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12 commits

Author SHA1 Message Date
Franklin Wei
881746789a puzzles: refactor and resync with upstream
This brings puzzles up-to-date with upstream revision
2d333750272c3967cfd5cd3677572cddeaad5932, though certain changes made
by me, including cursor-only Untangle and some compilation fixes
remain. Upstream code has been moved to its separate subdirectory and
future syncs can be done by simply copying over the new sources.

Change-Id: Ia6506ca5f78c3627165ea6791d38db414ace0804
2017-04-29 18:24:42 -04:00
Franklin Wei
0bdb255a4e puzzles: fix building on c200v2
- disables Solo and Loopy

Change-Id: I3de15c0ad001683a4303950972af2f5988d438d0
2017-01-15 14:29:24 -05:00
Franklin Wei
d221ca6e5b puzzles: antialiased line drawing via Wu's algorithm and optional "shortcuts" for undo/redo
- line drawing should eventually be moved to xlcd, but for now it's very unportable code
- also fixes a minor issue with the configuration screens

Change-Id: I897f01b7210cbbec32665c2bc67920c965ea0bec
2017-01-15 14:29:24 -05:00
Franklin Wei
c1b913bb7d Revert "puzzles: antialiased line drawing and optional "shortcuts" for undo/redo"
This reverts commit 8e4429853d.

Change-Id: Id622d58ad4b3b9dd3313811c8a2f83202d21f5ee
2017-01-13 23:52:04 -05:00
Franklin Wei
823f726f83 puzzles: fix configuration menu (again!)
Change-Id: I440f3cea1bbeb3e7bda4aebefaaece3e8f3d44fd
2017-01-13 23:22:51 -05:00
Franklin Wei
8e4429853d puzzles: antialiased line drawing and optional "shortcuts" for undo/redo
- line drawing should eventually be moved to xlcd, but for now it's very nonportable code
- fixes a minor issue with the configuration screens

Change-Id: I897f01b7210cbbec32665c2bc67920c965ea0bec
2017-01-13 23:22:51 -05:00
Franklin Wei
637c7414a9 puzzles: enable fallback to audiobuf when smalloc() fails
- upon a failed smalloc(), the audio buffer will be used for further allocations
- should fix things on low-memory targets (c100 and c200v2), but breaks playback
- playback should still be intact on other targets

Change-Id: Ic239f1316efadc957050afacf5c614dbbca3f805
2017-01-13 19:00:09 -05:00
Franklin Wei
dbee727664 puzzles: fix a minor bug in the configuration screen
- when an invalid string setting was entered, the string value would
  continue to be used after being freed

Change-Id: I3a9da016f6f32eac8636b9f55e4e09006bc6059e
2017-01-04 21:12:17 -05:00
Franklin Wei
1464cb942b puzzles: minor polishing touches on the user interface
- the debug menu has been neatly hidden away in the classic Android style ;)
- playback control option added to the pause menu when possible
- also fixes a minor redraw issue

Change-Id: I00d0186986a8e659991948336b26b4f2e2a0ce66
2017-01-04 20:53:21 -05:00
Franklin Wei
31907283a4 puzzles: fix a few things
- old acos() function was broken, replaced with a call to atan2(); this fixes "Cube!"
- Makefile extended to support building "unfinished games", but not enabled
- a backdrop issue fixed in rockbox.c

Change-Id: I9393e958d43de32f4ccf18e1cb409f75c2e1ed3c
2017-01-04 20:36:04 -05:00
Franklin Wei
6e5f287606 Fixes and re-sync for puzzles
- Updates to latest upstream (7cae89fb4b22c305b3fd98b4e1be065ad527a9f7).
- Also fixes a bug relating to updating parts of the display.
- Adds some docs.

Change-Id: Idfcce66e0cf3c59e467bab42eafc161df2e495bb
2017-01-01 15:00:09 -05:00
Franklin Wei
1a6a8b52f7 Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9

MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.

Currently builds one plugin per puzzle (about 40 in total, around 100K
each on ARM), but can easily be made to build a single monolithic
overlay (800K or so on ARM).

The following games are at least partially broken for various reasons,
and have been disabled on this commit:

Cube:     failed assertion with "Icosahedron" setting
Keen:     input issues
Mines:    weird stuff happens on target
Palisade: input issues
Solo:     input issues, occasional crash on target
Towers:   input issues
Undead:   input issues
Unequal:  input and drawing issues (concave polys)
Untangle: input issues

Features left to do:
 - In-game help system
 - Figure out the weird bugs

Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
2016-12-18 18:13:22 +01:00