We should be safe since STM_Load() should
never be called if STM_Test() fails.
Still it's better safe than sorry.
cppcheck reported:
[rockbox/apps/plugins/mikmod/load_stm.c:302]: (error) Array 'STM_Version[3]' accessed at index 3, which is out of bounds.
Change-Id: I914935fd108c492d013de24d17dcb9c227af6cd8
This should only be a problem if the last line
is not terminated by \r or \n though.
cppcheck reported:
[rockbox/apps/playlist.c:234]: (style) Array index 'i' is used before limits check.
Change-Id: I8182b66272ba9c024984c81588bd2a6dbb8255b8
Test code:
--------------
int main(void)
{
static unsigned short extra_spaces[] = { 0, 0x3000 };
return sizeof(extra_spaces);
}
--------------
-> returns four instead of two.
cppcheck reported:
[rockbox/apps/plugins/text_viewer/tv_text_processor.c:180]: (error) Array 'break_chars[27]' acces
sed at index 53, which is out of bounds.
[rockbox/apps/plugins/text_viewer/tv_text_processor.c:195]: (error) Array 'extra_spaces[2]' acces
sed at index 3, which is out of bounds.
Change-Id: I66c305cc5c99e59e7c8e0aa9c86cecbe293ff037
The logic was messed up and always evaluated to true
if buflib_handle is non-zero.
Thanks to JdGordon for verifying the change.
cppcheck reported:
[rockbox/apps/gui/skin_engine/skin_backdrops.c:262]: (warning) Comparison of a boolean expression with an integer other than 0 or 1.
Change-Id: Ib52a73e0a6a2017a631e2dec19b638a2974dab83
The following updates were made to disktidy:
- Fixed bug FS#12825. disktidy now checks subdirectories again for files to delete.
- Use iterative rather than recursive method to traverse file system.
- Once disktidy finishes a run it now returns to it's main menu rather than exiting.
- Added "Last Run Stats" view to disktidy. This shows how many files and directories
were deleted in the last run as well as the total size of those files, the length of
time the run took and when the run took place (for players with RTC).
- Added "Playback Control" option to disktidy main menu.
Change-Id: I9b7d6d5d08aef2b5f85fb63fcd2ec60f1c1ec2e0
Reviewed-on: http://gerrit.rockbox.org/808
Reviewed-by: Franklin Wei <frankhwei536@gmail.com>
Tested: Franklin Wei <frankhwei536@gmail.com>
Reviewed-by: Marcin Bukat <marcin.bukat@gmail.com>
- Add "Ghost piece" feature
- on 1-bit displays, it's too hard to distinguish from "real" pieces, should it be disabled?
- Show what your score is when you get a high score
- Indent
Change-Id: Ibefe748bca3a84736cf1884cc0872d9c36daa613
Reviewed-on: http://gerrit.rockbox.org/990
Tested: Franklin Wei <frankhwei536@gmail.com>
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
Keymaps are still work-in-progress, so wait for more.
Changes:
* standard: fix REC, so that it can be used in other mappings
as 'exit' button
* pitchscreen: support button repeat for slow/fast playback
* keyboard:
- change REW/FFWD mapping to backspace/page flip (more important than cursor imo)
- use REC as cancel button
- use FFWD as button-combo-meta-key; change cursor left/right
to button combos, introduce OK/cancel as combos.
* recording:
- REC exits recording screen (more consistend and more obvious imo)
- REW enters recording menu; long REW exits
Change-Id: Ie80c2d122e4a8c6268d0f8c2fc0426cc49276110
Reviewed-on: http://gerrit.rockbox.org/953
Reviewed-by: Szymon Dziok <b0hoon@o2.pl>
Tested: Szymon Dziok <b0hoon@o2.pl>
The port to for this two targets has been entirely developped by Ilia Sergachev (alias Il or xzcc). His source
can be found at https://bitbucket.org/isergachev/rockbox . The few necesary modifications for the DX90 port
was done by headwhacker form head-fi.org. Unfortunately i could not try out the final state of the DX90 port.
The port is hosted on android (without java) as standalone app. The official Firmware is required to run this port.
Ilia did modify the source files for the "android" target in the rockbox source to make the DX port work. The work I did
was to separate the code for DX50 (&DX90) from the android target.
On this Target Ilia used source from tinyalsa from AOSP. I did not touch that part of the code because I do not understand it.
What else I changed from Ilias sources besides the separation from the target "android":
* removed a dirty hack to keep backlight off
* changed value battery meter to voltage battery meter
* made all plugins compile (named target as "standalone") and added keymaps
* i added the graphics for the manual but did not do anything else for the manual yet
* minor optimizations
known bugs:
* timers are slowed donw when playback is active (tinyalsa related?)
* some minor bugs
Things to do:
* The main prolem will be how to install the app correctly. A guy called DOC2008 added a CWM (by androtab.info) to the
official firmware and Ilia made a CWM installation script and a dualboot selector (rbutils/ibassoboot, build with
ndk-build). We will have to find a way to install rockbox in a proper way without breaking any copyrights.
Maybe ADB is an option but it is not enable with OF by default. Patching the OF is probably the way to go.
* All the wiki and manual
to build:
needed: android ndk installed, android sdk installed with additional build-tools 19.1.0 installed
./tools/configure
select iBasso DX50 or iBasso DX90
make -j apk
the content of rockbox.zip/.rockbox needs to be copied to /system/rockbox/app_rockbox/rockbox/ (rockbox app not needed)
the content of libs/armeabi to /system/rockbox/lib/ (rockbox app needed)
The boot selector is needed as /system/bin/MangoPlayer and the iBasso app as /system/bin/MangoPlayer_original. There
is also the "vold" file. The one from OF does not work with DX50 rockbox (DX90 works!?), the one from Ilia is necessary.
Until we have found a proper way to install it, it can only be installed following the instructions of Ilia on his
bitbucket page, using the CWM-OF and his installation script package.
Change-Id: Ic4faaf84824c162aabcc08e492cee6e0068719d0
Reviewed-on: http://gerrit.rockbox.org/941
Tested: Chiwen Chang <rock1104.tw@yahoo.com.tw>
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
- original rockbox port: Yifu Huang
- original work: Jonathan Bettencourt
- modifications made:
- PLA-fied
- Add element 117 (ununseptium)
- Implemented up/down
- Fixed actinide/lanthanide navigation so that they are between scandium and titanium
- Added manual entry
- Fixed FG/BG colors
Change-Id: Ibabfb0d28f794689ffcd8b9c360fb969d118de08
Reviewed-on: http://gerrit.rockbox.org/950
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
- macro-ify board dimensions, surrender thresholds
- make AI skill level adjustable
- let AI buy nukes in hard mode (still can't use them yet)
- make nukes persistent (stay after an invasion)
- make AI treat nukes with priority
Change-Id: I1add6250766810787080624bd9e36026df449509
Reviewed-on: http://gerrit.rockbox.org/940
Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
To stop erroneous button presses, allow users to add a deadzone between
the button via the Settings > General > System menu > Touch Dead Zone.
The configuration was chosen this way: the touchpad has the same DPI
in both direction so the setting applies the same on both the X and Y
axis. The setting ranges from 0 to 100 and is internally multiplied by 2
giving a maximum deadzone of 2*100 = 200 around each button, which
account for 400 total (once around each button), effectively reducing
each virtual button from 1000x600 to 600x200 when using the maximum value.
Change-Id: I8683c63d2950200eb32d1dda0a00bbd92d83d5be
Reviewed-on: http://gerrit.rockbox.org/677
Reviewed-by: Benjamin Brown <foolshperson@gmail.com>
Tested: Benjamin Brown <foolshperson@gmail.com>
Reviewed-by: Amaury Pouly <amaury.pouly@gmail.com>
HAVE_IO_PRIORITY was defined for native targets with dircache.
It is already effectively disabled for the most part since dircache no
longer lowers its thread's I/O priority. It existed primarily for the
aforementioned configuration.
Change-Id: Ia04935305397ba14df34647c8ea29c2acaea92aa
This patch redoes the filesystem code from the FAT driver up to the
clipboard code in onplay.c.
Not every aspect of this is finished therefore it is still "WIP". I
don't wish to do too much at once (haha!). What is left to do is get
dircache back in the sim and find an implementation for the dircache
indicies in the tagcache and playlist code or do something else that
has the same benefit. Leaving these out for now does not make anything
unusable. All the basics are done.
Phone app code should probably get vetted (and app path handling
just plain rewritten as environment expansions); the SDL app and
Android run well.
Main things addressed:
1) Thread safety: There is none right now in the trunk code. Most of
what currently works is luck when multiple threads are involved or
multiple descriptors to the same file are open.
2) POSIX compliance: Many of the functions behave nothing like their
counterparts on a host system. This leads to inconsistent code or very
different behavior from native to hosted. One huge offender was
rename(). Going point by point would fill a book.
3) Actual running RAM usage: Many targets will use less RAM and less
stack space (some more RAM because I upped the number of cache buffers
for large memory). There's very little memory lying fallow in rarely-used
areas (see 'Key core changes' below). Also, all targets may open the same
number of directory streams whereas before those with less than 8MB RAM
were limited to 8, not 12 implying those targets will save slightly
less.
4) Performance: The test_disk plugin shows markedly improved performance,
particularly in the area of (uncached) directory scanning, due partly to
more optimal directory reading and to a better sector cache algorithm.
Uncached times tend to be better while there is a bit of a slowdown in
dircache due to it being a bit heavier of an implementation. It's not
noticeable by a human as far as I can say.
Key core changes:
1) Files and directories share core code and data structures.
2) The filesystem code knows which descriptors refer to same file.
This ensures that changes from one stream are appropriately reflected
in every open descriptor for that file (fileobj_mgr.c).
3) File and directory cache buffers are borrowed from the main sector
cache. This means that when they are not in use by a file, they are not
wasted, but used for the cache. Most of the time, only a few of them
are needed. It also means that adding more file and directory handles
is less expensive. All one must do in ensure a large enough cache to
borrow from.
4) Relative path components are supported and the namespace is unified.
It does not support full relative paths to an implied current directory;
what is does support is use of "." and "..". Adding the former would
not be very difficult. The namespace is unified in the sense that
volumes may be specified several times along with relative parts, e.g.:
"/<0>/foo/../../<1>/bar" :<=> "/<1>/bar".
5) Stack usage is down due to sharing of data, static allocation and
less duplication of strings on the stack. This requires more
serialization than I would like but since the number of threads is
limited to a low number, the tradoff in favor of the stack seems
reasonable.
6) Separates and heirarchicalizes (sic) the SIM and APP filesystem
code. SIM path and volume handling is just like the target. Some
aspects of the APP file code get more straightforward (e.g. no path
hashing is needed).
Dircache:
Deserves its own section. Dircache is new but pays homage to the old.
The old one was not compatible and so it, since it got redone, does
all the stuff it always should have done such as:
1) It may be update and used at any time during the build process.
No longer has one to wait for it to finish building to do basic file
management (create, remove, rename, etc.).
2) It does not need to be either fully scanned or completely disabled;
it can be incomplete (i.e. overfilled, missing paths), still be
of benefit and be correct.
3) Handles mounting and dismounting of individual volumes which means
a full rebuild is not needed just because you pop a new SD card in the
slot. Now, because it reuses its freed entry data, may rebuild only
that volume.
4) Much more fundamental to the file code. When it is built, it is
the keeper of the master file list whether enabled or not ("disabled"
is just a state of the cache). Its must always to ready to be started
and bind all streams opened prior to being enabled.
5) Maintains any short filenames in OEM format which means that it does
not need to be rebuilt when changing the default codepage.
Miscellaneous Compatibility:
1) Update any other code that would otherwise not work such as the
hotswap mounting code in various card drivers.
2) File management: Clipboard needed updating because of the behavioral
changes. Still needs a little more work on some finer points.
3) Remove now-obsolete functionality such as the mutex's "no preempt"
flag (which was only for the prior FAT driver).
4) struct dirinfo uses time_t rather than raw FAT directory entry
time fields. I plan to follow up on genericizing everything there
(i.e. no FAT attributes).
5) unicode.c needed some redoing so that the file code does not try
try to load codepages during a scan, which is actually a problem with
the current code. The default codepage, if any is required, is now
kept in RAM separarately (bufalloced) from codepages specified to
iso_decode() (which must not be bufalloced because the conversion
may be done by playback threads).
Brings with it some additional reusable core code:
1) Revised file functions: Reusable code that does things such as
safe path concatenation and parsing without buffer limitations or
data duplication. Variants that copy or alter the input path may be
based off these.
To do:
1) Put dircache functionality back in the sim. Treating it internally
as a different kind of file system seems the best approach at this
time.
2) Restore use of dircache indexes in the playlist and database or
something effectively the same. Since the cache doesn't have to be
complete in order to be used, not getting a hit on the cache doesn't
unambiguously say if the path exists or not.
Change-Id: Ia30f3082a136253e3a0eae0784e3091d138915c8
Reviewed-on: http://gerrit.rockbox.org/566
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested: Michael Sevakis <jethead71@rockbox.org>
Forgot to (void) an unused parameter when priorityless.
usb-drv-rl27xx.c was using a compound init to initialize a semaphore
but the structure changed so that it is no longer correct. Use
designated initializers to avoid having to complete all fields.
Forgot to break compatibility on all plugins and codecs since the
kernel objects are now different. Take care of that too and do the
sort thing.
Change-Id: Ie2ab8da152d40be0c69dc573ced8d697d94b0674
Abstracts threading from itself a bit, changes the way its queues are
handled and does type hiding for that as well.
Do alot here due to already required major brain surgery.
Threads may now be on a run queue and a wait queue simultaneously so
that the expired timer only has to wake the thread but not remove it
from the wait queue which simplifies the implicit wake handling.
List formats change for wait queues-- doubly-linked, not circular.
Timeout queue is now singly-linked. The run queue is still circular
as before.
Adds a better thread slot allocator that may keep the slot marked as
used regardless of the thread state. Assists in dumping special tasks
that switch_thread was tasked to perform (blocking tasks).
Deletes alot of code yet surprisingly, gets larger than expected.
Well, I'm not not minding that for the time being-- omlettes and break
a few eggs and all that.
Change-Id: I0834d7bb16b2aecb2f63b58886eeda6ae4f29d59