)
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{
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bool do_update = true;
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#ifdef HAVE_LCD_BITMAP
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int fw, fh;
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int menu_lines;
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lcd_getfontsize(FONT_UI, &fw, &fh);
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if (global_settings.statusbar)
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menu_lines = (LCD_HEIGHT - STATUSBAR_HEIGHT) / fh;
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else
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menu_lines = LCD_HEIGHT/fh;
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#else
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int menu_lines = MENU_LINES;
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#endif
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put_cursorxy(CURSOR_X, menus[m].cursor - menus[m].top, false);
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menus[m].cursor = target;
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menu_draw(m);
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if ( target < menus[m].top ) {
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menus[m].top--;
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menu_draw(m);
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do_update = false;
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}
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else if ( target-menus[m].top > menu_lines-1 ) {
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menus[m].top++;
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menu_draw(m);
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do_update = false;
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}
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if (do_update) {
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put_cursorxy(CURSOR_X, menus[m].cursor - menus[m].top, true);
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lcd_update();
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}
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}
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int menu_init(struct menu_items* mitems, int count)
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{
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int i;
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for ( i=0; i<MAX_MENUS; i++ ) {
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if ( !inuse[i] ) {
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inuse[i] = true;
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break;
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}
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}
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if ( i == MAX_MENUS ) {
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DEBUGF("Out of menus!\n");
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return -1;
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}
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menus[i].items = mitems;
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menus[i].itemcount = count;
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menus[i].top = 0;
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menus[i].cursor = 0;
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return i;
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}
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void menu_exit(int m)
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{
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inuse[m] = false;
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}
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Menu menu_run(int m)
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{
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Menu result = MENU_OK;
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menu_draw(m);
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while(1) {
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switch( button_get_w_tmo(HZ/2) ) {
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#ifdef HAVE_RECORDER_KEYPAD
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case BUTTON_UP:
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case BUTTON_UP | BUTTON_REPEAT:
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#else
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case BUTTON_LEFT:
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case BUTTON_LEFT | BUTTON_REPEAT:
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#endif
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if (menus[m].cursor) {
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/* move up */
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put_cursor(m, menus[m].cursor-1);
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}
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else {
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/* move to bottom */
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#ifdef HAVE_RECORDER_KEYPAD
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menus[m].top = menus[m].itemcount-9;
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#else
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menus[m].top = menus[m].itemcount-3;
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#endif
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if (menus[m].top < 0)
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menus[m].top = 0;
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menus[m].cursor = menus[m].itemcount-1;
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put_cursor(m, menus[m].itemcount-1);
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}
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break;
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#ifdef HAVE_RECORDER_KEYPAD
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case BUTTON_DOWN:
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case BUTTON_DOWN | BUTTON_REPEAT:
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#else
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case BUTTON_RIGHT:
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case BUTTON_RIGHT | BUTTON_REPEAT:
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#endif
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if (menus[m].cursor < menus[m].itemcount-1) {
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/* move down */
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put_cursor(m, menus[m].cursor+1);
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}
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else {
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/* move to top */
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menus[m].top = 0;
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menus[m].cursor = 0;
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put_cursor(m, 0);
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}
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break;
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#ifdef HAVE_RECORDER_KEYPAD
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case BUTTON_RIGHT:
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#endif
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case BUTTON_PLAY:
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/* Erase current display state */
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lcd_scroll_pause(); /* pause is better than stop when
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are gonna clear the screen anyway */
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lcd_clear_display();
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/* if a child returns that the contents is changed, we
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must remember this, even if we perhaps invoke other
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children too before returning back */
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if(MENU_DISK_CHANGED ==
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menus[m].items[menus[m].cursor].function())
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result = MENU_DISK_CHANGED;
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/* Return to previous display state */
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menu_draw(m);
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break;
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#ifdef HAVE_RECORDER_KEYPAD
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case BUTTON_LEFT:
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case BUTTON_F1:
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#else
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case BUTTON_STOP:
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case BUTTON_MENU:
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#endif
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lcd_stop_scroll();
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while (button_get(false)); /* clear button queue */
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return result;
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#ifdef HAVE_RECORDER_KEYPAD
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case BUTTON_F3: {
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#ifdef HAVE_LCD_BITMAP
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unsigned char state;
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state = global_settings.statusbar << 1 | global_settings.scrollbar;
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state = (state + 1) % 4;
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global_settings.statusbar = state >> 1;
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global_settings.scrollbar = state & 0x1;
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settings_save();
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menu_draw(m);
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#endif
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}
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break;
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#endif
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#ifndef SIMULATOR
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case SYS_USB_CONNECTED:
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backlight_time(4);
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usb_acknowledge(SYS_USB_CONNECTED_ACK);
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usb_wait_for_disconnect(&button_queue);
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backlight_time(global_settings.backlight);
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#ifdef HAVE_LCD_CHARCELLS
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lcd_icon(ICON_PARAM, true);
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#endif
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menu_draw(m);
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result = MENU_DISK_CHANGED;
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break;
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#endif
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default:
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break;
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}
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status_draw();
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lcd_update();
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}
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return result;
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}
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