/* * xrick/data/tiles.h * * Copyright (C) 1998-2002 BigOrno (bigorno@bigorno.net). * Copyright (C) 2008-2014 Pierluigi Vicinanza. * All rights reserved. * * The use and distribution terms for this software are contained in the file * named README, which can be found in the root of this distribution. By * using this software in any fashion, you are agreeing to be bound by the * terms of this license. * * You must not remove this notice, or any other, from this software. */ /* * NOTES * * A tile consists in one column and 8 rows of 8 U16 (cga encoding, two * bits per pixel). The tl_tiles array contains all tiles, with the * following structure: * * 0x0000 - 0x00FF tiles for main intro * 0x0100 - 0x01FF tiles for map intro * 0x0200 - 0x0327 unused * 0x0328 - 0x0427 game tiles, page 0 * 0x0428 - 0x0527 game tiles, page 1 * 0x0527 - 0x05FF unused */ #ifndef _TILES_H #define _TILES_H #include "xrick/system/basic_types.h" #include "xrick/config.h" #include /* size_t */ /* * three special tile numbers */ enum { TILES_BULLET = 0x01, TILES_BOMB = 0x02, TILES_RICK = 0x03 }; /* * one single tile */ enum { TILES_NBR_LINES = 0x08 }; #ifdef GFXPC typedef U16 tile_t[TILES_NBR_LINES]; #endif #ifdef GFXST typedef U32 tile_t[TILES_NBR_LINES]; #endif /* * tiles banks (each bank is 0x100 tiles) */ enum { TILES_NBR_TILES = 0x100 }; extern size_t tiles_nbr_banks; extern tile_t *tiles_data; #endif /* ndef _TILES_H */ /* eof */