On MacOS, gcc is a symlink for clang.
Patch gets rid of the warnings produced by clang,
when it is set as HOSTCC, and fixes voicetools
compilation on MacOS when calling make voicetools
from the simulator directory.
lua rb_defines_helper:
format specifies type 'int' but the argument has
type 'long'
codecs: opus / speex (LOGF):
format '%ld' expects argument of type 'long int',
but argument 7 has type 'off_t'
gigabeat:
variable 'size' set but not used
rdf2binary:
a function declaration without a prototype is
deprecated in all versions of C
rbspeexdec:
passing 'unsigned char *' to parameter of type
'char *' converts between pointers to integer
types where one is of the unique plain 'char'
type and the other is not
hmac-sha1.c
defining a type within 'offsetof' is a Clang
extension
Change-Id: I90539906698868f9589650585d865aee9f7e8539
allows viewers to pop a file browser to let the user pick a relevant file
which then gets run by the viewer
(only lua so far)
Change-Id: I7e6b4c2827fab5e9f596d336f546100636c4b871
add sorting directories as files
move picross files to a hidden folder
use directory for lua_scripts, sgt_puzzles
make plugin browser able to handle 1st level directories
Change-Id: I30852d71dc992c378d5790756e94f06f5a2e9bef
extend the stars demo plugin with hit testing and more
draw_poly now returns the extent of the figure it drew
the sim doesn't strip debug info now
unnamed upvals will display "" instead of just ending the debug line
[Bugfix] fix make file name conflict for picross
Change-Id: If342aaff314972c187fa1f299d956e3482366e57
devices > 16 bit depth use a struct of values for the pixels
this needs converted to use by functions expecting a single integer as
a pixel value
Change-Id: I540d667239bc581e1d31dfe1e07c51ba10803ddf
rewrite draw_text to use new viewport buffer
set_viewport now accepts rliimage to allowe interfacing with rb. functions
fix long standing 2-bit bug with text drawing in lua
fix 2-bit img
saving bug (i'm guessing just a one off, just enabled clipping)
fix font_getstringsize bug
fix shape of numbers draw_num.lua also add auto centering
add page scrolling to printtable
add a new demo script 'stars'
Change-Id: I866905cee82ee89ebc0eb020a56a7ecdb101bf5e
It was only used in filetree.c. It's still implemented in Lua so
scripts using rb.playlist_add() won't break, but has been removed
from the Lua API "backend".
Change-Id: I5625a47f0692456008c6b10dee14755151d22f29
Do not spawn threads on COP as PP lacks cache coherency between cores,
making it unsafe to access cacheable memory that might be accessed by
the other core.
Change-Id: Idf910e9cc9dad3f0bf5bdb63800ed4abaa97558a
nets about 5k on clipzip (less on mono, more on others)
to move rockboxlogo to .initdata section
Remove show_logo completely and move to main.c
remove plugin stub
give credits plugin its own copy
credit fallback is now show_info()
Change-Id: Id9ed787e605ed29e7ab1e7a74d3821cd0f840ed4
you could return values in the event callbacks that would never be processed
this would eventually cause a lua stack overflow
settop(0) eats all return values (if any)
Change-Id: Icac6b27e592b385421275d4bd899ed3fe1065669
Instead of putting "#ifdef LCD_STRIDEFORMAT" at every usage of the
macro it's simpler to have config.h define LCD_STRIDEFORMAT to the
default of horizontal stride when the target leaves it unspecified.
Change-Id: Ib187012aad65ac678dbd837b1464a83bad722411
Allow a clean shutdown to end in either power off or reboot. Add a
new event SYS_REBOOT to signal it and sys_reboot() to trigger the
event. SYS_REBOOT signals a reboot request and should be listened
for alongside SYS_POWEROFF events.
Change-Id: I99ba7fb5feed2bb5a0a40a274e8466ad74fe3a43
results of an idea I discussed in IRC
changed the way the lookup in the remap file works..
entries consist of 3 int [action, button, prebtn]
context look up table is at the beginning
action_code contains the (context | CONTEXT_REMAPPED)
button_code contains the index of the first remapped action for the matched context
[0] CORE_CONTEXT_REMAP(ctx1) offset1=(3), count=(1)
[1] CORE_CONTEXT_REMAP(ctx2, offset2=(5), count=(1)
[2] sentinel, 0, 0
[3] act0, btn, 0
[4] sentinel 0, 0
[5] act1, btn, 0
[6] sentinel, 0, 0
Note:
last entry of each group is always the sentinel [CONTEXT_STOPSEARCHING, BUTTON_NONE, BUTTON_NONE]
contexts must match exactly -- re-mapped contexts run before the built in w/ fall through contexts
ie. you can't remap std_context and expect it to match std_context actions from the WPS context.
-- Done --
Code for reading core remap entries
-- Done --
import of core remap entires from disk
-- Done --
plugin to set new key mapping (the hard part)
The plugin is started and FULLY functional
you can add actions and contexts
you can change context, action, button, prebtn
delete keymap files
load keymapfiles
save user keymaps
test keymaps before applying them
loading keymaps to core still requires restart
-----------------------------------------------------------------------------------------------
Change-Id: Ib8b88c5ae91af4d540e1829de5db32669cd68203
I'm not sure this would happen but I suspect its possible to get malformed
data back from lineinfo as this is how the error system tracks code flow
and this is a hacked add-on to allow RLE (run length encoding) of
said code flow data
Change-Id: I4b914c632935f8b1a9fa960212c58e810b2db738
rather than dumping all the settings allow a filter function
to choose desired settings
in menucoresettings you can see an how to do exact text matches
or wilcard matches you can even use luas version of regex
Change-Id: I4c7f7592498ea194e06e9a556b77ffd57f5d4223
return the nextfunction and nil instead of pairs it allows a faster
return to lua rather than calling the lua function
pcall(fnpairs) from c and returning the result back
into lua to kick off the search
yeah, no clue why I didn't realize that before..
testing in x86 and ARM..
its more RAM efficient to do the initial creation
of the stack in lua code for the __pairs functon
its not faster but being that its a one time hit per
iter creation the reduced churn alone should be worth it
along with a reduced peak RAM usage
fix bug where a failed module can not be reloaded
optimize filetol
fix potential bug in splash scroller when no break character is found
Change-Id: I42c922e07039a19138b97c0d0e80cf3cf2426471
temp loader allows some lua requires to be loaded and
later garbage collected unfortunately the module needs to be formatted
in such a way to pass back a call table in order to keep the functions
within from being garbage collected too early
BE AWARE this bypasses the module loader which would allow code reuse
so if you aren't careful this memory saving tool could spell disaster
for free RAM if you load the same code multiple times
Change-Id: I0b6f81e481b8c779edbd620c8403794f8353926f
bring custom keyboard layouts to lua
conversion to the proper format requires create_kbd_layout.lua
just pass a lua string with your desired layout
Change-Id: I14a392410846311a4f3cf8dda0e88d39834d0418
updated example script and renamed some functions as well
fixed bug in printtable cursor position if greater than maxlines for the
screen would reset to item 1
now we move the list start and select it
(and try to center it on the screen)
fixed a few bugs in the add_menu code
Change-Id: I01dead0481ef2e925af8b4cc6c14e36c2859dbba
allows menus + submenus + context menus all with simple tables
menu_t which is a table of strings
func_t which are the corresponding functions to go with those strings
see lua_scripts/submenu_demo.lua
Change-Id: I907b74b4abef0ecbe49f181d0ced6e6d20e94de5
add stylized lines to lua
the exported do_menu has a severe limitation of 64 items
it also requires double the memory
put_line is the way rockbox builds menus
update printtable
user config from core -- done
code cleanup
fixed for 1-bit screens
changed button behavior
fixed for 2-bit screens
Change-Id: I4de55e42685aa1d2f53a33bc8e980827864e810b
* pcm_get_bytes_remaining()
* pcm_calculate_peaks()
* pcm_get_peak_buffer()
Nothing in-tree uses these at all (except for the lua plugin wrapper)
Change-Id: I971b7beed6760250c8b1ce58f401a601e1e2d585
Nothing in the core has used it for some time. It's exported to the
plugin API but the last plugins to use it were switched to the mixer API
back in 2011.
This allows us to get rid of pcm_play_dma_pause() from all audio drivers
Change-Id: Ic3fa02592316f84963e41d792d1cabb436d1ff6b
I'm currently running up against the limitations of the lcd_draw functions
I want these functions to be able to be used on any size buffer not
just buffers with a stride matching the underlying device
[DONE] allow the framebuffer to be decoupled from the device framebuffer
[DONE need examples] allow for some simple blit like transformations
[DONE] remove the device framebuffer from the plugin api
[DONE}ditto remote framebuffer
[DONE] remove _viewport_get_framebuffer you can call struct *vp = lcd_set_viewport(NULL) and vp->buffer->fb_ptr
while remote lcds may compile (and work in the sim) its not been tested on targets
[FIXED] backdrops need work to be screen agnostic
[FIXED] screen statusbar is not being combined into the main viewport correctly yet
[FIXED] screen elements are displayed incorrectly after switch to void*
[FIXED] core didn't restore proper viewport on splash etc.
[NEEDS TESTING] remote lcd garbled data
[FIXED] osd lib garbled screen on bmp_part
[FIXED] grey_set_vp needs to return old viewport like lcd_set_viewport
[FIXED] Viewport update now handles viewports with differing buffers/strides by copying to the main buffer
[FIXED] splash on top of WPS leaves old framebuffer data (doesn't redraw)
[UPDATE] refined this a bit more to have clear_viewport set the clean bit and have skin_render do its own screen clear
scrolling viewports no longer trigger wps refresh
also fixed a bug where guisyncyesno was displaying and then disappearing
[ADDED!] New LCD macros that allow you to create properly size frame buffers in you desired size without wasting bytes
(LCD_ and LCD_REMOTE_)
LCD_STRIDE(w, h) same as STRIDE_MAIN
LCD_FBSTRIDE(w, h) returns target specific stride for a buffer W x H
LCD_NBELEMS(w, h) returns the number of fb_data sized elemenst needed for a buffer W x H
LCD_NATIVE_STRIDE(s) conversion between rockbox native vertical and lcd native stride (2bitH)
test_viewports.c has an example of usage
[FIXED!!] 2bit targets don't respect non-native strides
[FIXED] Few define snags
Change-Id: I0d04c3834e464eca84a5a715743a297a0cefd0af
at 1 GHZ the intermediate calculation for cycles overflows 32 bits
this makes timer fail even with sensible values
solution divide both sides by 100
Change-Id: I18a4054c2d06fb72531d5496bba562f71b03984f
lua gives you a memory used number that only reflects the current allocations
if fact it doesn't even give you a way to get the amount of ram free
rb.mem_stats() seeks to fill this gap by marking the memory allocated for lua
with a sentinel value which can later be checked to get a high water mark
of the ram used by lua and a pretty good idea of how much ram is available
Also includes an example script
usage:
used, allocd, free = rb.mem_stats()
Change-Id: Ia282869f989848324d7d88c7df4827fdbce4fb4e
checks button_status in rockev
strpbrk_n custom implementation allows setting max search len in source string
add some branch prediction where appropriate
fix formatting in splash_scroller script
Change-Id: Id5d8e9d83f4b3e361ccb67b403af8f9a8a31b8f0
lua currently splashes a stack traceback on error
for deep tracebacks and especially on devices with smaller screens
this leaves out a lot of vital information
in the past I have resorted to splitting the traceback string or
even saving the return to a file
This patch provides a scrollable buffer with rudimentary text reflow
to allow you to read the whole traceback string
Upon traceback if you press nothing the screen will display for 5 seconds
If you press OK or CANCEL it will quit immediately
PREV/NEXT scrolls the list on button press timeout is disabled
lua now provides rb.splash_scroller(timeout, str)
example script provided too
Change-Id: Idbc8ce0c514196f0fae48c43aeaea8b60d6da1a5
check if any buttons are waiting in the queue before triggering
the event thread for action & button events
makes button events quicker and also spend less time interrupting lua
both wins
Change-Id: I38346c084afdd99e4608f40b52053ee39730fb40
cool little lua based audio player
creates dynamic playlist of 10 mp3s found on device if no music loaded
I had to limit the depth of search to 3 levels due to the recursive
nature of the current dirbrowser functions this could be rectified with a
bit more code
fixed a bug in print.lua that kept scrolling text even after screen clear
Change-Id: Ifd285332df41a409ecaeb1ea447ad15537b5d04c
Note: I left behind lcd_bitmap in features.txt, because removing it
would require considerable work in the manual and the translations.
Change-Id: Ia8ca7761f610d9332a0d22a7d189775fb15ec88a