Also corrected the 100% languages:
English, English-US, Chinese-Simplified, German, and Italian
(There is one Italian string I didn't know how to fix)
Change-Id: I958c6737810ad0199333d17fc092eab3120cef40
This keeps rbutil from being confused.
When a new release happens, all of this automagically fixes itself!
Change-Id: I15e3ebb5e274638b9b88f670ce53f950061e9044
It includes all targets that have a working simulator build.
* All stable targets except those that are flagged as bad
* All unstable targets that are flagged as good
Change-Id: Id0e20a10af72236c819077f919ee5cc168ebf14e
This is only used by the nightly voice builds. Default remains
espeak-ng.
Currently defined but disabled until their translation status improves:
Spanish (68%)
Swedish (66%)
Danish (62%)
Estonian (19%)
Change-Id: I96cd00b809bedb480392b84fc9546987a1f5a7c4
If someone submits an incomplete translation without a VOICE_LANG_NAME,
it will add the phrase but with a blank string. In subsequent runs,
the blank string will be treated as an error.. and copied from English.
Make it so that if it is blank, it stays blank.
Change-Id: Ib4a6645a5a52c9d0ff6dcfd0702c2a507bf8d756
It will _vastly_ speed up repeated voice builds.
The voice pool directory will not be erased by a 'make clean'
Change-Id: Ice58d5c5355abfa5a385dfca749f8063e2ee8622
* Voice generation script will create standalone .talk clips
* These talk clips will be included in the rockbox .zip file
* All .voice files will be included in the rockbox .zip file
* Added LANGUAGE_NAME for all languages in the nightly builds
This way, any voice pack installed will give you a the langauge
voiced in the browser, and if the voice file fails to load you
will get a natively translated error message.
Change-Id: I6b627a51746cd088d6e200666dd326ea2745f55f
It's intended to build all of the Windows Simulator builds in one fell
swoop but has bitrotten a bit. Correct some of the glaring
problems.
Change-Id: I6073af629d2698624036ccf303a5d18398cefdc0
This problem only happened with GCC7 (and older?) simulator builds, and
was introduced by an incorrect test that always stripped our default
optimization (-Os) in simulator builds.
The fix is to correct the test to only strip -Os if the user explicitly
enables a debug build.
Also, use -Og instead of (implicit) -O0, as per GCC recommendations.
Change-Id: I61091b3cdf5323504961c0bb2d80aa65049eb8fb
* Only codecs and plugins are enabled
* Only native builds (so far)
* Only tested on xDuoo X3 (MIPS, monochrome)
* opus & speex generate some warnings
* Significant compile time impact
Change-Id: I519b0d179631a54b2103cd67225bd5ec6ad3bd2f
...Unless it's the very first character (and will get stripped).
So detect and complain about this!
Change-Id: I5e333e8ee134160f64a67783b0d5aa564716d44e
In verbose mode it will log valid the strings found, otherwise it will
only complain when we encounter a missing string.
Unfortunately a missing string is not inherently a problem, due to
conditional expressions. So all we can do is complain in checkwps
or if wps debugging is turned on.
Meanwhile, this is the first step in actually enumerating the translated
strings used by themes.
Change-Id: Ia93b333085e825d5b085c4d372ad8e13aa3e3ba1
This is because a language may have a specific correction that should
take precedence over the global one, but if the global one is applied
first, then the language-specific correction gets skipped.
Change-Id: I45f736f20d6c83864df0bf764ca3d75ec4b9626a