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Author SHA1 Message Date
William Wilgus
5d9b01b9ed [Fix Red] define lcd_awake for targets with lcd_sleep
Change-Id: I62f8f7908f2877d4b255075120f87e3c9a375f66
2025-01-05 12:12:57 -05:00
William Wilgus
2a825b866a SIMULATOR help text fix yellow
Change-Id: If425ead1c53f8021f6047abc6c440c1343c68e79
2024-12-29 21:46:34 -05:00
William Wilgus
fcbfa494f5 [Feature] Simulator add F1 help text
give a listing of the keys used in the simulator

Change-Id: Ifcb91c59de41c214d050bd175065fabb6cf9eac4
2024-12-29 21:25:48 -05:00
Christian Soffke
9ba59477a1 sdl: improve window resizing on macOS
This enables smooth resizing of the window using a
fixed aspect ratio, instead of snapping into the
correct aspect ratio only when the resize operation
has finished, by using an SDL event filter that gets
events delivered during the resize operation
(whereas SDL_PollEvent blocks until done on macOS).

Change-Id: Ie6614e4b6f49a24469c5ee6a69721c9fbd440dae
2024-12-30 01:08:12 +01:00
Christian Soffke
8ce9d9e39e simulator: maintain LCD position/size when toggling background
Change-Id: Id76464b77b33d531d6075a83038466e18fab3a7f
2024-12-30 01:08:11 +01:00
William Wilgus
8884284da4 simulator hand icon on button region mouse over
add a hand pointing cursor over the buttons

Change-Id: Idb54e084b5b768de845a94c5bb13e4435d9b82e5
2024-12-29 16:43:21 -05:00
Christian Soffke
5e09a9246c sdl: fix shutdown hang on MacOS when SDL threads are used
Change-Id: I2179d2beed89beba1716072fc06b9cc090118364
2024-12-27 11:45:53 +01:00
Christian Soffke
fa8b095f29 sdl: fix: concurrent drawing on Windows
On Windows, we need to prevent the event thread
from drawing at the same time as the main thread,
when window is being adjusted.

Change-Id: I2b4e4a50fec427e53e310593850e2a556a594b31
2024-12-26 12:24:24 +01:00
Christian Soffke
d323d968d8 sdl: adjust texture access pattern to "frequently"
probably doesn't make much of a difference
for our use case but should prevent creation
of temp buffers

Change-Id: Ie2cbefcbd7b8f94bed340f08bf71f764a32ed1ea
2024-12-25 19:24:32 +01:00
Christian Soffke
32cc5ee8f9 simulator: Press Tab to show/hide background
Change-Id: I80e8f629b1bbf37f92d243e190d541e7360e9dea
2024-12-25 08:34:40 -05:00
Christian Soffke
400452180d sdl: Keep texture around, upload LCD-parts only
No need to create a new texture for every
rendered frame, unless the scaling method
has been adjusted.

We also don't need to upload the (unchanged)
player interface to GPU memory repeatedly.

+ Remove unused lcd_display_redraw &
having_new_lcd variables

Change-Id: I5bff6aa2d54347a3f2c3afba8d8d7eb9e39f77f7
2024-12-25 08:34:40 -05:00
Christian Soffke
7aaa722a5d simulator: Adjust scaling using keyboard shortcuts
Press 0-3 to to adjust current zoom level
to 50% (0), 100% (1), 200% (2), or 300% (3).

Press 4 to switch between "best" (linear)
and nearest pixel sampling.

Change-Id: Id10d361659855a0ad9c97e6b341f498f72709ef5
2024-12-25 08:34:40 -05:00
Christian Soffke
759cbf4e5f sdl: Remove usage of SDL_SoftStretch
SDL 2 lets us take advantage of a fixed logical resolution,
where the renderer scales content up or down automatically.

Relative mouse motion is also affected by renderer scaling
by default (see SDL_HINT_MOUSE_RELATIVE_SCALING).

If window zoom has been enabled from the command line,
set scaling quality to "nearest pixel sampling" instead
of "best" to allow pixel peeping.

Change-Id: I4e5c19d36b55c985c26ac5ae64c4a6b8dd9b308d
2024-12-25 08:34:40 -05:00
Christian Soffke
60f3283f48 sdl: make window resizable, enable high DPI
Tested on Linux, MacOS, and Windows.

On MacOS and Windows, we constrain the window's aspect
ratio by adjusting the size when responding to resize
events.

On Linux, I've not found a way to do so, that doesn't
result in fairly stuttery behavior and weird jumpy
behavior of the resize handle, possibly depending
on your window manager. So, black bars are displayed
around the content.
Maybe someone, at some point, finds a way.
(SDL3 seems to have SDL_SetWindowAspectRatio)

When the window is in fullscreen, black bars are
display necessarily, of course, on all systems,
unless the player GUI has exactly the same aspect
ratio as the screen...

Change-Id: I535e6617497611ea57a4c19e08e552f990859cfe
2024-12-25 08:34:40 -05:00
Christian Soffke
79191bf9bb simulator: Fix Sansa Clip display position
Change-Id: I23be28e6bfa4ead326416d0457ffa11c3bf18a54
2024-12-25 12:23:27 +01:00
Solomon Peachy
e9b0aa495b SDL: special-case pulseaudio backend with a smaller PCM buffer size
Pull in a small pile of cleanups as well

Change-Id: I087c553e098e9214ce528d2568c22d90e3e86f04
2024-12-12 18:08:52 -05:00
Solomon Peachy
29e909c25d SDL: Log the version detected
* At build time (in configure script)
 * At runtime (but only for simulator builds)

Change-Id: I01c6f0f39d4c68e3a5a037212b65baf693bb84a9
2024-12-10 09:01:32 -05:00
Solomon Peachy
da3d658880 SDL: Work around build problems with SDL2 < 2.0.6
SDL_AUDIO_ALLOW_SAMPLES_CHANGE was added in 2.0.6, just
ignore it if we're compiling against an old version

Change-Id: Ia317fe9780b9e39b9fa1f882ada845011d4e8e60
2024-12-09 23:35:09 -05:00
Solomon Peachy
d483281fea SDL: Allow SDL_OpenAudioDevice() to override sample count
Change-Id: I4de40a2a168b98e6cc783e4a636903fd88028af4
2024-12-09 21:15:53 -05:00
Solomon Peachy
65d94ecd08 SDL: Allow the audio device used to be specified on the command line
To aid this we display the list of allowed drivers and devices at startup

Change-Id: If27fc2c4873b56cd220a3e3e1ad78e9ede1979e7
2024-12-09 21:06:51 -05:00
Solomon Peachy
b3dac27aa6 SDL: Convert to SDL2's AudioDevice() API
This lets us _demand_ a sane audio configuration that doesn't require
us to convert sample formats.

(Windows always seems to want us to supply 32-bit floating point)

Change-Id: I19113363b33ae99be33afceec50a319c182e9b29
2024-12-09 20:34:21 -05:00
Christian Soffke
53b1bc020b hosted sdl: remove SDL_BUTTON_WHEELDOWN, SDL_BUTTON_WHEELUP
Appears to have been overlooked in the SDL2 migration

Change-Id: I1a98b409838b7c3e24beb81d1f17e2470a895c2c
2024-12-07 21:42:13 +01:00
Christian Soffke
f1010005b0 Fix simulator crashing on MacOS
Event handling must happen on the main
thread for MacOS.

Not sure if button_queue_wait is the
best place for doing the SDL event
polling, but seems to work ok.

Change-Id: If928282df84bdd74e24a48afd7dbc4c4bfcc49e2
2024-12-01 20:18:11 -05:00
Christian Soffke
1745b74576 Make simulator compile on MacOS
Tested on MacOS Sequoia (Apple Silicon) with the
latest Xcode command line tools, gcc 14
(Homebrew GCC 14.2.0_1) and sdl2 (Homebrew 2.30.9)

Make sure 'gcc' (and 'gcc-ar') is in your PATH
ahead of the Xcode-provided "gcc"(clang). E.g.
by setting up symlinks in /usr/local/bin that
point to gcc-14 and gcc-ar-14.

Notes:
- The appropriate bmp from uisimulator/bitmaps
  has to be manually copied to your build folder
  and renamed to UI256.bmp, if you want the sim
  background to be displayed

Change-Id: I559f33d2165065f913f30c016b85906af380fb81
2024-11-30 22:19:02 -05:00
William Wilgus
da9d67a0fe Button queue handling is split from main button driver
First half of
https://gerrit.rockbox.org/r/c/rockbox/+/570

Change-Id: Icc64dfd8194c18f69564ed5f8bf7dd70a4330eb9
2024-11-27 20:16:53 -05:00
Solomon Peachy
21ebfd574a fix more red in hosted targets that don't share the generic system implementation
Change-Id: I38f59005e75fb7326e655f22bbe63048f31573a3
2024-11-23 21:20:17 -05:00
Solomon Peachy
57cd8cd712 fix warnings and errors in a41a001258
* volume_partition() wasn't defined for hosted targets
 * wrap the "special" volume stuff in HAVE_MULTIDRIVE

Change-Id: Icbea256ab6438e1f7e45d361ed61724feec7ef0b
2024-11-23 20:59:32 -05:00
Solomon Peachy
51ba8b3eee erosqhosted: Support HW volume control on rev2+ hardware
This also adds hwrev info to the debug output.

Change-Id: Ia75218cacb8f756a23a77334ea6ab69ac3b20d10
2024-11-01 14:12:31 -04:00
Christian Soffke
8b9ef7cf8d sdl: Remove SDL_RENDERER_ACCELERATED flag
The flag would apparently make hardware accelerated
rendering  mandatory. SDL2 will still attempt to use
hardware acceleration, if the flag is missing.

Change-Id: Icfdcad90591d2a5003a1540f2a669c7e54dcfc3b
2024-10-11 22:57:37 -04:00
Solomon Peachy
edbcf0b0f4 erosq: Initial PM support for "hw4" variant
(They renamed the battery from 'battery' to 'axp_battery')

Change-Id: Ic42c31e1d5c01eafc3fe01b144d9f22d88933e04
2024-10-10 10:12:29 -04:00
Solomon Peachy
0222ed3639 simulator: Fix SDL2 simulator build of touchscreen-based targets
(cowond2, mrobe500, vx747, shanlingq1, zenxfi2)

Change-Id: Iae68fbf80300d0268f3027ca97b06f6c64170a48
2024-10-07 12:05:42 -04:00
Solomon Peachy
7927423e34 SDL: Migrate to SDL2
Incorporates large portions of g#5879 g#5282 g#5285 g#5286 g#5287

Differences from the above patches:

 * Removed all MacOS-specific stuff
 * Removed support for SDL1 entirely
 * Properly implement mousewheel support
 * Bumped up minimum stack size for sigalstack threading
 * Check for overflow before enqueing scrollwheel events

Tested on:

 * sdl application (Linux)
 * Simulator (x86_64, Linux) -- xduoox3/ipod4g/sansafuze
 * Simulator (i686, Windows) -- xduoox3
 * Simulator (arm64, Linux)

Change-Id: Ia3012dd1be123feb2888798a42d5b7cc149f382b
2024-10-06 12:05:53 -04:00
Christian Soffke
bc56e9a9dc SDL: Don't apply settings when starting DMA playback
This seems to be redundant since it
already happens in pcm.c

Change-Id: Ib27d1a225758e5f2919446ceb6de4a038abfa062
2024-09-21 15:14:54 -04:00
Solomon Peachy
15e5237469 storage: 64-bit sector offsets
* Create new 'sector_t' type alias:
    * uint64_t for all targets with HAVE_LBA48 or HAVE_SDUC
    * unsigned long for the everything else
 * Alter all storage APIs to use sector_t instead of 'unsigned long'
 * Alter Volume/Partition/storage info structures to use sector_t
 * Disk cache converted to sector_t
 * ATA Core:
    * convert to using sector_t for sector addresses and drive sizes
    * Always fill out upper 16 bits of LBA48 addresses
    * IDENTIFY INFO is fixed at 512 bytes, not SECTOR_SIZE
 * USB mass storage:
    * convert to using sector_t for sector addesses and drive sizes
    * Implement READ_16/WRITE_16 for LBA48 addresses
 * Convert FAT code to use sector_t for all sector references
 * output_dyn_value() now accepts int64_t instead of 'int'
 * Corrected "rockbox info" to work for (MULTIVOLUME & !MULTIDRIVE)
 * Better reporting of disk and (logical+physical) sector sizes in debug info
 * Detect SDUC cards and report on storage debug_info screen

To-do: SDUC

 * Refactor SD core to remove duplicate code in every driver
   * Card probe and init state machine
 * Implement core SDUC support
   * SD2.0 needs to be 2.0+ (fixed for jz47xx and x1000)
   * Host and Card ID (ACMD41)
   * 32-bit addressing for all read/write/erase operations (CMD22)
 * ADD SDUC to target device drivers, defining HAVE_SDUC as appropriate

Change-Id: Ib0138781a0081664d11511037685503df1b93608
2024-08-12 14:23:44 -04:00
Solomon Peachy
87ef6bb9e1 hosted: Don't unconditionally pull in mv.h on hosted environments
It causes some conflicts in plugins with the upcoming 64-bit storage enablement

Change-Id: Ia8615c5266c2b29216a05a8d85c3da5186c98d1c
2024-07-19 18:42:11 -04:00
Solomon Peachy
5a2bd580cd Hopefully fix the last of the stragglers.
* xDuoo X3 fix some warnings due to an incorrect #ifdef
 * stub storage_removeable() and storage_present() for non-HOTSWAP builds
 * sim_trigger_external() is gated by HOTSWAP, not MULTIDRIVE

Change-Id: I38f14fdfeba13957899c378051d49afc2e8245e5
2024-07-07 15:13:53 -04:00
Solomon Peachy
e55618d07a hosted: Minor corrections to the linux framebuffer driver.
* Query variable info _before_ mmaping the framebuffer
 * Sanity-check the resolution/bitdepth, and if it doens't match
   try to set it to what we want.

This is functionally a no-op.

Change-Id: I087ff81775d8f63bf7846b7fef19f6fc36c1cc84
2024-07-01 09:51:50 -04:00
Solomon Peachy
5f26f21ab2 samsungypr0/1: Minor improvements to framebuffer driver.
* Distinct error codes for all failures
 * Corrected some comments and error messages

The ypr0/r1 target should be switched over to the generic lcd-linuxfb
driver, but that will come later.

Change-Id: Idc3867a96db7e431847473708712f88dd2725a96
2024-07-01 09:50:33 -04:00
Roman Artiukhin
2109d524e8 samsung yp-r0: Fix displaying non-Latin filenames on SD card
Supply iocharset=utf8 mount option. Otherwise, cyrillic symbols appear as question marks.

Change-Id: Ibf40a15ff429cfe2bf6e7970330870505e2470b7
2024-06-04 19:29:19 -04:00
William Wilgus
82dcf32736 [BugFix] headphone should be removed on first toggle
Change-Id: I10a77f210896a9ec317f9cbc7de21dccabafe426
2024-06-02 17:09:24 -04:00
William Wilgus
aca41be3ca [Feature] Simulator add headphone and lineout toggling
Change-Id: I0b019414643e5c9037c0128093488da49e1a4c0d
2024-05-30 12:12:29 -04:00
William Wilgus
efcea66280 Revert "readdir_r use in tagcache.check_dir, ft_load"
This reverts commit 0c737d3b2e.

Reason for revert: Not really a concern as open_stream returns an independent buffer since g#566

Change-Id: Idbd2f4a7cc2ea6362b7714629469eeb7b3d19b3b
2024-05-02 13:38:32 -04:00
William Wilgus
0c737d3b2e readdir_r use in tagcache.check_dir, ft_load
Change-Id: Ibcde39ed247e100dd47ae877fb2a3625bbb38d8b
2024-05-02 09:33:29 -04:00
William Wilgus
b57536db8d [BugFix] Hosted incoming directory component leading slashes #2
Fix the rest..

Change-Id: Ie551772a073cba3eb6de176cd73a59d419057183
2024-04-07 16:46:02 -04:00
William Wilgus
d1f14c7b46 [BugFix] Hosted incoming directory component leading slashes
leading slashes in directory components to path_append
makes a path with a leading slash absolute and discards
the basepath

Change-Id: I65253080c0ca4278b559894104ab25ab199a3100
2024-04-07 14:13:21 -04:00
Solomon Peachy
75ad7c9792 Remove duplicate 'const' declaration in percent_to_volt_charge[]
Affetcs many hosted targets; probably was a typo that was copy-pasted
everywhere else.

Change-Id: Ifbb31e7ff1fce4874fa0f3c108db59f152e2f927
2024-04-06 21:26:53 -04:00
William Wilgus
1dc22c7241 use path_append for setting directories is several settings
sprintf, strcpy, memccpy can all just go thru path_append
with the added benefit of some path sanitizing too

Change-Id: I33510b56a364b8b3a0b06f2ff14b76491f6e3870
2024-04-01 07:35:53 -04:00
William Wilgus
fdc3668a6a [BugFix] Multiboot Database duplicate files
When the sd card is mounted into the root namespace the database
picks up files through both paths

previously we hid the mounted drive but this causes issues with users
databases when the drive letter changes

Adds a way to keep track of volumes mounted in the root namespace

Hides the enumerated volume in root

Database:
we can just parse the root directory ('/') and get to any mounted
volume but we can also enumerate a volume in the root directory
when this occurs it leads to multiple entries since the files can
be reached through multiple paths ex, /Foo could also be /SD1/Foo
Instead we will attempt to rewrite the root with any non-hidden volumes
failing that just leave the paths alone

Change-Id: I7bdba8cfaf63902d2a3852d28484bcf8ca317ebd
2024-03-23 01:03:33 -04:00
Solomon Peachy
8bc7ba5d22 dbtool: More fixes to dbtool operation
Now properly treats current directory as "/"

Change-Id: I54357a65f2fda7d2cfb56ff18a044ae10b87bbce
2023-05-25 16:05:59 -04:00
Solomon Peachy
11e858b209 fix yellow introduced in previous commit
Change-Id: I794f6423853cf5d2c368de55f4be2ce54e3076c9
2023-05-25 12:47:04 -04:00