/* * xrick/resources.h * * Copyright (C) 2008-2014 Pierluigi Vicinanza. All rights reserved. * * The use and distribution terms for this software are contained in the file * named README, which can be found in the root of this distribution. By * using this software in any fashion, you are agreeing to be bound by the * terms of this license. * * You must not remove this notice, or any other, from this software. */ #ifndef _RESOURCES_H #define _RESOURCES_H #include "xrick/config.h" #include "xrick/screens.h" #include "xrick/system/basic_types.h" /* * All data is assumed to be Little Endian */ typedef struct { U8 magic[4]; U8 version[2]; U8 resourceId[2]; } resource_header_t; typedef struct { U8 w; U8 h; U8 spr[2]; U8 sni[2]; U8 trig_w; U8 trig_h; U8 snd; } resource_entdata_t; typedef struct { U8 x[2]; U8 y[2]; U8 row[2]; U8 submap[2]; U8 tuneId[2]; } resource_map_t; typedef struct { U8 page[2]; U8 bnum[2]; U8 connect[2]; U8 mark[2]; } resource_submap_t; typedef struct { U8 count[2]; U8 dx[2]; U8 dy[2]; U8 base[2]; } resource_imapsteps_t; typedef struct { U8 width[2]; U8 height[2]; U8 xPos[2]; U8 yPos[2]; } resource_pic_t; typedef struct { U8 score[4]; U8 name[HISCORE_NAME_SIZE]; } resource_hiscore_t; #ifdef GFXPC typedef struct { U8 mask[2]; U8 pict[2]; } resource_spriteX_t; #endif /* GFXPC */ extern const U8 resource_magic[4]; enum { DATA_VERSION = 3, /* "bootstrap" file */ Resource_FILELIST = 0, /* graphics, misc, texts */ Resource_PALETTE, Resource_ENTDATA, Resource_SPRSEQ, Resource_MVSTEP, Resource_MAPS, Resource_SUBMAPS, Resource_CONNECT, Resource_BNUMS, Resource_BLOCKS, Resource_MARKS, Resource_EFLGC, Resource_IMAPSL, Resource_IMAPSTEPS, Resource_IMAPSOFS, Resource_IMAPTEXT, Resource_GAMEOVERTXT, Resource_PAUSEDTXT, Resource_SPRITESDATA, Resource_TILESDATA, Resource_HIGHSCORES, Resource_IMGSPLASH, Resource_PICHAF, /* ST version only */ Resource_PICCONGRATS, /* ST version only */ Resource_PICSPLASH, /* ST version only */ Resource_IMAINHOFT, /* PC version only */ Resource_IMAINRDT, /* PC version only */ Resource_IMAINCDC, /* PC version only */ Resource_SCREENCONGRATS, /* PC version only */ /* sounds */ Resource_SOUNDBOMBSHHT, Resource_SOUNDBONUS, Resource_SOUNDBOX, Resource_SOUNDBULLET, Resource_SOUNDCRAWL, Resource_SOUNDDIE, Resource_SOUNDENTITY0, Resource_SOUNDENTITY1, Resource_SOUNDENTITY2, Resource_SOUNDENTITY3, Resource_SOUNDENTITY4, Resource_SOUNDENTITY5, Resource_SOUNDENTITY6, Resource_SOUNDENTITY7, Resource_SOUNDENTITY8, Resource_SOUNDEXPLODE, Resource_SOUNDGAMEOVER, Resource_SOUNDJUMP, Resource_SOUNDPAD, Resource_SOUNDSBONUS1, Resource_SOUNDSBONUS2, Resource_SOUNDSTICK, Resource_SOUNDTUNE0, Resource_SOUNDTUNE1, Resource_SOUNDTUNE2, Resource_SOUNDTUNE3, Resource_SOUNDTUNE4, Resource_SOUNDTUNE5, Resource_SOUNDWALK, Resource_MAX_COUNT, }; #define BOOTSTRAP_RESOURCE_NAME "filelist.dat" bool resources_load(void); void resources_unload(void); #endif /* ndef _RESOURCES_H */ /* eof */