/* auto-generated by genhelp.sh */ /* DO NOT EDIT! */ const char help_text[] = "#Chapter 8: Rectangles " "\n" "You have a grid of squares, with numbers written in some (but " "not all) of the squares. Your task is to subdivide the grid into " "rectangles of various sizes, such that (a) every rectangle contains " "exactly one numbered square, and (b) the area of each rectangle is " "equal to the number written in its numbered square. " "\n" "Credit for this game goes to the Japanese puzzle magazine Nikoli [3] " "; I've also seen a Palm implementation at Puzzle Palace [4]. Unlike " "Puzzle Palace's implementation, my version automatically generates " "random grids of any size you like. The quality of puzzle design is " "therefore not quite as good as hand-crafted puzzles would be, but on " "the plus side you get an inexhaustible supply of puzzles tailored to " "your own specification. " "\n" "[3] http://www.nikoli.co.jp/en/puzzles/shikaku.html (beware of " "Flash) " "\n" "[4] " "https://web.archive.org/web/20041024001459/http://www.puzzle.gr.jp/puzzle/sikaku/palm/index.html.en " "\n" "\n#8.1 Rectangles controls " "\n" "This game is played with the mouse or cursor keys. " "\n" "Left-click any edge to toggle it on or off, or left-click and " "drag to draw an entire rectangle (or line) on the grid in one go " "(removing any existing edges within that rectangle). Right-clicking " "and dragging will allow you to erase the contents of a rectangle " "without affecting its edges. " "\n" "Alternatively, use the cursor keys to move the position indicator " "around the board. Pressing the return key then allows you to use the " "cursor keys to drag a rectangle out from that position, and pressing " "the return key again completes the rectangle. Using the space bar " "instead of the return key allows you to erase the contents of a " "rectangle without affecting its edges, as above. Pressing escape " "cancels a drag. " "\n" "When a rectangle of the correct size is completed, it will be " "shaded. " "\n" "(All the actions described in section 2.1 are also available.) " "\n" "\n#8.2 Rectangles parameters " "\n" "These parameters are available from the `Custom...' option on the " "`Type' menu. " "\n" "_Width_, _Height_ " "\n" "Size of grid, in squares. " "\n" "_Expansion factor_ " "\n" "This is a mechanism for changing the type of grids generated by " "the program. Some people prefer a grid containing a few large " "rectangles to one containing many small ones. So you can ask " "Rectangles to essentially generate a _smaller_ grid than the " "size you specified, and then to expand it by adding rows and " "columns. " "\n" "The default expansion factor of zero means that Rectangles will " "simply generate a grid of the size you ask for, and do nothing " "further. If you set an expansion factor of (say) 0.5, it means " "that each dimension of the grid will be expanded to half again " "as big after generation. In other words, the initial grid will " "be 2/3 the size in each dimension, and will be expanded to its " "full size without adding any more rectangles. " "\n" "Setting an expansion factor of around 0.5 tends to make the " "game more difficult, and also (in my experience) rewards a " "less deductive and more intuitive playing style. If you set it " "_too_ high, though, the game simply cannot generate more than a " "few rectangles to cover the entire grid, and the game becomes " "trivial. " "\n" "_Ensure unique solution_ " "\n" "Normally, Rectangles will make sure that the puzzles it presents " "have only one solution. Puzzles with ambiguous sections can be " "more difficult and more subtle, so if you like you can turn off " "this feature and risk having ambiguous puzzles. Also, finding " "_all_ the possible solutions can be an additional challenge for " "an advanced player. Turning off this option can also speed up " "puzzle generation. " "\n" ; const char quick_help_text[] = "Divide the grid into rectangles with areas equal to the numbers.";