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Author SHA1 Message Date
Christian Soffke
7aaa722a5d simulator: Adjust scaling using keyboard shortcuts
Press 0-3 to to adjust current zoom level
to 50% (0), 100% (1), 200% (2), or 300% (3).

Press 4 to switch between "best" (linear)
and nearest pixel sampling.

Change-Id: Id10d361659855a0ad9c97e6b341f498f72709ef5
2024-12-25 08:34:40 -05:00
Christian Soffke
759cbf4e5f sdl: Remove usage of SDL_SoftStretch
SDL 2 lets us take advantage of a fixed logical resolution,
where the renderer scales content up or down automatically.

Relative mouse motion is also affected by renderer scaling
by default (see SDL_HINT_MOUSE_RELATIVE_SCALING).

If window zoom has been enabled from the command line,
set scaling quality to "nearest pixel sampling" instead
of "best" to allow pixel peeping.

Change-Id: I4e5c19d36b55c985c26ac5ae64c4a6b8dd9b308d
2024-12-25 08:34:40 -05:00
Christian Soffke
60f3283f48 sdl: make window resizable, enable high DPI
Tested on Linux, MacOS, and Windows.

On MacOS and Windows, we constrain the window's aspect
ratio by adjusting the size when responding to resize
events.

On Linux, I've not found a way to do so, that doesn't
result in fairly stuttery behavior and weird jumpy
behavior of the resize handle, possibly depending
on your window manager. So, black bars are displayed
around the content.
Maybe someone, at some point, finds a way.
(SDL3 seems to have SDL_SetWindowAspectRatio)

When the window is in fullscreen, black bars are
display necessarily, of course, on all systems,
unless the player GUI has exactly the same aspect
ratio as the screen...

Change-Id: I535e6617497611ea57a4c19e08e552f990859cfe
2024-12-25 08:34:40 -05:00
Christian Soffke
79191bf9bb simulator: Fix Sansa Clip display position
Change-Id: I23be28e6bfa4ead326416d0457ffa11c3bf18a54
2024-12-25 12:23:27 +01:00
Solomon Peachy
e9b0aa495b SDL: special-case pulseaudio backend with a smaller PCM buffer size
Pull in a small pile of cleanups as well

Change-Id: I087c553e098e9214ce528d2568c22d90e3e86f04
2024-12-12 18:08:52 -05:00
Solomon Peachy
29e909c25d SDL: Log the version detected
* At build time (in configure script)
 * At runtime (but only for simulator builds)

Change-Id: I01c6f0f39d4c68e3a5a037212b65baf693bb84a9
2024-12-10 09:01:32 -05:00
Solomon Peachy
da3d658880 SDL: Work around build problems with SDL2 < 2.0.6
SDL_AUDIO_ALLOW_SAMPLES_CHANGE was added in 2.0.6, just
ignore it if we're compiling against an old version

Change-Id: Ia317fe9780b9e39b9fa1f882ada845011d4e8e60
2024-12-09 23:35:09 -05:00
Solomon Peachy
d483281fea SDL: Allow SDL_OpenAudioDevice() to override sample count
Change-Id: I4de40a2a168b98e6cc783e4a636903fd88028af4
2024-12-09 21:15:53 -05:00
Solomon Peachy
65d94ecd08 SDL: Allow the audio device used to be specified on the command line
To aid this we display the list of allowed drivers and devices at startup

Change-Id: If27fc2c4873b56cd220a3e3e1ad78e9ede1979e7
2024-12-09 21:06:51 -05:00
Solomon Peachy
b3dac27aa6 SDL: Convert to SDL2's AudioDevice() API
This lets us _demand_ a sane audio configuration that doesn't require
us to convert sample formats.

(Windows always seems to want us to supply 32-bit floating point)

Change-Id: I19113363b33ae99be33afceec50a319c182e9b29
2024-12-09 20:34:21 -05:00
Christian Soffke
53b1bc020b hosted sdl: remove SDL_BUTTON_WHEELDOWN, SDL_BUTTON_WHEELUP
Appears to have been overlooked in the SDL2 migration

Change-Id: I1a98b409838b7c3e24beb81d1f17e2470a895c2c
2024-12-07 21:42:13 +01:00
Christian Soffke
f1010005b0 Fix simulator crashing on MacOS
Event handling must happen on the main
thread for MacOS.

Not sure if button_queue_wait is the
best place for doing the SDL event
polling, but seems to work ok.

Change-Id: If928282df84bdd74e24a48afd7dbc4c4bfcc49e2
2024-12-01 20:18:11 -05:00
William Wilgus
da9d67a0fe Button queue handling is split from main button driver
First half of
https://gerrit.rockbox.org/r/c/rockbox/+/570

Change-Id: Icc64dfd8194c18f69564ed5f8bf7dd70a4330eb9
2024-11-27 20:16:53 -05:00
Christian Soffke
8b9ef7cf8d sdl: Remove SDL_RENDERER_ACCELERATED flag
The flag would apparently make hardware accelerated
rendering  mandatory. SDL2 will still attempt to use
hardware acceleration, if the flag is missing.

Change-Id: Icfdcad90591d2a5003a1540f2a669c7e54dcfc3b
2024-10-11 22:57:37 -04:00
Solomon Peachy
0222ed3639 simulator: Fix SDL2 simulator build of touchscreen-based targets
(cowond2, mrobe500, vx747, shanlingq1, zenxfi2)

Change-Id: Iae68fbf80300d0268f3027ca97b06f6c64170a48
2024-10-07 12:05:42 -04:00
Solomon Peachy
7927423e34 SDL: Migrate to SDL2
Incorporates large portions of g#5879 g#5282 g#5285 g#5286 g#5287

Differences from the above patches:

 * Removed all MacOS-specific stuff
 * Removed support for SDL1 entirely
 * Properly implement mousewheel support
 * Bumped up minimum stack size for sigalstack threading
 * Check for overflow before enqueing scrollwheel events

Tested on:

 * sdl application (Linux)
 * Simulator (x86_64, Linux) -- xduoox3/ipod4g/sansafuze
 * Simulator (i686, Windows) -- xduoox3
 * Simulator (arm64, Linux)

Change-Id: Ia3012dd1be123feb2888798a42d5b7cc149f382b
2024-10-06 12:05:53 -04:00
Christian Soffke
bc56e9a9dc SDL: Don't apply settings when starting DMA playback
This seems to be redundant since it
already happens in pcm.c

Change-Id: Ib27d1a225758e5f2919446ceb6de4a038abfa062
2024-09-21 15:14:54 -04:00
Solomon Peachy
5a2bd580cd Hopefully fix the last of the stragglers.
* xDuoo X3 fix some warnings due to an incorrect #ifdef
 * stub storage_removeable() and storage_present() for non-HOTSWAP builds
 * sim_trigger_external() is gated by HOTSWAP, not MULTIDRIVE

Change-Id: I38f14fdfeba13957899c378051d49afc2e8245e5
2024-07-07 15:13:53 -04:00
William Wilgus
82dcf32736 [BugFix] headphone should be removed on first toggle
Change-Id: I10a77f210896a9ec317f9cbc7de21dccabafe426
2024-06-02 17:09:24 -04:00
William Wilgus
aca41be3ca [Feature] Simulator add headphone and lineout toggling
Change-Id: I0b019414643e5c9037c0128093488da49e1a4c0d
2024-05-30 12:12:29 -04:00
Aidan MacDonald
719d48afc4 buflib: Refactor various debugging features
Gate buflib_get_data() checking, debug printing, and buflib
integrity checks behind individual defines in buflib.h, and
turn them all off by default. If needed, they can be turned
on manually when compiling.

The buflib debug menu is only available if debug printing is
enabled, so after this commit it will no longer be included
in normal builds -- it isn't very useful to end users.

Change-Id: Iab25b7852bc7c5592ce04c9c45762046a87d5bc3
2023-01-13 10:32:57 +00:00
Aidan MacDonald
f373c97c90 Define LCD_STRIDEFORMAT unconditionally
Instead of putting "#ifdef LCD_STRIDEFORMAT" at every usage of the
macro it's simpler to have config.h define LCD_STRIDEFORMAT to the
default of horizontal stride when the target leaves it unspecified.

Change-Id: Ib187012aad65ac678dbd837b1464a83bad722411
2022-09-30 10:42:49 +01:00
William Wilgus
c7bbd5b090 Fix Red SDL, Android mounting root directory, and all the yellow too
Change-Id: Ic5077140fdcb1e3168111336bc428c27a782123c
2022-03-03 20:38:57 -05:00
William Wilgus
0ddac1fdaf Fix Red SDL, Android mounting root directory
Not actually used in either atm

Change-Id: I40e0143fdde1970ac485bf664962c62d4c493d57
2022-03-03 20:08:12 -05:00
Christian Soffke
a3684e090e m3k simulator: remove white border
Change-Id: I1503dadc966af568c8a4482e1d7f5641092594f0
2021-12-10 19:46:09 +01:00
Christian Soffke
f1eb0483d6 m3k simulator: add screen bezel
Change-Id: I4a34e5be7a459f909b81266b70c30f2968068696
2021-12-10 18:01:38 +01:00
Aidan MacDonald
e532714d1f pcm: Remove unused function pcm_play_dma_get_peak_buffer()
Change-Id: Ifd20fb14a22489cdb99154c01f69809a1e70d0c5
2021-07-25 14:07:41 +00:00
Aidan MacDonald
07a3f6bcdb add Eros Q native simulator build
Change-Id: Ifdc882d19020da2e18234d6276409ad3e7efa138
2021-07-18 13:51:30 +01:00
Aidan MacDonald
4c60bc9e68 New port: Shanling Q1 native
- Audio playback works
- Touchscreen and buttons work
- Bootloader works and is capable of dual boot
- Plugins are working
- Cabbiev2 theme has been ported
- Stable for general usage

Thanks to Marc Aarts for porting Cabbiev2 and plugin bitmaps.

There's a few minor known issues:

- Bootloader must be installed manually using 'usbboot' as there is
  no support in jztool yet.

- Keymaps may be lacking, need further testing and feedback.

- Some plugins may not be fully adapted to the screen size and could
  benefit from further tweaking.

- LCD shows abnormal effects under some circumstances: for example,
  after viewing a mostly black screen an afterimage appears briefly
  when going back to a brightly-lit screen. Sudden power-off without
  proper shutdown of the backlight causes a "dissolving" effect.

- CW2015 battery reporting driver is buggy, and disabled for now.
  Battery reporting is currently voltage-based using the AXP192.

Change-Id: I635e83f02a880192c5a82cb0861ad3a61c137c3a
2021-07-13 22:01:33 +01:00
Solomon Peachy
7d0d32dbc6 Nuke the never-functional iriver ifp-7xx port
It never worked, and hasn't compiled in something like a decade, Given
the HW capabilities (limited onboard flash, no expandability) there's
really no point in trying to fix/complete it.

Change-Id: I7d175089840396f8891645bd10010d730dd5bfdc
2021-04-26 07:42:58 -04:00
Solomon Peachy
3ba2f6e5c7 Nuke all TCC77x targets: iAudio 7, Sansa C100, M200(v1-3), Logik DAX
They were never finished, never saw any release ever, and haven't
compiled for the better part of a decade.  Given their HW capabilities [1],
they are not worth trying to fix.

[1] 1-2MB RAM, ~256MB onboard flash, no expandability

Change-Id: I7b2a5806d687114c22156bb0458d4a10a9734190
2021-04-26 07:41:51 -04:00
Solomon Peachy
058a9ec945 Add M3K native to the simulator
Change-Id: If3e877d2df189e44076631fd571cf6aa70ce6ca8
2021-03-28 12:08:31 -04:00
Solomon Peachy
388adff3cc pcm: Further cleanup of unused bits of the PCM ACPI:
* pcm_get_bytes_remaining()
 * pcm_calculate_peaks()
 * pcm_get_peak_buffer()

Nothing in-tree uses these at all (except for the lua plugin wrapper)

Change-Id: I971b7beed6760250c8b1ce58f401a601e1e2d585
2020-11-12 15:59:09 +00:00
Solomon Peachy
fe2d52cc7d pcm: Get rid of pcm_play_pause() and associated APIs
Nothing in the core has used it for some time.  It's exported to the
plugin API but the last plugins to use it were switched to the mixer API
back in 2011.

This allows us to get rid of pcm_play_dma_pause() from all audio drivers

Change-Id: Ic3fa02592316f84963e41d792d1cabb436d1ff6b
2020-10-31 01:18:27 +00:00
William Wilgus
3237ae4a4f LCD core move buf ptr and address look up function viewport struct
I'm currently running up against the limitations of the lcd_draw functions
I want these functions to be able to be used on any size buffer not
just buffers with a stride matching the underlying device

[DONE] allow the framebuffer to be decoupled from the device framebuffer
[DONE need examples] allow for some simple blit like transformations
[DONE] remove the device framebuffer from the plugin api
[DONE}ditto remote framebuffer
[DONE] remove _viewport_get_framebuffer you can call struct *vp = lcd_set_viewport(NULL) and vp->buffer->fb_ptr

while remote lcds may compile (and work in the sim) its not been tested on targets

[FIXED] backdrops need work to be screen agnostic

[FIXED] screen statusbar is not being combined into the main viewport correctly yet

[FIXED] screen elements are displayed incorrectly  after switch to void*

[FIXED] core didn't restore proper viewport on splash etc.

[NEEDS TESTING] remote lcd garbled data

[FIXED] osd lib garbled screen on bmp_part

[FIXED] grey_set_vp needs to return old viewport like lcd_set_viewport

[FIXED] Viewport update now handles viewports with differing buffers/strides by copying to the main buffer

[FIXED] splash on top of WPS leaves old framebuffer data (doesn't redraw)
[UPDATE] refined this a bit more to have clear_viewport set the clean bit and have skin_render do its own screen clear
scrolling viewports no longer trigger wps refresh
also fixed a bug where guisyncyesno was displaying and then disappearing

[ADDED!] New LCD macros that allow you to create properly size frame buffers in you desired size without wasting bytes
(LCD_ and LCD_REMOTE_)
LCD_STRIDE(w, h) same as STRIDE_MAIN
LCD_FBSTRIDE(w, h) returns target specific stride for a buffer W x H
LCD_NBELEMS(w, h) returns the number of fb_data sized elemenst needed for a buffer W x H
LCD_NATIVE_STRIDE(s) conversion between rockbox native vertical and lcd native stride (2bitH)
test_viewports.c has an example of usage

[FIXED!!] 2bit targets don't respect non-native strides
[FIXED] Few define snags

Change-Id: I0d04c3834e464eca84a5a715743a297a0cefd0af
2020-10-26 12:28:48 -04:00
Solomon Peachy
6b13437aff Add UI Simulator for Eros Q / K series
Change-Id: I9ffc101bd904b3f0e2d6a86a43fb1ae3fda73a19
2020-10-21 13:24:01 +00:00
Solomon Peachy
5cfd3ae4e6 hosted: Use O_CLOEXEC for all open() and "e" for fopen() calls
This way we'll automatically close the files upon exec()

Change-Id: Ic0daca8fb56432830de4a2f4a86a77337121ecc7
2020-10-11 01:47:03 -04:00
Solomon Peachy
ae58b5aafe xduoox20: UI Simulator support
Change-Id: I2a03cea07fbad9fb5862ca69e4cfca2e8ca6b17f
2020-09-28 21:12:52 -04:00
Solomon Peachy
6099767a18 SDL: If our eventloop fails, log the reason!
Change-Id: I028eb118b7da2701b54fce639ee0dbbb1e5a85bc
2020-08-24 21:21:33 -04:00
Solomon Peachy
658026e626 [4/4] Remove HAVE_LCD_BITMAP, as it's now the only choice.
Note:  I left behind lcd_bitmap in features.txt, because removing it
would require considerable work in the manual and the translations.

Change-Id: Ia8ca7761f610d9332a0d22a7d189775fb15ec88a
2020-07-24 21:20:13 +00:00
Solomon Peachy
8cb555460f [3/4] Completely remove HWCODEC support
'swcodec' is now always set (and recording_swcodec for recording-capable
units) in feature.txt so the manual and language strings don't need to
all be fixed up.

Change-Id: Ib2c9d5d157af8d33653e2d4b4a12881b9aa6ddb0
2020-07-24 21:20:13 +00:00
Solomon Peachy
0c4f89370d [2/4] get rid of HAVE_LCD_CHARCELLS
HAVE_LCD_BITMAP is now redundant.

lcd_bitmap is always-on in features.txt so manual and lang strings
don't have to change

Change-Id: I08eeb20de48099ffc2dc23782711af368c2ec794
2020-07-24 21:20:13 +00:00
Solomon Peachy
092c340a20 [1/4] Remove SH support and all archos targets
This removes all code specific to SH targets

Change-Id: I7980523785d2596e65c06430f4638eec74a06061
2020-07-24 21:20:13 +00:00
Solomon Peachy
4fa57d7661 sdl: Get rid of duplicate instantiation of 'button_queue'
(Caused a build failure under GCC10's stricter '-fno-common' default)

Change-Id: I7d49c630771e8294e2ad8c740a4ada136a6befd7
2020-07-06 18:16:19 +00:00
Solomon Peachy
58cb467583 xduoox3ii: Add UI Simulator bitmap, keymap, and fix offsets.
Change-Id: I8e322b93653cb43b010dfd5c0f566ea1c4c7b7ff
2020-06-12 15:31:30 +00:00
Marcin Bukat
180cef835b xDuoo X3II and X20 port
Provided by Roman Stolyarov
Integration, Refactoring, and Upstreaming by Solomon Peachy

X3II confirmed working by forum tester, X20 is nearly identical.

This includes bootloader, main firmware, and the flash image patcher.

Eventual Todo:

 * Further refactor AGPTek Rocker & xduoo hiby bootloaders
 * Further refactor AGPTek Rocker & xduoo hosted platform code

Change-Id: I34a674051d368efcc75d1d18c725971fe46c3eee
2020-04-06 18:15:41 +02:00
Solomon Peachy
87a40552fb simulator: Fix sim build for sdl/hosted targets
Change-Id: I39a7be7cf0ace47cd4aba2a01d9450e1ba41cb7b
2020-04-05 20:55:14 +02:00
Sebastian Leonhardt
168e242498 Fix the fix
Change-Id: I54b97fd0c208f775e4ee22cf8499f1da423ebc39
2019-02-08 00:52:37 +01:00
Sebastian Leonhardt
26e0c64e34 Fix red and remove duplicated function declaration
Change-Id: I5fed7fdad077eedfc1e36fbd9e1669f11b90288d
2019-02-08 00:04:20 +01:00
Sebastian Leonhardt
666405f346 Simulator: improve simulation of transflective screens
This patch simulates the three possible states of a transflective
LCD: backlight on (bright screen as usual), backlight off (dimmed
screen) and LCD off (black screen).
Makes use of already defined 'BACKLIGHT_OFF_ALPHA'.

Change-Id: I9b0fc79b8d50c29e024ba1e6d9c2501119a7e0e0
2019-02-07 22:52:07 +01:00