-Make pacbox AI score agnostic.
-Fix corner case of Game Over/reset with AI on.
-AI can now start on level where pattern starts facing right.
Change-Id: Ibc5416a53ebc07506c31434051b6d47b276cf668
This patch fixes some (mostly small) plugin issues with the "big"
YH-keymap patch (a507b). Only one fix affects the main keymaps
(virtual keyboard "DONE" now exits after long key /release/ instead
of long button /press/).
Change-Id: Id34f925ebfa97ae4974cd9405fbe1fee4f597833
The main "innovation" in this patch are two "virtual buttons"
for the record switch on YH92x targets. When the switch state
changes, a single BUTTON_REC_SW_ON or .._OFF button event will
be generated. Thus keymap code can react on switching, but
not on the actual state of the switch.
Wherever sensible, the following user scheme is applied:
- use PLAY as confirm button
- use REW button or Long REW to exit
- use REC (YH820) or FFWD (YH92X) as modifier key for button combos
Change-Id: Ic8d1db9cc6869daed8dda98990dfdf7f6fd5d5a1
Additional status callback is added to pcm_play/rec_data instead of
using a special function to set it. Status includes DMA error
reporting to the status callback. Playback and recording callback
become more alike except playback uses "const void **addr" (because
the data should not be altered) and recording uses "void **addr".
"const" is put in place throughout where appropriate.
Most changes are fairly trivial. One that should be checked in
particular because it isn't so much is telechips, if anyone cares to
bother. PP5002 is not so trivial either but that tested as working.
Change-Id: I4928d69b3b3be7fb93e259f81635232df9bd1df2
Reviewed-on: http://gerrit.rockbox.org/166
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested-by: Michael Sevakis <jethead71@rockbox.org>
Move to plugin_crt0.c, plugins don't need PLUGIN_IRAM_* macros anymore
IRAM is no longered zeroed before copying (as it is at the same address
than BSS) -> Fix FS#11581
Use cpucache_invalidate() (and not cpucache_flush), needed for self-modifying code on cached IRAM
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27948 a1c6a512-1295-4272-9138-f99709370657
It handles exit() properly, calling the handler also when the plugin returns
normally (also make exit() more standard compliant while at it).
It also holds PLUGIN_HEADER, so that it doesn't need to be in each plugin anymore.
To work better together with callbacks passed to rb->default_event_handler_ex() introduce exit_on_usb() which will call the exit handler before showing the usb screen and exit() after it.
In most cases rb->default_event_handler_ex() was passed a callback which was manually called at all other return points. This can now be done via atexit().
In future plugin_crt0.c could also handle clearing bss, initializing iram and more.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27873 a1c6a512-1295-4272-9138-f99709370657
It handles exit() properly, calling the handler also when the plugin returns
normally (also it makes exit() more standard compliant while at it).
It also holds PLUGIN_HEADER, so that it doesn't need to be in each plugin anymore.
To work better together with callbacks passed to rb->default_event_handler_ex introduce exit_on_usb() which will call the exit handler before showing the usb screen and exit() after it.
In most cases it was passed a callback which was manually called at all other return points. This can now be done via atexit().
In future plugin_crt0.c could also handle clearing bss, initializing iram and more.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27862 a1c6a512-1295-4272-9138-f99709370657
although it doesn't make much sense for some plugins like dice as the menu is only shown when you start that plugin.
change star plugin to go back to menu when exit game instead of closing plugin so that above change makes useful.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22171 a1c6a512-1295-4272-9138-f99709370657
Replace the old menu API with the "new" one (a very long time overdue so huge thanks for the work.)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21306 a1c6a512-1295-4272-9138-f99709370657
struct plugin_api *rb is declared in PLUGIN_HEADER, and pointed to by
__header.api
the loader uses this pointer to initialize rb before calling entry_point
entry_point is no longer passed a pointer to the plugin API
all plugins, and pluginlib functions, are modified to refer to the
global rb
pluginlib functions which only served to copy the API pointer are
removed
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19776 a1c6a512-1295-4272-9138-f99709370657
* Remove gui_splash()
* Rename gui_syncsplash() to splashf() and remove its voice
capabilities.
* Rename the internal splash() to splash_internal() and introduce an
externally visible splash() that handles simple splashing without
printf functionality e.g. splash(HZ, ID2P(LANG_FOO)); or splash(HZ,
"foo"); if a LANG_* id is passed it will be voiced.
* Adjust all places that called gui_syncsplash() to use the correct
variant from above.
* Export both new functions to plugins and adjust places calling
rb->splash() to use the correct variant so that we now have naming
consistency between the core and plugins.
* Fix one latent bug that would cause my sim to crash with the above
changes and correct P2STR and P2ID macros, thanks to pondlife.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18282 a1c6a512-1295-4272-9138-f99709370657
plugins. Currently, in case of plugins using IRAM bss is cleared twice,
once in the loader, once in PLUGIN_IRAM_INIT. For codecs, bss is cleared only
during codec initialization. Also, removed double variables in codecs
storing a pointer to codec_api.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11606 a1c6a512-1295-4272-9138-f99709370657
fitted to pong and rockblox as well. credit Lukas Sabota for the initial work, and, my very
own first commit!
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10365 a1c6a512-1295-4272-9138-f99709370657