--[[ __________ __ ___. Open \______ \ ____ ____ | | _\_ |__ _______ ___ Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ \/ \/ \/ \/ \/ $Id$ Copyright (C) 2024 William Wilgus This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. ]]-- --https://nullprogram.com/blog/2011/06/13/ [Infinite Parallax Starfield] -- Imports local _clr = require("color") -- clrset, clrinc provides device independent colors local _lcd = require("lcd") -- lcd helper functions local _draw = require("draw") -- draw all the things (primitives) local _poly = require("draw_poly") -- vector drawing with tables of coords require("actions") --'CONSTANTS' (in lua there really is no such thing as all vars are mutable) -------------------------------------------------------- --colors for fg/bg ------------------------ --first number of each quad is fallback for monochrome devices, excluded columns default to 0 local WHITE = _clr.set(-1, 255, 255, 255) local BLACK = _clr.set(0, 0, 0, 0) local RED = _clr.set(WHITE, 100) local GREEN = _clr.set(WHITE, 0, 100) local BGREEN = _clr.set(WHITE, 0, 255) local BLUE = _clr.set(WHITE, 0, 0, 100) local STAR_SEED = 0x9d2c5680; local STAR_TILE_SIZE = math.max(rb.LCD_WIDTH, rb.LCD_HEIGHT) * 4; local bxor, band, rshift, lshift, arshift = bit.bxor, bit.band, bit.rshift, bit.lshift, bit.arshift local random, randomseed = math.random, math.randomseed local start_x, start_y, start_z -- load users coords from file if it exists local fname = rb.PLUGIN_DATA_DIR .. "/stars.pos" file = io.open(fname, "r") if file then local v = 0 for line in file:lines() do v = v + 1 if v == 1 then start_x = tonumber(line) or 0 elseif v == 2 then start_y = tonumber(line) or 0 elseif v == 3 then start_z = tonumber(line) or 0 else break; end end io.close( file ) end -- Robert Jenkins' 96 bit Mix Function. local function mix (a, b, c) a=a-b; a=a-c; a=bxor(a, (rshift(c, 13))); b=b-c; b=b-a; b=bxor(b, (lshift(a, 8))); c=c-a; c=c-b; c=bxor(c, (rshift(b, 13))); a=a-b; a=a-c; a=bxor(a, (rshift(c, 12))); b=b-c; b=b-a; b=bxor(b, (lshift(a, 16))); c=c-a; c=c-b; c=bxor(c, (rshift(b, 5))); a=a-b; a=a-c; a=bxor(a, (rshift(c, 3))); b=b-c; b=b-a; b=bxor(b, (lshift(a, 10))); c=c-a; c=c-b; c=bxor(c, (rshift(b, 15))); return c end -- given 32 bit number returns a table of 8 nibbles (4 bits) local function s_bytes_nib(bits, value) -- bits must be multiples of 8 (sizeof byte) local bbuffer = {} local byte local nbytes = bit.rshift(bits, 3) for b = 1, nbytes do if value > 0 then byte = value % 256 value = (value - byte) / 256 else byte = 0 end bbuffer[#bbuffer + 1] = band(byte,0xF) bbuffer[#bbuffer + 1] = band(rshift(byte, 2), 0xF) end return bbuffer end --[[ given table t and total elems desired uses random elems of t and random numbers between 1 and max_v if #t < total_elems]] function randomize_table(t, total_elems, max_v) local rand_t = {} local i = 1 repeat local v = t[random(1, total_elems)] if v then rand_t[i] = v else rand_t[i] = random(1, max_v) end i = i + 1 until i > total_elems return rand_t end local function drawship(img, x, y, color, ship_t) --_poly.polyline(img, x, y, ship_t, color, true, true) _poly.polygon(img, x, y, ship_t, color, BLACK, true) end local function draw_astroid(img, x, y, size, shape, color, scale_x, scale_y) --the random number generator gets seeded with the hash so we get the same figure each time randomseed(shape) -- we also use the 4 bytes of the hash as 4 coord pairs and randomly generate 8 more (16) half the size (8) local uniq_t = randomize_table(s_bytes_nib(32, shape), 16, 8) _poly.polyline(img, x, y, uniq_t, color, true, true, scale_x or 1, scale_y or 1) --_poly.polygon(img, x, y, uniq_t, color, color, true, scale_x or 1, scale_y or 1) --filled figures end local function drawStars (img, xoff, yoff, starscale, color, scale_x, scale_y) local size = STAR_TILE_SIZE / starscale local s_x, s_y = scale_x, scale_y local w, h = rb.LCD_WIDTH, rb.LCD_HEIGHT -- Top-left tile's top-left position local sx = ((xoff - w/2) / size) * size - size; local sy = ((yoff - h/2) / size) * size - size; --Draw each tile currently in view. for i = sx, w + sx + size*3, size do for j = sy, h + sy + size*3, size do local hash = mix(STAR_SEED, (i / size), (j / size)) for n = 0, 2 do local px = (hash % size) + (i - xoff); hash = arshift(hash, 3) local py = (hash % size) + (j - yoff); hash = arshift(hash, 3) if px > 0 and px < w and py > 0 and py < h then if n > 0 and starscale < 5 then draw_astroid(img, px, py, n, hash, color, s_x, s_y) else if scale_x > 1 then img:set(px, py, color) img:set(px + 1, py, color) elseif scale_y > 1 then img:set(px, py, color) img:set(px, py + 1, color) else img:set(px, py, color) end end end end end end end do local act = rb.actions local quit = false local last_action = 0 local x,y,z = start_x or 0, start_y or 0, start_z or 8 local x_fast = rb.LCD_WIDTH / 4 local y_fast = rb.LCD_HEIGHT / 4 local ship_x = (rb.LCD_WIDTH - 0xF) / 2 local ship_y = rb.LCD_HEIGHT - (rb.LCD_HEIGHT / 3) local scale_x, scale_y = 1, 1 -- vector draw the ship points for each direction (<>^v) local ship_lt_t = {0,7, 15,0, 9,7, 15,15, 0,7} local ship_rt_t = {0,0, 5,7, 0,15, 15,7, 0,0} local ship_up_t = {0,15, 7,0, 15,15, 7,9, 0,15} local ship_dn_t = {0,0, 7,15, 15,0, 7,5, 0,0} local ship_t = ship_up_t function action_event(action) if action == act.PLA_EXIT or action == act.PLA_CANCEL then quit = true start_x, start_y, start_z = x, y, z elseif action == act.PLA_RIGHT_REPEAT then x = x + x_fast scale_x = scale_x + 1 scale_y = 1 elseif action == act.PLA_LEFT_REPEAT then x = x - x_fast scale_x = scale_x + 1 scale_y = 1 elseif action == act.PLA_UP_REPEAT then y = y - y_fast scale_y = scale_y + 1 scale_x = 1 elseif action == act.PLA_DOWN_REPEAT then y = y + y_fast scale_y = scale_y + 1 scale_x = 1 elseif action == act.PLA_RIGHT then x = x + 1 ship_t = ship_rt_t elseif action == act.PLA_LEFT then x = x - 1 ship_t = ship_lt_t elseif action == act.PLA_UP then y = y - 1 ship_t = ship_up_t elseif action == act.PLA_DOWN then y = y + 1 ship_t = ship_dn_t elseif action == act.PLA_SELECT then z = z + 4 if z > 16 then z = 0 end elseif action == act.ACTION_NONE then scale_x = 1 scale_y = 1 end _lcd:clear(BLACK) for i = 0, z, 4 do drawStars(_LCD, x, y, i+1, RED, scale_x, scale_y) drawStars(_LCD, x, y, i+2, GREEN, scale_x, scale_y) drawStars(_LCD, x, y, i+3, BLUE, scale_x, scale_y) drawStars(_LCD, x, y, i+4, WHITE, scale_x, scale_y) end drawship(_LCD, ship_x, ship_y, BGREEN, ship_t) _lcd:update() last_action = action end function action_set_quit(bQuit) quit = bQuit end function action_quit() return quit end end action_event(rb.actions.ACTION_NONE) -- we can call this now but not after registering.. local eva = rockev.register("action", action_event) while not action_quit() do rb.sleep(rb.HZ) end if start_x and start_y then file = io.open(fname, "w") file:write(start_x, "\n", start_y, "\n", start_z, "\n") io.close( file ) end