'sleep' can now appear in the data field of a 'time' shortcut
without being followed by a number, allowing you to stop a
running timer, or to start a new one using the default sleep
timer duration (the duration setting can already be added to
the Shortcuts menu as well).
Also see here:
https://forums.rockbox.org/index.php/topic,54312.msg250940.html
Change-Id: I9d0e62ef1b6187c35133067349729a4d94273c7a
- current time wasn't spoken
- 'sleep' shortcuts were voiced as "Time & Date"
- selected item wasn't spoken when returning
from Delete confirmation dialog
Change-Id: I3a3e8b7782323a8c02ae07302ecdfdd742e60908
Hopefully this should cover our bases so we can change
the behavior of the stereo switch to keep line out working
when they change the hardware on us!
Change-Id: Ic36bcb3778d5681a5f3f158c689df9c1420c1d7e
selecting files to run is nice and all but you might not like the plugin
you can edit it OpenPlugin Viewer Plugin but instead pop it when you add
a file to reduce suprises
shortcut viewer is not ready for this so exclude it for now
Change-Id: I950599d87f47d42e8c2d59695f6583d497b217f0
adds: default plugin (if any) is selected in the open with dialog
Annoyingly, this makes all of the '.S' files we compile get treated as
divided syntax, so we need to make the syntax in them explicit.
Change-Id: I56a3916b7b24c84a1214a5d6bc4ed4d651f002cf
now you can run your lua files without having to add the viewer to
the shortcut or if you want a bmp file to be displayed when you start
the device that can be done as well
Change-Id: Ia56b566789623a2ca78d9e4583086db6e2cd689b
add sorting directories as files
move picross files to a hidden folder
use directory for lua_scripts, sgt_puzzles
make plugin browser able to handle 1st level directories
Change-Id: I30852d71dc992c378d5790756e94f06f5a2e9bef
This reverts commit 0c737d3b2e.
Reason for revert: Not really a concern as open_stream returns an independent buffer since g#566
Change-Id: Idbd2f4a7cc2ea6362b7714629469eeb7b3d19b3b
extend the stars demo plugin with hit testing and more
draw_poly now returns the extent of the figure it drew
the sim doesn't strip debug info now
unnamed upvals will display "" instead of just ending the debug line
[Bugfix] fix make file name conflict for picross
Change-Id: If342aaff314972c187fa1f299d956e3482366e57
Picross is a puzzle game also known as Picture Crossword, Nonograms, or
Paint By Numbers. See http://en.wikipedia.org/wiki/Nonogram for
information on how to play.
Update 1: nicer graphics with less images, fixed directory listing,
changed how the board works to make a lot of math more sane
Update 2: added missing rb.yield to viewPicture loop
Update 3: you can now save a game in progress
Update 4: fixed a file pointer leak, improved the numbers font
Update 5: no images, use vector num draw library add zoom, freedraw -- Bilgus
Change-Id: Idc476b46b6eaa10818400fa789701d5bac83467f
This is a (thankfully harmless) long-standing callback prototype
mismatch; I'm surprised this wasn't caught before!
Change-Id: Idb3ebc6d7d4fd64841d0a10981c4bf1b10d192c7
The database or playlist catalogue can now be set
as the browser that is launched when pressing
ACTION_WPS_BROWSE on the WPS, unless another browser
has more recently been opened.
Previously you'd always have to exit the File Browser
first, after the player had been restarted, which is
annoying for users who prefer the database.
The playlist catalogue has become part of the MRU
browser list, so pressing ACTION_WPS_BROWSE after
selecting a track from a playlist in the playlist
catalogue will now take you back there.
Settings menus have been slightly restructured.
- Eliminated "Set WPS Context Plugin" and "Hotkey" menus
from the General menu
- Added "What's Playing Screen" menu in Settings-General
with option for setting default browser. The "WPS Hotkey"
and "WPS Context Plugin" menu options have been moved to
this menu.
- "File Browser Hotkey" is now part of the File View menu,
which means it is accessible from the browser's context
menu as well.
Overview of resulting menu structure in Settings->General:
What's Playing Screen
Default Browser
WPS Hotkey
Set WPS Context Plugin
File View
(...)
File Browser Hotkey
Change-Id: Iaa3619a791c20ce3562a1efd2cf90c72933b729a
The directory cache and the database's Load to RAM feature
each result in a much better user experience.
But, when both features are enabled at the same time, it
can take a very long time on older players - easily several
minutes for larger libraries - until all of the database's
dircache references have been updated.
Include a 'Quick' option that causes the database to ignore
dircache references which can *significantly* reduce disk
activity after booting.
Change-Id: I25ae779c97d03885b06d5a28d8be55c0d05692a5
When "Repeat Shuffle" is enabled, it may make sense
to visibly turn on the Shuffle setting once a playlist
ends and starts from the beginning again.
This seems to fix a few issues:
- After (an unmodified) playlist has been shuffled,
bookmarks now behave correctly in terms of restoring
the playlist's shuffled state and using the correct resume
index. This wasn't the case before. The alternative may be
to set the playlist as modified once it is shuffled, to
prevent creation of bookmarks from that point on.
- Lets you return to the un-shuffled state of the playlist at
any point
- Icon makes it easy to tell if the "unmodified" playlist has
been shuffled already, or not, which wasn't obvious before.
Change-Id: I41af04b041fdc7774c9d9267aaf983ec9d402e13
* Use of ata_disk_can_poweroff() was inverted, resulting in SATA SSDs
getting powered off but leaving _everything_ else on, including spinning
rust!
* Replace the can_poweroff() heuristic with a test for the mandatory
ATA power mgmt feature flag. Notably, the CF->SD adapters don't claim
to support this!
* Eliminate duplicated tests in sleep code
* Wrap all poweroff-related code with HAVE_ATA_POWER_OFF
* Don't ever use SLEEP command, only STANDBY_IMMEDIATE
* Gate call to STANDBY_IMMEDIATE behind a can_poweroff() test
* Prefer FLUSH_CACHE_EXT to FLUSH_CACHE where available.
* Improve SSD detection heuristics to any of these:
* Explicltly identifies as SSD (covers newer CF and SATA)
* TRIM support
* CFA compliant AND (CF level 0 OR high speed support)
* Report SSD detection in debug menu
Change-Id: I7fcb83b6d6eabddc11c64326a573b08ab85412b5
Auto-created regions associated with a progress bar did not have
a label which could result in an out of bounds read when looking
up touch regions by label. Fix by initializing the label to NULL.
Change-Id: Ic12d697a6a5a45dad977f307471b91db9e607bd5
Touchscreen events get translated into standard actions only after
the call to gui_synclist_do_button(). The menu callback doesn't get
a chance to see the real action if it is called before do_button.
Moving the do_button call up could potentially break callbacks that
want to intercept actions before they hit the list code. Therefore
we need to manually handle touch events first, and pass the action
to do_button afterward.
Fixes a bug where exiting a plugin in touchscreen point mode always
goes to the games list because the callback wasn't invoked properly.
Change-Id: I3b74a16d68a111935fba2157c15fa188f15446e9
EQ settings are actually an array of 3 ints. I added a skin parameter
token that allows specifying which array element to use.
So instead of this now-incorrect syntax:
%St(0,0,-,-,image,eqbar.bmp,vertical,setting,eq band 1 gain)
You would use:
%St(0,0,-,-,image,eqbar.bmp,vertical,soffset,2,setting,eq peak filter 1)
(the 'gain' is the third element in the eq setting array, thus soffset 2)
Change-Id: Ibda712ab87759efb45420566c967742bcefb513b