I'm not sure all the situations it affects, to be honest. The fix
aimed to address the strange symptom here:
http://forums.rockbox.org/index.php/topic,50793.0.html
It turns out that ringbuf_add_cross was used when handles were
butted up against one another with the first parameter equal to
the last, which it interprets as being an empty case when it should
be interpreted as full in the context it was used. To fix this,
introduce full/empty variants of ringbuf_add_cross and ringbuf_sub
and use them at the appropriate time.
The other way to address the problem is ensure there's always at
least a space byte between the end of one handle and the start of
another but this make the code a bit trickier to reason about than
using additional function variants.
bufopen() may yield after creating a handle and so do some more
locking so that the buffering thread doesn't mess things up by
moving anything or not seeing the yet-to-be linked-in allocation.
Add alignof() macro to use proper method to get alignment of
struct memory_handle. That should be useful in general anyway.
It's merely defined as __alignof__ but looks nicer.
Change-Id: If21739eaa33a4f6c084a28ee5b3c8fceecfd87ce
HAVE_IO_PRIORITY was defined for native targets with dircache.
It is already effectively disabled for the most part since dircache no
longer lowers its thread's I/O priority. It existed primarily for the
aforementioned configuration.
Change-Id: Ia04935305397ba14df34647c8ea29c2acaea92aa
Originating from 3661581
Some build clients finding their "standard" string.h's that don't declare
strlcpy?
Change-Id: I50d19c7cecf5ae96ee1855f77d3c2e1f42620108
It is trivial to obtain all required information from the allocated
handles without maintaining global indexes. In fact, it is less
complicated and increases general thread safety.
Other miscellaneous changes (some are nice to do at this time due to
required alterations, with some particularly more relevant than others):
* Handle value 0 will no longer be returned as a valid handle but all
failures will still return a negative value. Creates consistency with
buflib and removes the need to explicitly initialize them.
* Linking a new handle is delayed until explicitly
added by the code that called add_handle, keeping it invisible
until every operation succeeds, which is safer thread-wise. If anything
fails, the handle itself may just be abandoned rather than reqiring it
be freed.
* Dump the special handling to slow buffering when the PCM buffer
is low that calls PCM buffer functions. It doesn't seem to help much
of anything these days and it's a bit of a nasty hack to directly
tie those bits together. It can of course be put back (again!) if
there really is a need for it.
* Make data waiters ping the buffering thread more than just once if
the request is taking too long. Somehow I figured out how the requests
could get forgotten about but can't remember why months later after
making the change in my branch. :-)
* Neaten up some code by using (inline) functions and packing down
parameters; remember handle allocation and movement attributes in the
handle itself rather than figuring it out each time they're needed.
Change-Id: Ibf863370da3dd805132fc135e0ad104953365183
Reviewed-on: http://gerrit.rockbox.org/764
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested: Michael Sevakis <jethead71@rockbox.org>
...by default where they would be interpreted as valid but not actually
be which would cause calls to buffering while it was not initialized.
Add BUFFER_EVENT_BUFFER_RESET to inform users of buffering that the
buffer is being reinitialized. Basically, this wraps all the
functionality being provided by three events (...START_PLAYBACK,
RECORDING_EVENT_START, RECORDING_EVENT_STOP) into one for radioart.c,
the only user of those events (perhaps remove them?) and closes some
loopholes.
Change-Id: I99ec46b9b5fb4e36605db5944c60ed986163db3a
It's not useful to do it since you need to write back the code to disk to be able to load it from memory, it also requires writing to an executable directory.
Keep it for the simulator for the sake of simulating.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29261 a1c6a512-1295-4272-9138-f99709370657
- Support is limited to non-desync jpeg in id3v2 tags. Other formats (hopefully) follow in the future.
- Embedded album art takes precedence over files in album art files.
- No additional buffers are used, the jpeg is read directly from the audio file.
Flyspray: FS#11216
Author: Yoshihisa Uchida and I
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@29259 a1c6a512-1295-4272-9138-f99709370657
ideally all targets should define CACHEALIGN_BITS, for now we default it
to 16 bytes if it's not specified
Since the buffer is already aligned in playback.c no need to align it
again in buffering.c
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27073 a1c6a512-1295-4272-9138-f99709370657
The simulator defines PLATFORM_HOSTED, as RaaA will do (RaaA will not define SIMULATOR).
The new define is to (de-)select code to compile on hosted platforms generally.
Should be no functional change to targets or the simulator.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27019 a1c6a512-1295-4272-9138-f99709370657
put your station images in .rockbox/fmpresets/<preset name>.bmp or .jpg. Must be in preset mode and the preset name must match the filename
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26078 a1c6a512-1295-4272-9138-f99709370657
This is to a) to cleanup firmware/common and firmware/include a bit, but also b) for Rockbox as an application which should use the host system's c library and headers, separating makes it easy to exclude our files from the build.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@25850 a1c6a512-1295-4272-9138-f99709370657
Introduce STORAGE_ALIGN_DOWN, STORAGE_PAD (using new CACHE_PAD) and
STORAGE_OVERLAP (using new CACHE_OVERLAP), make them useful only when
PROC_NEEDS_CACHEALIGN and STORAGE_NEEDS_ALIGN are defined
Modify PP and nano2g system-target.h accordingly
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@25336 a1c6a512-1295-4272-9138-f99709370657