* Rename LANG_RESET_ASK to LANG_ARE_YOU_SURE,
so that it matches the actual language string
(translations remain valid), and can be repurposed
for generic confirmation prompts, where the
first line says "Are you sure?", and the second
line reiterates the selected action
* Add "Reset Settings" as second line to the prompt
shown before resetting settings, instead of just
asking "Are you sure?"
* Make Shuffle prompt consistent between WPS and
Playlist Viewer, and ask whether user is sure they
want to Shuffle instead of warning them that the
current playlist will be erased, which was a bit
misleading
* Explicitly say "Cancelled" when user answers NO to
erasing the current playlist or to overwriting a file.
Improves consistency with other prompts that are
displayed for potentially destructive actions, e.g.
before items are deleted, renamed, saved, or reset.
* PictureFlow: Prompt before rebuilding/updating cache
Change-Id: Id8ae36db7187315eb1a374701307e6ab4dcdbd1d
Lets you launch the main_menu_config plugin
from Settings, so that it remains accessible,
even after all other menu items have been
hidden.
Includes minor changes to the main menu config
plugin, so that it better fits in with the rest
of the settings menus:
* Keep theme enabled
* Autosave
* Add "On" or "Off" suffix to each item, to prevent
confusion when Icon_Config is blank, as is the case
with certain iconsets
* Update current selection after swapping items
* Prefix spoken selection with row number for enhanced
clarity when swapping items
* Change title to LANG_MAIN_MENU
* ACTION_STD_OK to toggle an item's visibility
* ACTION_STD_CONTEXT to access options for reordering
menu items, or for reverting to the default menu
* Ask for confirmation before reverting
Change-Id: I74240b94243224c76e23ef8f3a0559bd8ba28df0
...On non-multidrive targets it will always evaluate to true because
it effectively ignores the argument passed in.
Instead use 'x < NUM_VOLUMES'
Fixes regression introduced with a41a001258 on non-multivolume devices
Change-Id: I1a620af113c87cf3227ef8b40d0b51b2600cd816
* volume_partition() wasn't defined for hosted targets
* wrap the "special" volume stuff in HAVE_MULTIDRIVE
Change-Id: Icbea256ab6438e1f7e45d361ed61724feec7ef0b
This is an example of what could happen:
HD1: Not present
ouping Not present
ouping Not present
ouping Not present
We have up to 4 fixed volume slots (==partitions) per drive, but
shouldn't display an entry if the slot isn't used, ie the normal case.
Instead, we _were_ displaying a partially-unitialized entry!
There is a special case for targets that support multiple *drives*, in
that we want to show 'not present' for the first volume slot of the
2nd drive.
Change-Id: I717edd305cd654ff4e13ba9ffb57e7a4c9935c17
* Create new 'sector_t' type alias:
* uint64_t for all targets with HAVE_LBA48 or HAVE_SDUC
* unsigned long for the everything else
* Alter all storage APIs to use sector_t instead of 'unsigned long'
* Alter Volume/Partition/storage info structures to use sector_t
* Disk cache converted to sector_t
* ATA Core:
* convert to using sector_t for sector addresses and drive sizes
* Always fill out upper 16 bits of LBA48 addresses
* IDENTIFY INFO is fixed at 512 bytes, not SECTOR_SIZE
* USB mass storage:
* convert to using sector_t for sector addesses and drive sizes
* Implement READ_16/WRITE_16 for LBA48 addresses
* Convert FAT code to use sector_t for all sector references
* output_dyn_value() now accepts int64_t instead of 'int'
* Corrected "rockbox info" to work for (MULTIVOLUME & !MULTIDRIVE)
* Better reporting of disk and (logical+physical) sector sizes in debug info
* Detect SDUC cards and report on storage debug_info screen
To-do: SDUC
* Refactor SD core to remove duplicate code in every driver
* Card probe and init state machine
* Implement core SDUC support
* SD2.0 needs to be 2.0+ (fixed for jz47xx and x1000)
* Host and Card ID (ACMD41)
* 32-bit addressing for all read/write/erase operations (CMD22)
* ADD SDUC to target device drivers, defining HAVE_SDUC as appropriate
Change-Id: Ib0138781a0081664d11511037685503df1b93608
This adds a "Legal Notices" entry under the System menu that will
launch the text viewer plugin to display:
1) COPYING.txt (containing the GPLv2 overall license for Rockbox)
2) LICENSES.txt (containing all other relevant licenses and notices)
Change-Id: Id41ae491b6f9a6ec5663090246d0f6b661cddea5
adds a new function:
gui_syncyesno_run_w_tmo(ticks, tmo_default_res, main_msg,yes_msg, no_msg)
when a database needs committed on start-up
a yes no prompt will appear if not answered within 5 seconds
it defaults to Yes
if instead you choose No next start-up you will be asked again
you could rebuild the db still and waste time but it wouldn't hurt
anything so I don't think that path needs blocked
Change-Id: I58411f6e6bfebb6f142d99f33a1e8885ae7785c1
nets about 5k on clipzip (less on mono, more on others)
to move rockboxlogo to .initdata section
Remove show_logo completely and move to main.c
remove plugin stub
give credits plugin its own copy
credit fallback is now show_info()
Change-Id: Id9ed787e605ed29e7ab1e7a74d3821cd0f840ed4
left the union with function(void) and function_w_param(param)
as a few areas might still need to use both (onplay.c)
there might be a few I missed yet..
Change-Id: I593a6875301923e19ba04ad1b0f3173dc9ebdf1f
Only the "Rockbox Info" screen uses it for a rather silly purpose,
so remove the function. This helps to decouple things from the GUI.
Change-Id: Icf73e3ee1230c75bf43016c0f1c05c7fe1a24895
The implementation of the "show_selection_marker" option in
lists isn't great. It's a cosmetic option used to hide the
selection, but it causes the list to do funny things to the
selected_item and doesn't play nice with voiced menus, since
these rely on the selection to determine what item is spoken.
There are only two user-facing lists that use the option, the
"Rockbox Info" screen and a menu in the superdom plugin. The
rest are debug screens, and cosmetics don't matter much there.
Given how little used the option is, and its issues, removing
it seems reasonable.
Change-Id: I2c70b3e4c74ff3cc6dbac46366a371d271dd2d58
HAVE_LCD_BITMAP is now redundant.
lcd_bitmap is always-on in features.txt so manual and lang strings
don't have to change
Change-Id: I08eeb20de48099ffc2dc23782711af368c2ec794
output_dyn_value now requires the count for number of units
Binary scale now shows Kibibytes instead of kilobytes (g#1742)
Fixes output for negative values as well
Change-Id: I8aa896860e97d2453fa35069e2dfe1caac60109f
change offending bool return to int
warning: cast between incompatible function types from
'_Bool (*)(void)' to 'int (*)(void)' [-Wcast-function-type]
forgot to remove -- typedef int (*menu_function)(void);
Change-Id: Ie4c8d3ddb0fb7843c4ec584203350d658d6bee3e
This patch redoes the filesystem code from the FAT driver up to the
clipboard code in onplay.c.
Not every aspect of this is finished therefore it is still "WIP". I
don't wish to do too much at once (haha!). What is left to do is get
dircache back in the sim and find an implementation for the dircache
indicies in the tagcache and playlist code or do something else that
has the same benefit. Leaving these out for now does not make anything
unusable. All the basics are done.
Phone app code should probably get vetted (and app path handling
just plain rewritten as environment expansions); the SDL app and
Android run well.
Main things addressed:
1) Thread safety: There is none right now in the trunk code. Most of
what currently works is luck when multiple threads are involved or
multiple descriptors to the same file are open.
2) POSIX compliance: Many of the functions behave nothing like their
counterparts on a host system. This leads to inconsistent code or very
different behavior from native to hosted. One huge offender was
rename(). Going point by point would fill a book.
3) Actual running RAM usage: Many targets will use less RAM and less
stack space (some more RAM because I upped the number of cache buffers
for large memory). There's very little memory lying fallow in rarely-used
areas (see 'Key core changes' below). Also, all targets may open the same
number of directory streams whereas before those with less than 8MB RAM
were limited to 8, not 12 implying those targets will save slightly
less.
4) Performance: The test_disk plugin shows markedly improved performance,
particularly in the area of (uncached) directory scanning, due partly to
more optimal directory reading and to a better sector cache algorithm.
Uncached times tend to be better while there is a bit of a slowdown in
dircache due to it being a bit heavier of an implementation. It's not
noticeable by a human as far as I can say.
Key core changes:
1) Files and directories share core code and data structures.
2) The filesystem code knows which descriptors refer to same file.
This ensures that changes from one stream are appropriately reflected
in every open descriptor for that file (fileobj_mgr.c).
3) File and directory cache buffers are borrowed from the main sector
cache. This means that when they are not in use by a file, they are not
wasted, but used for the cache. Most of the time, only a few of them
are needed. It also means that adding more file and directory handles
is less expensive. All one must do in ensure a large enough cache to
borrow from.
4) Relative path components are supported and the namespace is unified.
It does not support full relative paths to an implied current directory;
what is does support is use of "." and "..". Adding the former would
not be very difficult. The namespace is unified in the sense that
volumes may be specified several times along with relative parts, e.g.:
"/<0>/foo/../../<1>/bar" :<=> "/<1>/bar".
5) Stack usage is down due to sharing of data, static allocation and
less duplication of strings on the stack. This requires more
serialization than I would like but since the number of threads is
limited to a low number, the tradoff in favor of the stack seems
reasonable.
6) Separates and heirarchicalizes (sic) the SIM and APP filesystem
code. SIM path and volume handling is just like the target. Some
aspects of the APP file code get more straightforward (e.g. no path
hashing is needed).
Dircache:
Deserves its own section. Dircache is new but pays homage to the old.
The old one was not compatible and so it, since it got redone, does
all the stuff it always should have done such as:
1) It may be update and used at any time during the build process.
No longer has one to wait for it to finish building to do basic file
management (create, remove, rename, etc.).
2) It does not need to be either fully scanned or completely disabled;
it can be incomplete (i.e. overfilled, missing paths), still be
of benefit and be correct.
3) Handles mounting and dismounting of individual volumes which means
a full rebuild is not needed just because you pop a new SD card in the
slot. Now, because it reuses its freed entry data, may rebuild only
that volume.
4) Much more fundamental to the file code. When it is built, it is
the keeper of the master file list whether enabled or not ("disabled"
is just a state of the cache). Its must always to ready to be started
and bind all streams opened prior to being enabled.
5) Maintains any short filenames in OEM format which means that it does
not need to be rebuilt when changing the default codepage.
Miscellaneous Compatibility:
1) Update any other code that would otherwise not work such as the
hotswap mounting code in various card drivers.
2) File management: Clipboard needed updating because of the behavioral
changes. Still needs a little more work on some finer points.
3) Remove now-obsolete functionality such as the mutex's "no preempt"
flag (which was only for the prior FAT driver).
4) struct dirinfo uses time_t rather than raw FAT directory entry
time fields. I plan to follow up on genericizing everything there
(i.e. no FAT attributes).
5) unicode.c needed some redoing so that the file code does not try
try to load codepages during a scan, which is actually a problem with
the current code. The default codepage, if any is required, is now
kept in RAM separarately (bufalloced) from codepages specified to
iso_decode() (which must not be bufalloced because the conversion
may be done by playback threads).
Brings with it some additional reusable core code:
1) Revised file functions: Reusable code that does things such as
safe path concatenation and parsing without buffer limitations or
data duplication. Variants that copy or alter the input path may be
based off these.
To do:
1) Put dircache functionality back in the sim. Treating it internally
as a different kind of file system seems the best approach at this
time.
2) Restore use of dircache indexes in the playlist and database or
something effectively the same. Since the cache doesn't have to be
complete in order to be used, not getting a hit on the cache doesn't
unambiguously say if the path exists or not.
Change-Id: Ia30f3082a136253e3a0eae0784e3091d138915c8
Reviewed-on: http://gerrit.rockbox.org/566
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested: Michael Sevakis <jethead71@rockbox.org>
When using variadic macros there's no need for IF_MD2/IF_MV2 to deal
with function parameters. IF_MD/IF_MV are enough.
Throw in IF_MD_DRV/ID_MV_VOL that return the parameter if MD/MV, or 0
if not.
Change-Id: I7605e6039f3be19cb47110c84dcb3c5516f2c3eb
* Introduce CONFIG_BATTERY_MEASURE define, to allow targets (application)
to break powermgmt.c's assumption about the ability to read battery voltage.
There's now additionally percentage (android) and remaining time measure
(maemo). No measure at all also works (sdl app). If voltage can't be measured,
then battery_level() is king and it'll be used for power_history and runtime
estimation.
* Implement target's API in the simulator, i.e. _battery_voltage(), so it
doesn't need to implement it's own powermgmt.c and other stubs. Now
the sim behaves much more like a native target, although it still
changes the simulated battery voltage quickly,
* Other changes include include renaming battery_adc_voltage() to
_battery_voltage(), for consistency with the new target functions and
making some of the apps code aware that voltage and runtime estimation
is not always available.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31548 a1c6a512-1295-4272-9138-f99709370657
A dedicated submenu for items which are run at startup, or initiate a shutdown.
Currently containing: Start Screen, Idle Poweroff, Sleep Timer & Start Sleep Timer on Boot.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31435 a1c6a512-1295-4272-9138-f99709370657
Use "type: time" and "data: talk" to have the time voiced when the shortcut is run.
use "type: time" and "data: sleep X" where X is the number of minutes to run the sleep timer for (0 means disable)
the name field is required
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31178 a1c6a512-1295-4272-9138-f99709370657
* shrinking now considers freespace just before the alloc-to-be-shrinked,
that means less (or sometimes none at all) is taken from the audio buffer.
* core_available() now searches for the best free space, instead of simply the end,
i.e. it will not return 0 if the audio buffer is allocated and there's free space
before it. It also runs a compaction to ensure maximum contiguous memory.
audio_buffer_available() is also enhanced. It now considers the 256K reserve buffer,
and returns free buflib space instead if the audio buffer is short.
This all fixes the root problem of FS#12344 (Sansa Clip+: PANIC occurred when
dircache is enabled), that alloced from the audio buffer, even if it was very
short and buflib had many more available as free space before it.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31006 a1c6a512-1295-4272-9138-f99709370657
Massive thanks to Michael Chicoine and other testers for finding the early bugs.
This removes all skin memory limitations
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30991 a1c6a512-1295-4272-9138-f99709370657
just cancels that one (displayed text is changed accordingly and
displays te remaining time).
Selecting it again allows to set a new time.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30778 a1c6a512-1295-4272-9138-f99709370657
This makes the sleep timer persistent, so that the duration is remembered
across reboots. Additionally, it adds a setting to automatically apply
it at boot.
Flyspray: FS#10849
Author: Nick Peskett
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30777 a1c6a512-1295-4272-9138-f99709370657
The buflib memory allocator is handle based and can free and
compact, move or resize memory on demand. This allows to effeciently
allocate memory dynamically without an MMU, by avoiding fragmentation
through memory compaction.
This patch adds the buflib library to the core, along with
convinience wrappers to omit the context parameter. Compaction is
not yet enabled, but will be in a later patch. Therefore, this acts as a
replacement for buffer_alloc/buffer_get_buffer() with the benifit of a debug
menu.
See buflib.h for some API documentation.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30380 a1c6a512-1295-4272-9138-f99709370657