/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id: skin_buffer.c 25962 2010-05-12 09:31:40Z jdgordon $ * * Copyright (C) 2002 by Linus Nielsen Feltzing * Copyright (C) 2010 Jonathan Gordon * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include #include #include #include "skin_buffer.h" /**************************************************************************** * * This code handles buffer allocation for the entire skin system. * This needs to work in 3 different situations: * 1) as a stand alone library. ROCKBOX isnt defined, alloc using malloc() * and free the skin elements only (no callbacks doing more allocation) * 2) ROCKBOX builds for normal targets, alloc from a single big buffer * which origionally came from the audio buffer, likely to run out of * room with large themes. No need to free anything, just restore to * the start of our buffer * 3) ROCKBOX "application/hosted" builds, alloc using the hosts malloc(). * We need to keep track of all allocations so they can be free()'d easily * * ****************************************************************************/ #ifdef ROCKBOX #include "config.h" # if (CONFIG_PLATFORM&PLATFORM_HOSTED) # define USE_HOST_MALLOC # else # define USE_ROCKBOX_ALLOC # endif #endif #ifdef USE_ROCKBOX_ALLOC static size_t buf_size; static unsigned char *buffer_start = NULL; static unsigned char *buffer_front = NULL; #endif #ifdef USE_HOST_MALLOC struct malloc_object { void* object; struct malloc_object *next; }; static struct malloc_object *first = NULL, *last = NULL; static void skin_free_malloced(void) { struct malloc_object *obj = first, *this; while (obj) { this = obj; obj = this->next; free(this->object); free(this); } first = NULL; last = NULL; } #endif void skin_buffer_init(char* buffer, size_t size) { #ifdef USE_ROCKBOX_ALLOC buffer_start = buffer_front = buffer; buf_size = size; #elif defined(USE_HOST_MALLOC) (void)buffer; (void)size; skin_free_malloced(); #endif } /* Allocate size bytes from the buffer */ void* skin_buffer_alloc(size_t size) { void *retval = NULL; #ifdef USE_ROCKBOX_ALLOC /* 32-bit aligned */ size = (size + 3) & ~3; if (size > skin_buffer_freespace()) return NULL; retval = buffer_front; buffer_front += size; #elif defined(USE_HOST_MALLOC) struct malloc_object *obj = malloc(sizeof (struct malloc_object)); if (!obj) return NULL; obj->object = malloc(size); obj->next = NULL; if (last == NULL) first = last = obj; else last->next = obj; last = obj; retval = obj->object; #else retval = malloc(size); #endif return retval; } #ifdef USE_ROCKBOX_ALLOC /* get the number of bytes currently being used */ size_t skin_buffer_usage(void) { return buffer_front - buffer_start; } size_t skin_buffer_freespace(void) { return buf_size - skin_buffer_usage(); } static unsigned char *saved_buffer_pos = NULL; void skin_buffer_save_position(void) { saved_buffer_pos = buffer_front; } void skin_buffer_restore_position(void) { if (saved_buffer_pos) buffer_front = saved_buffer_pos; } #endif