Each time PictureFlow was launched, it would rebuild the
album artwork cache from the beginning.
Depending on the number of albums, this could take a while
and resulted in choppy scrolling.
PictureFlow will now remember how many albums have been
inspected already, and only rescan and write new artwork
when the album index cache gets updated or rebuilt.
Change-Id: Icd78106dacea44b80904ac609caa355cc9113168
Adding a checksum over the struct offset will allow checking
for compatibility across machines rather than using packed structs
to ensure compability
For any file created by the user from the device this isn't really a concern
But for files between machines, across installs (sim v device),
possibly even across compilers this at least will alert the user
rather than returning junk data
Change-Id: Id0531bbaa7013dce24dece270849f0a10ac99c20
add a helper function to allow plugins to parse the parameter string
passed into plugins
support included for bool, char, string and numbers+decimals
Change-Id: I39f35c8bd3c21b83097a538c19f46d362c468fa4
share all the core icons with plugins
these are all small mono icons like usb plug icon or
play, fast forward, rewind icons
--include the icon_helper function
Change-Id: I385028815a4dd368515f491a9e19dee3d500252d
talk_value is just talk_value_decimal with 0 decimals
lets add the extended function instead
static inline int talk_val(long n, int unit, bool enqueue)
{
#define NODECIMALS 0
return rb->talk_value_decimal(n, unit, NODECIMALS, enqueue);
}
Change-Id: Iaba3d2f95785f2e1855e294ccf099a977bb6cb20
One of these was an unintentional fallthrough -- if you said no to
'quit without saving' it would save and quit.
Change-Id: I33828b58962a05adab65ac5f71dd0e2b1e07001b
I'm not sure this would happen but I suspect its possible to get malformed
data back from lineinfo as this is how the error system tracks code flow
and this is a hacked add-on to allow RLE (run length encoding) of
said code flow data
Change-Id: I4b914c632935f8b1a9fa960212c58e810b2db738
Since battery_bench is a TSR (terminate & stay resident) plugin it
cannot allocate the plugin buffer -- various parts of the Rockbox
core make use of it as temporary storage space. The buffer was used
for stack space so this generated false 'Stkov' panics when one of
those in-core users overwrote the buffer.
The default stack size of 1kb is a bit small, so use 4x the default
size to be on the safe side.
This also fixes a minor issue where trying to view OS stack usage
while battery_bench was running would cause audio dropouts, due to
scanning the possibly huge stack with IRQs disabled.
Change-Id: I2e6b76f9946db9090c1af61f7aa0a0dac0698c20
Since this is a TSR plugin, it is not safe to use the plugin buffer.
Convert to using static buffers instead.
Change-Id: Ic5b297468a99d77d56f5b75e52dafabeb80d2f78
- Make the argument const since it's not actually mutated
- Actually return the size of the buffer used since this is what it
was supposed to do (although no existing callers cared anyway)
Change-Id: I0802071cf63d4af419f427ff54adca50b14918ad
What works:
- LCD: 16-bit RGB565
- all buttons, including scrollwheel
- SD Card
- Battery level and charging/not charging status
- USB
- audio
- sample rate switching
- HP / LO detect, with "safe" fixed LO volume -
LO volume will only be put to user-defined max volume
if headphones are not present.
- rtc
- Plugins build, tried a couple and they seem OK
- Bootloader, installable to nand via usbboot
What doesn't work:
- Dual Boot
- power on/off has intermittent, low volume audio click
(sometimes it's completely silent, sometimes there's
a click)
- Audio uses 16-bit volume scaling, so clicking/popping
is pretty bad at lower volumes - need 32 bit volume
scaling, 24 bit I2S data
- USB HID keys not yet defined
- no jztool support
Unknowns:
- Stereo Switch pins: Direction select, AC_DC
(probably not even hooked up)
- What is the actual purpose of the Stereo Swtich?
- How does the bluetooth module connect?
"Someday" stuff:
- get LCD working at higher bit depth
- Bluetooth
Change-Id: I70dda8fc092c6e3f4352f2245e4164193f803c33
* direct use of memcpy() instead of ci->memcpy() in flac and mod
* uninitialized variable in mpegplayer
Change-Id: I2d08682d5f66c319780e69e3ff63d600c61d8f5a
- Audio playback works
- Touchscreen and buttons work
- Bootloader works and is capable of dual boot
- Plugins are working
- Cabbiev2 theme has been ported
- Stable for general usage
Thanks to Marc Aarts for porting Cabbiev2 and plugin bitmaps.
There's a few minor known issues:
- Bootloader must be installed manually using 'usbboot' as there is
no support in jztool yet.
- Keymaps may be lacking, need further testing and feedback.
- Some plugins may not be fully adapted to the screen size and could
benefit from further tweaking.
- LCD shows abnormal effects under some circumstances: for example,
after viewing a mostly black screen an afterimage appears briefly
when going back to a brightly-lit screen. Sudden power-off without
proper shutdown of the backlight causes a "dissolving" effect.
- CW2015 battery reporting driver is buggy, and disabled for now.
Battery reporting is currently voltage-based using the AXP192.
Change-Id: I635e83f02a880192c5a82cb0861ad3a61c137c3a
Do not introduce any change for M:Robe 500 as it uses the two LCD frames
in non-obvious way.
Sansa Connect and Creative ZVM use only single front framebuffer.
Place TTB at DRAM end to minimize memory loss due to alignment.
Reserve as little as possible memory for the LCD frames.
On Sansa Connect this change extends audio buffer by 858 KiB.
Change-Id: I21bdeec4cfba86d71803a39acd651a87e73767e6
This fixes a mysterious, long-standing crash that's been bothering me on
ipod6g for ages: a silent stack overflow in the sound mixing thread (which
is triggered upon loading a new sound, apparently) will thrash the memory
which is located directly before it in the address space.
In this case, it was the SDL_ButtonState variable which stores the mouse
button state that was being trashed. This was manifesting itself by making
the player always run forward, since MOUSE2 is mapped to +forward by
default.
Fix this by quadrupling the stack size of SDL-spawned threads (not the main
thread) from 1 KB to 4 KB.
Change-Id: I2d7901b7cee1e3ceb1ccdebb38d4ac5b7ea730e1
- Add support for skip and seek while the player is locked.
(Thanks to @bahus for the suggestion)
- Fix touch zones because the down button zone ended up being
a lot smaller than expected due to the touchpad's wonkiness.
Also added a visual display of the touchpad to its debug menu.
- Fixes the pictureflow keymap because it was mostly unusable.
Change-Id: Ic0da4f8df3613ff7828ce1cb940ed9e77ada3281
rather than dumping all the settings allow a filter function
to choose desired settings
in menucoresettings you can see an how to do exact text matches
or wilcard matches you can even use luas version of regex
Change-Id: I4c7f7592498ea194e06e9a556b77ffd57f5d4223