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5 commits

Author SHA1 Message Date
Franklin Wei
caee6c578d quake: fix race condition
COM_LoadStackFile was not thread-safe since it relied on a global variable
to pass the loadbuf parameter to COM_LoadFile. This was causing mysterious
crashes when model loading and audio mixing were happening simultaneously.

Change-Id: I505c5ef0ed49d0c4aa4b11cfed05647c75b5b40d
2019-07-30 03:44:09 +02:00
Vencislav Atanasov
183e45e8d0
sdl: Remove platform-specific code
Also nuke the Makefiles of Duke Nukem 3D (pun intended).

Change-Id: If2707cf079bfb9299347f9c5f980780134b6ecda
2019-07-29 01:59:40 +03:00
Franklin Wei
7e4902bf6b quake: fix errorneous endian-correcting reads
ef9ee89 introduced Read{Big,Little}{Short,Long,Float} functions to safely
read a value in memory. These incorrectly take char*, which causes them to
output erroneous 0xff bytes when given bytes with bit 7 set.

Change-Id: I9531172301aecfdacae405d2f782f662608ce6df
2019-07-24 21:02:11 -04:00
Franklin Wei
ef9ee8935f quake: fix unaligned accesses in model.c
Allows playing registered episodes.

Change-Id: I20e1ca2000776a19767a9c3caef790d4f62ca188
2019-07-21 15:13:35 -04:00
Franklin Wei
5d05b9d3e9 Quake!
This ports id Software's Quake to run on the SDL plugin runtime. The
source code originated from id under the GPLv2 license. I used
https://github.com/ahefner/sdlquake as the base of my port.

Performance is, unsurprisingly, not on par with what you're probably
used to on PC. I average about 10FPS on ipod6g, but it's still
playable.

Sound works well enough, but in-game music is not supported. I've
written ARM assembly routines for the inner sound loop. Make sure you
turn the "brightness" all the way down, or colors will look funky.

To run, extract Quake's data files to /.rockbox/quake. Have fun!

Change-Id: I4285036e967d7f0722802d43cf2096c808ca5799
2019-07-19 22:37:40 -04:00