..
brickmania_ball.160x128x2.bmp
Re-adding in binary mode
2006-02-19 23:30:06 +00:00
brickmania_ball.160x128x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
brickmania_ball.176x132x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
brickmania_ball.220x176x16.bmp
BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines
2006-01-23 16:00:06 +00:00
brickmania_break.160x128x2.bmp
Re-adding in binary mode
2006-02-19 23:30:06 +00:00
brickmania_break.160x128x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
brickmania_break.176x132x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
brickmania_break.220x176x16.bmp
Re-adding in binary mode
2006-02-19 23:30:06 +00:00
brickmania_bricks.138x110x2.bmp
Brickmania and Tetrox for iPod mini by Anton Romanov (FS #5094 & #5067 )
2006-04-11 20:16:05 +00:00
brickmania_bricks.160x128x2.bmp
Re-adding in binary mode
2006-02-19 23:30:06 +00:00
brickmania_bricks.160x128x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
brickmania_bricks.176x132x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
brickmania_bricks.220x176x16.bmp
Add break effect + Bigger bricks
2006-02-01 18:25:24 +00:00
brickmania_gameover.160x128x2.bmp
Re-adding in binary mode
2006-02-19 23:30:06 +00:00
brickmania_gameover.160x128x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
brickmania_gameover.176x132x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
brickmania_gameover.220x176x16.bmp
BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines
2006-01-23 16:00:06 +00:00
brickmania_menu_bg.160x128x2.bmp
Re-adding in binary mode
2006-02-19 23:30:06 +00:00
brickmania_menu_bg.160x128x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
brickmania_menu_bg.176x132x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
brickmania_menu_bg.220x176x16.bmp
*decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5.
2006-06-05 20:41:52 +00:00
brickmania_menu_bg.320x240x16.bmp
Portability enhancements - make the menu bitmap positions #defines, introduce a game loop timer (to fix the speed on all targets) and fix the menu on targets with 320x240 LCDs.
2006-01-27 10:02:13 +00:00
brickmania_menu_items.160x128x2.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
brickmania_menu_items.160x128x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
brickmania_menu_items.176x132x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
brickmania_menu_items.220x176x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
brickmania_pads.160x128x2.bmp
Re-adding in binary mode
2006-02-19 23:30:06 +00:00
brickmania_pads.160x128x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
brickmania_pads.176x132x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
brickmania_pads.220x176x16.bmp
BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines
2006-01-23 16:00:06 +00:00
brickmania_powerups.160x128x2.bmp
Re-adding in binary mode
2006-02-19 23:30:06 +00:00
brickmania_powerups.160x128x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
brickmania_powerups.176x132x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
brickmania_powerups.220x176x16.bmp
New powerup - multi balls
2006-02-15 17:37:45 +00:00
bubbles_emblem.112x64x1.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
bubbles_emblem.138x110x2.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
bubbles_emblem.160x128x2.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
bubbles_emblem.160x128x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
bubbles_emblem.220x176x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
bubbles_emblem.320x240x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
bubbles_left.160x128x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
bubbles_left.176x132x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
bubbles_left.220x176x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
bubbles_left.240x320x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
bubbles_left.320x240x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
bubbles_right.160x128x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
bubbles_right.176x132x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
bubbles_right.220x176x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
bubbles_right.240x320x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
bubbles_right.320x240x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
chessbox_pieces.64x64x1.bmp
New chessbox plugin by Miguel A. ArЩvalo, based on GNU Chess v2
2006-02-22 14:24:54 +00:00
chessbox_pieces.80x64x1.bmp
Chessbox: New pieces for ipod mini, and simplified, easier recognisable pieces for the tiny archos LCD, by Marianne Arnold. * Mapped restart button for Ondios & recorders.
2006-04-15 10:38:36 +00:00
chessbox_pieces.104x104x2.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
chessbox_pieces.128x128x1.bmp
New chessbox plugin by Miguel A. ArЩvalo, based on GNU Chess v2
2006-02-22 14:24:54 +00:00
chessbox_pieces.128x128x2.bmp
New chessbox plugin by Miguel A. ArЩvalo, based on GNU Chess v2
2006-02-22 14:24:54 +00:00
chessbox_pieces.176x176x16.bmp
New chessbox plugin by Miguel A. ArЩvalo, based on GNU Chess v2
2006-02-22 14:24:54 +00:00
chessbox_pieces.240x240x16.bmp
New chessbox plugin by Miguel A. ArЩvalo, based on GNU Chess v2
2006-02-22 14:24:54 +00:00
flipit_cursor.25x25x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
flipit_cursor.28x28x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
flipit_cursor.40x40x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
flipit_cursor.56x56x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
flipit_tokens.16x26x1.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
flipit_tokens.25x50x2.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
flipit_tokens.25x50x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
flipit_tokens.28x56x2.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
flipit_tokens.28x56x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
flipit_tokens.40x80x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
flipit_tokens.56x112x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
jewels.112x64x1.bmp
Bejeweled: speed fixes, graphics enhancements, and use external bitmaps
2006-02-15 22:32:57 +00:00
jewels.128x128x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
jewels.138x110x2.bmp
Add greyscale jewels for h100 series and Ipod mini.
2006-10-28 21:09:13 +00:00
jewels.160x128x2.bmp
Add greyscale jewels for h100 series and Ipod mini.
2006-10-28 21:09:13 +00:00
jewels.160x128x16.bmp
Bejeweled: speed fixes, graphics enhancements, and use external bitmaps
2006-02-15 22:32:57 +00:00
jewels.220x176x16.bmp
Bejeweled: speed fixes, graphics enhancements, and use external bitmaps
2006-02-15 22:32:57 +00:00
jewels.320x240x16.bmp
Bejeweled: speed fixes, graphics enhancements, and use external bitmaps
2006-02-15 22:32:57 +00:00
Makefile
Next step of Makefile tuning: * Use 'make' internal commands for printing messages. Saves build time especially on cygwin. * SILENT variable used in more places. * Bitmap build system uses one Makefille less.
2006-10-27 21:48:06 +00:00
minesweeper_tiles.8x8x1.bmp
*: Enhance minesweeper graphics
2006-08-13 20:44:53 +00:00
minesweeper_tiles.12x12x2.bmp
*: Enhance minesweeper graphics
2006-08-13 20:44:53 +00:00
minesweeper_tiles.12x12x24.bmp
*: Enhance minesweeper graphics
2006-08-13 20:44:53 +00:00
minesweeper_tiles.16x16x24.bmp
*: Enhance minesweeper graphics
2006-08-13 20:44:53 +00:00
rockblox_background.128x128x16.bmp
Tetrox renamed to Rockblox, to avoid trademark issues
2006-09-19 20:48:47 +00:00
rockblox_background.138x110x2.bmp
Tetrox renamed to Rockblox, to avoid trademark issues
2006-09-19 20:48:47 +00:00
rockblox_background.160x128x2.bmp
Tetrox renamed to Rockblox, to avoid trademark issues
2006-09-19 20:48:47 +00:00
rockblox_background.160x128x16.bmp
Tetrox renamed to Rockblox, to avoid trademark issues
2006-09-19 20:48:47 +00:00
rockblox_background.176x132x16.bmp
Tetrox renamed to Rockblox, to avoid trademark issues
2006-09-19 20:48:47 +00:00
rockblox_background.176x220x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
rockblox_background.220x176x16.bmp
Tetrox renamed to Rockblox, to avoid trademark issues
2006-09-19 20:48:47 +00:00
rockblox_background.240x320x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
rockblox_background.320x240x16.bmp
Tetrox renamed to Rockblox, to avoid trademark issues
2006-09-19 20:48:47 +00:00
rockpaint.8x8x24.bmp
Rename rockpaint external .bmp files so they use the same convention as all other external bitmaps
2006-10-23 19:09:53 +00:00
rockpaint_hsvrgb.8x10x24.bmp
Rename rockpaint external .bmp files so they use the same convention as all other external bitmaps
2006-10-23 19:09:53 +00:00
snake2_bottom.160x128x2.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_bottom.160x128x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_bottom.176x132x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_bottom.220x176x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_bottom.240x320x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_bottom.320x240x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_header1.160x128x2.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_header1.160x128x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_header1.176x132x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_header1.220x176x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_header1.240x320x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_header1.320x240x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_header2.160x128x2.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_header2.160x128x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_header2.176x132x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_header2.220x176x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_header2.240x320x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_header2.320x240x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_left.160x128x2.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_left.160x128x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_left.176x132x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_left.220x176x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_left.240x320x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_left.320x240x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_right.160x128x2.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_right.160x128x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_right.176x132x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_right.220x176x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_right.240x320x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_right.320x240x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
sokoban_tiles.6x6.bmp
Add color bitmap files for flipit, sokoban and star plugins.
2006-06-10 20:35:02 +00:00
sokoban_tiles.6x6x2.bmp
Grayscale graphics for sokoban. (h1x0, ipod mini and ipod 4g)
2006-06-10 23:08:29 +00:00
sokoban_tiles.9x9.bmp
Add color bitmap files for flipit, sokoban and star plugins.
2006-06-10 20:35:02 +00:00
sokoban_tiles.14x14.bmp
Add color bitmap files for flipit, sokoban and star plugins.
2006-06-10 20:35:02 +00:00
solitaire_cardback.13x13x1.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
solitaire_cardback.15x20x2.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
solitaire_cardback.15x20x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
solitaire_cardback.18x23x2.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
solitaire_cardback.18x23x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
solitaire_cardback.26x33x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
solitaire_cardback.37x49x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
solitaire_deck.169x52x1.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
solitaire_deck.195x80x2.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
solitaire_deck.195x80x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
solitaire_deck.234x92x2.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
solitaire_deck.234x92x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
solitaire_deck.338x132x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
solitaire_deck.481x196x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
solitaire_suitsi.13x52x1.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
solitaire_suitsi.15x80x2.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
solitaire_suitsi.15x80x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
solitaire_suitsi.18x92x2.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
solitaire_suitsi.18x92x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
solitaire_suitsi.26x132x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
solitaire_suitsi.37x196x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
SOURCES
FS#6539 - Thanks to Tom Ross
2007-01-15 20:40:48 +00:00
star_tiles.6x7.mono.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
star_tiles.8x8.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
star_tiles.8x8.grey.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
star_tiles.10x10.bmp
Add color bitmap files for flipit, sokoban and star plugins.
2006-06-10 20:35:02 +00:00
star_tiles.10x10.grey.bmp
Commit greyscale images again using binary mode this time. Also changed bitmap a bit to increase contrast
2006-07-28 21:09:58 +00:00
star_tiles.11x11.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
star_tiles.13x13.bmp
Add color bitmap files for flipit, sokoban and star plugins.
2006-06-10 20:35:02 +00:00
star_tiles.15x15.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
star_tiles.20x20.bmp
Add color bitmap files for flipit, sokoban and star plugins.
2006-06-10 20:35:02 +00:00
sudoku_inverse.112x64x1.bmp
Sudoku: * Changed the LCD size ifdef magic to ease adding of new LCD resolutions. * Added vertical layout option with the scratchpad at the bottom (Gigabeat). * New Bitmaps for iPod Mini, iPod Video and Gigabeat, and slightly modified bitmaps for Archos, by Marianne Arnold.
2006-08-09 20:31:38 +00:00
sudoku_inverse.128x128x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
sudoku_inverse.138x110x2.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
sudoku_inverse.160x128x2.bmp
Initial attempt at using bmp2rb in the build system. Don't forget to re-run configure
2006-01-22 21:30:32 +00:00
sudoku_inverse.160x128x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
sudoku_inverse.220x176x16.bmp
Ooooops, committed the wrong files. Fixed.
2006-09-15 00:42:15 +00:00
sudoku_inverse.320x240x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
sudoku_normal.112x64x1.bmp
Sudoku: * Changed the LCD size ifdef magic to ease adding of new LCD resolutions. * Added vertical layout option with the scratchpad at the bottom (Gigabeat). * New Bitmaps for iPod Mini, iPod Video and Gigabeat, and slightly modified bitmaps for Archos, by Marianne Arnold.
2006-08-09 20:31:38 +00:00
sudoku_normal.128x128x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
sudoku_normal.138x110x2.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
sudoku_normal.160x128x2.bmp
Initial attempt at using bmp2rb in the build system. Don't forget to re-run configure
2006-01-22 21:30:32 +00:00
sudoku_normal.160x128x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
sudoku_normal.220x176x16.bmp
Ooooops, committed the wrong files. Fixed.
2006-09-15 00:42:15 +00:00
sudoku_normal.320x240x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
sudoku_start.112x64x1.bmp
Sudoku: * Changed the LCD size ifdef magic to ease adding of new LCD resolutions. * Added vertical layout option with the scratchpad at the bottom (Gigabeat). * New Bitmaps for iPod Mini, iPod Video and Gigabeat, and slightly modified bitmaps for Archos, by Marianne Arnold.
2006-08-09 20:31:38 +00:00
sudoku_start.128x128x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
sudoku_start.138x110x2.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
sudoku_start.160x128x2.bmp
Initial attempt at using bmp2rb in the build system. Don't forget to re-run configure
2006-01-22 21:30:32 +00:00
sudoku_start.160x128x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00
sudoku_start.220x176x16.bmp
New Sudoku bitmaps for 220x176x16 and larger LCDs.
2006-04-15 09:06:34 +00:00
sudoku_start.320x240x16.bmp
Removed executable flag
2007-01-09 23:22:14 +00:00