/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2005 Dave Chapman, 2011 Andree Buschmann * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include #include #include "m4a.h" #undef DEBUGF #if defined(DEBUG) #define DEBUGF stream->ci->debugf #else #define DEBUGF(...) #endif /* Implementation of the stream.h functions used by libalac */ #define _Swap32(v) do { \ v = (((v) & 0x000000FF) << 0x18) | \ (((v) & 0x0000FF00) << 0x08) | \ (((v) & 0x00FF0000) >> 0x08) | \ (((v) & 0xFF000000) >> 0x18); } while(0) #define _Swap16(v) do { \ v = (((v) & 0x00FF) << 0x08) | \ (((v) & 0xFF00) >> 0x08); } while (0) /* A normal read without any byte-swapping */ void stream_read(stream_t *stream, size_t size, void *buf) { stream->ci->read_filebuf(buf,size); if (stream->ci->curpos >= stream->ci->filesize) { stream->eof=1; } } int32_t stream_read_int32(stream_t *stream) { int32_t v; stream_read(stream, 4, &v); #ifdef ROCKBOX_LITTLE_ENDIAN _Swap32(v); #endif return v; } int32_t stream_tell(stream_t *stream) { return stream->ci->curpos; } uint32_t stream_read_uint32(stream_t *stream) { uint32_t v; stream_read(stream, 4, &v); #ifdef ROCKBOX_LITTLE_ENDIAN _Swap32(v); #endif return v; } uint16_t stream_read_uint16(stream_t *stream) { uint16_t v; stream_read(stream, 2, &v); #ifdef ROCKBOX_LITTLE_ENDIAN _Swap16(v); #endif return v; } uint8_t stream_read_uint8(stream_t *stream) { uint8_t v; stream_read(stream, 1, &v); return v; } void stream_skip(stream_t *stream, size_t skip) { stream->ci->advance_buffer(skip); } void stream_seek(stream_t *stream, size_t offset) { stream->ci->seek_buffer(offset); } int stream_eof(stream_t *stream) { return stream->eof; } void stream_create(stream_t *stream,struct codec_api* ci) { stream->ci=ci; stream->eof=0; } /* Check if there is a dedicated byte position contained for the given frame. * Return this byte position in case of success or return -1. This allows to * skip empty samples. * During standard playback the search result (index i) will always increase. * Therefor we save this index and let the caller set this value again as start * index when calling m4a_check_sample_offset() for the next frame. This * reduces the overall loop count significantly. */ int m4a_check_sample_offset(demux_res_t *demux_res, uint32_t frame, uint32_t *start) { uint32_t i = *start; for (i=0; inum_lookup_table; ++i) { if (demux_res->lookup_table[i].sample > frame || demux_res->lookup_table[i].offset == 0) return -1; if (demux_res->lookup_table[i].sample == frame) break; } *start = i; return demux_res->lookup_table[i].offset; } /* Seek to desired sound sample location. Return 1 on success (and modify * sound_samples_done and current_sample), 0 if failed. */ unsigned int m4a_seek(demux_res_t* demux_res, stream_t* stream, uint32_t sound_sample_loc, uint32_t* sound_samples_done, int* current_sample) { uint32_t i, sample_i, sound_sample_i; uint32_t time, time_cnt, time_dur; uint32_t chunk, chunk_first_sample; uint32_t offset; time_to_sample_t *tts_tab = demux_res->time_to_sample; sample_offset_t *tco_tab = demux_res->lookup_table; uint32_t *tsz_tab = demux_res->sample_byte_sizes; /* First check we have the required metadata - we should always have it. */ if (!demux_res->num_time_to_samples || !demux_res->num_sample_byte_sizes) { return 0; } /* The 'sound_sample_loc' we have is PCM-based and not directly usable. * We need to convert it to an MP4 sample number 'sample_i' first. */ sample_i = sound_sample_i = 0; for (time = 0; time < demux_res->num_time_to_samples; ++time) { time_cnt = tts_tab[time].sample_count; time_dur = tts_tab[time].sample_duration; uint32_t time_var = time_cnt * time_dur; if (sound_sample_loc < sound_sample_i + time_var) { time_var = sound_sample_loc - sound_sample_i; sample_i += time_var / time_dur; break; } sample_i += time_cnt; sound_sample_i += time_var; } /* Find the chunk after 'sample_i'. */ for (chunk = 1; chunk < demux_res->num_lookup_table; ++chunk) { if (tco_tab[chunk].offset == 0) break; if (tco_tab[chunk].sample > sample_i) break; } /* The preceding chunk is the one that contains 'sample_i'. */ chunk--; chunk_first_sample = tco_tab[chunk].sample; offset = tco_tab[chunk].offset; /* Compute the PCM sample number of the chunk's first sample * to get an accurate base for sound_sample_i. */ i = sound_sample_i = 0; for (time = 0; time < demux_res->num_time_to_samples; ++time) { time_cnt = tts_tab[time].sample_count; time_dur = tts_tab[time].sample_duration; if (chunk_first_sample < i + time_cnt) { sound_sample_i += (chunk_first_sample - i) * time_dur; break; } i += time_cnt; sound_sample_i += time_cnt * time_dur; } DEBUGF("seek chunk=%lu, sample=%lu, soundsample=%lu, offset=%lu\n", (unsigned long)chunk, (unsigned long)chunk_first_sample, (unsigned long)sound_sample_i, (unsigned long)offset); if (tsz_tab) { /* We have a sample-to-bytes table available so we can do accurate * seeking. Move one sample at a time and update the file offset and * PCM sample offset as we go. */ for (i = chunk_first_sample; i < sample_i && i < demux_res->num_sample_byte_sizes; ++i) { /* this could be unnecessary */ if (time_cnt == 0 && ++time < demux_res->num_time_to_samples) { time_cnt = tts_tab[time].sample_count; time_dur = tts_tab[time].sample_duration; } offset += tsz_tab[i]; sound_sample_i += time_dur; time_cnt--; } } else { /* No sample-to-bytes table available so we can only seek to the * start of a chunk, which is often much lower resolution. */ sample_i = chunk_first_sample; } if (stream->ci->seek_buffer(offset)) { *sound_samples_done = sound_sample_i; *current_sample = sample_i; return 1; } return 0; } /* Seek to the sample containing file_loc. Return 1 on success (and modify * sound_samples_done and current_sample), 0 if failed. * * Seeking uses the following arrays: * * 1) the lookup_table array contains the file offset for the first sample * of each chunk. * * 2) the time_to_sample array contains the duration (in sound samples) * of each sample of data. * * Locate the chunk containing location (using lookup_table), find the first * sample of that chunk (using lookup_table). Then use time_to_sample to * calculate the sound_samples_done value. */ unsigned int m4a_seek_raw(demux_res_t* demux_res, stream_t* stream, uint32_t file_loc, uint32_t* sound_samples_done, int* current_sample) { uint32_t i; uint32_t chunk_sample = 0; uint32_t total_samples = 0; uint32_t new_sound_sample = 0; uint32_t tmp_dur; uint32_t tmp_cnt; uint32_t new_pos; /* We know the desired byte offset, search for the chunk right before. * Return the associated sample to this chunk as chunk_sample. */ for (i=0; i < demux_res->num_lookup_table; ++i) { if (demux_res->lookup_table[i].offset > file_loc) break; } i = (i>0) ? i-1 : 0; /* We want the last chunk _before_ file_loc. */ chunk_sample = demux_res->lookup_table[i].sample; new_pos = demux_res->lookup_table[i].offset; /* Get sound sample offset. */ i = 0; time_to_sample_t *tab2 = demux_res->time_to_sample; while (i < demux_res->num_time_to_samples) { tmp_dur = tab2[i].sample_duration; tmp_cnt = tab2[i].sample_count; total_samples += tmp_cnt; new_sound_sample += tmp_cnt * tmp_dur; if (chunk_sample <= total_samples) { new_sound_sample += (chunk_sample - total_samples) * tmp_dur; break; } ++i; } /* Go to the new file position. */ if (stream->ci->seek_buffer(new_pos)) { *sound_samples_done = new_sound_sample; *current_sample = chunk_sample; return 1; } return 0; }