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7 commits

Author SHA1 Message Date
Dan Everton
b585e87b45 Refactor SDL sim source so drawing routines are written once. Split bitmap, remote, and charcell LCD in to their own files. Add zoom support, use --zoom factor (e.g. --zoom 2 for two times zoom) to use it.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8645 a1c6a512-1295-4272-9138-f99709370657
2006-02-09 21:49:28 +00:00
Dan Everton
ee2019d591 Made backgrounds runtime optional in SDL sim. Use --background to turn them on. Also removed two unneeded files.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8642 a1c6a512-1295-4272-9138-f99709370657
2006-02-09 11:17:52 +00:00
Dave Chapman
8ad2df8275 Create an SDL sim for the iPod 4G Grayscale and also create an IPOD_ARCH define for all iPods.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8636 a1c6a512-1295-4272-9138-f99709370657
2006-02-09 00:48:53 +00:00
Jens Arnold
fd428ddf8e More SDL simulator LCD fixes.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8628 a1c6a512-1295-4272-9138-f99709370657
2006-02-08 13:19:16 +00:00
Linus Nielsen Feltzing
b772a436fa The SDL simulator didn't draw the pixels correctly on targets with gray/mono LCD, part 2
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8625 a1c6a512-1295-4272-9138-f99709370657
2006-02-08 13:03:23 +00:00
Linus Nielsen Feltzing
3903807e62 The SDL simulator didn't draw the pixels correctly on targets with gray/mono LCD
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8624 a1c6a512-1295-4272-9138-f99709370657
2006-02-08 12:43:14 +00:00
Linus Nielsen Feltzing
fc72c53758 Patch #1417462 by Dan Everton - Improved SDL simulator
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8546 a1c6a512-1295-4272-9138-f99709370657
2006-02-03 15:19:58 +00:00