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Author SHA1 Message Date
Franklin Wei
5d05b9d3e9 Quake!
This ports id Software's Quake to run on the SDL plugin runtime. The
source code originated from id under the GPLv2 license. I used
https://github.com/ahefner/sdlquake as the base of my port.

Performance is, unsurprisingly, not on par with what you're probably
used to on PC. I average about 10FPS on ipod6g, but it's still
playable.

Sound works well enough, but in-game music is not supported. I've
written ARM assembly routines for the inner sound loop. Make sure you
turn the "brightness" all the way down, or colors will look funky.

To run, extract Quake's data files to /.rockbox/quake. Have fun!

Change-Id: I4285036e967d7f0722802d43cf2096c808ca5799
2019-07-19 22:37:40 -04:00
Franklin Wei
71922db6cf sdl: a couple minor fixes
Prevents system SDL from interfering with thread driver selection. Also
adds test code for alignment faults.

Change-Id: I8bc181922c4a9e764429897dbbaa1ffaabd01126
2019-07-09 11:20:55 -04:00
Franklin Wei
896c828152 duke3d: unregister timer on exit
This was leading to a crash upon audio playback after running the game.

Change-Id: I1e9961da443c21e3eff38bcf9877ffa75a922715
2018-01-05 18:05:10 -05:00
Franklin Wei
8d3e3056f7 fix red once more
Change-Id: I6290cc6cca468c197656236d3dd31c3f72c53842
2017-12-24 17:43:30 -05:00
Franklin Wei
a855d62025 Port of Duke Nukem 3D
This ports Fabien Sanglard's Chocolate Duke to run on a version of SDL
for Rockbox.

Change-Id: I8f2c4c78af19de10c1633ed7bb7a997b43256dd9
2017-12-23 21:01:26 -05:00