Not sure this is a great idea from disk and battery standpoint
but there is no reason you can't..
using the name buffer to fill title data
prevent hitting the disk for each screen scroll
add get_metadata_ex to allow flags
METADATA_EXCLUDE_ID3_PATH
prevent copying the filename to the ID3 struct
METADATA_CLOSE_FD_ON_EXIT
instead of seeking to the beginning the file is closed before
get_metadata returns
add logic to allow a invalid fd to signal that get_metadata
should open and close the file within its call
bugfix per Chris_s don't use the tagcache for the trackinfo
Change-Id: Ic7a595b39a8d7a57f975312bc9c8bb4111f22a88
pcmbuf might wait for next track for proper crossfade/gapeless playback (see pcmbuf_start_track_change). It's not going to happen with stopped buffering.
Fixup for 831faa3b (#5394)
Change-Id: I969878d13a9f976566eef5b975beb1687b519a37
Add resume adjustments flag in mp3entry struct which is required for proper AUDIO_START_RESTART resume handling
Fixup for 4fb37ecb (#5196)
Change-Id: Ie9ecfe2b637bba38e442066333d71eeff01030ad
Regression introduced in 3d5dd97c (#5426)
Without it current playlist keeps last bookmark info so next time track is played again from bookmark.
Change-Id: Ifeff43a4a2d380056ef8a389c3c72e7254db4080
Moved logic outside playback events to be executed early. Stops buffering when frequency change is detected (additional STATE_STOPPED state is introduced)
Removed no longer used AUDIO_START_REFRESH flag
Change-Id: Icfae61725a4d8ffb47380f561a011bda4841457b
Allows to use Prev button to skip length from the end of previous track.
Can be enabled with:
Settings -> Playback Settings -> Skip Length set to some time interval
and
Settings -> Playback Settings -> Rewind Across Tracks set to Yes
Change-Id: I99f234035a8a5acc9cbfe05ea83971ec5ddc59ea
Still having problems with determining the type of track change
lets try just watching the audio_next/prev functions
Change-Id: Ie4233ff4d4bf49792a6549d7bcd169ff4b1afd20
I recently added track skipping while REPEAT_ONE was set
currently by registering a track skip callback
I'm not entirely happy with the additional constant overhead
of the event callback
Instead I went looking for a way to distinguish
a pending track skip from some limited testing
it appears to work just as well to compare
playback's skip_pending == TRACK_SKIP_AUTO
but the lack of lifetime control worries me slightly
Change-Id: Ic71b4c3925e991f5a1216d16ecd3af6cc777ef1e
A frequency change didn't go into effect immediately
when a user picked "Auto" for the sample rate, while
playback was paused
Change-Id: I254853b664c5b6812264fdaf81dfb8fbfff43dbf
moves the callback to settings_list
audio_set_playback_frequency now accepts an actual frequency
44100 192000 etc rather than an index
Change-Id: Ieb3fc79a7fe3f1ff050465c8cd8061027e4572ff
Resuming a track with "Resume Playback" or a bookmark is supposed
to pass both the file offset and elapsed time to the codec. Since
commit dfff938dff the offset has been getting zeroed because the
buffer handle wasn't open at the time of the buf_filesize() call,
causing it to return a negative error code.
Having a valid offset improves resume accuracy with some codecs,
like VBR MP3.
Change-Id: I8af7f001644f1ee1bd27ca3049a4cff2d2274149
allow buflib_free to check for invalid or already freed handles
within the function -- remove all the invalid handle guards thru core_free
Change-Id: Ibdcbc82760fc93b674c42283fca420d94907df8e
These operations can only be used in limited circumstances and have
exactly one user. bufgettail especially seems of dubious value; how
often do you need to read N bytes from the end of a file without
changing the file position?
strip_tags() was the only function using them, to strip off ID3v1
and APE tags off the end of buffered tracks. This would save only
32-192 bytes per track -- if the container format uses APE/ID3v1.
It hardly seems worth the effort.
Change-Id: I8fc3c1408517eda6126e75e76d76daea904b50eb
When the 'Album Art' setting was set to
'Prefer Image File' and neither image file
nor embedded artwork were found,
playback would check for files twice.
Change-Id: Ibe392928d58ec04103e2572124841724509bd859
Large embedded album art can cause pauses during
playback or when skipping between tracks, especially
on older devices, but embedded art is currently loaded
even when separately stored smaller image files would be
available.
A workaround is to remove large album art from the
metadata of files.
This now adds a setting to either turn off loading of
album art completely, or to prefer loading the album art
from a separate image file and thus ignore the embedded
versions.
Change-Id: I22fb581abf56072e35e6c29d72e553747ec1a96a
In addition to the existing behavior of pausing
after each song, this adds options to pause
after playing current:
Album,
Album Artist,
Artist,
Composer,
Grouping / Work, or
Genre.
Allows you, for example, to only listen to the
remaining movements of a classical work
without having to purge your playlist of any
upcoming songs.
Change-Id: If18f4a5d139320026cc5fcc9adf29dd8e4e028a8
Reverts to the behavior pre-commit dfff938 with the additional change
that it will not skip the last entry.
Change-Id: Ia03da03b1bdccd8a9591548cd0ca9f58f4767947
Internally, buffering tries to load the entire album art file into the
audio buffer, which will fail if the file is larger than the buffer.
Playback.c interprets a file failing to buffer to mean that the buffer
is full, so it waits for more space and tries again. This results in a
deadlock since the file will never fit.
Change bufopen to return a new error condition when an image file will
not fit on the buffer because it is too large: ERR_BITMAP_TOO_LARGE.
Note that we arbitrarily set "too large" to be within 64KB of the
entire buffer size or larger, this could be adjusted if needed.
Change audio_load_albumart to pass through error messages from bufopen.
In playback.c, check to see why audio_load_albumart fails. If it fails
because the file is too large to buffer, simply ignore the file. If it
fails because the file would fit but the buffer is full, try again
later.
Change-Id: I66799ae26f124b495e1522fce7285332f4cf986f
* xduoo x3ii/x20: Better line out support
* less granular volume settings (too many steps before)
* Better handling of swiching sample rates
* Log actual sample rate in debug menu
Most credit goes to Roman Stolyarov
Additional integration [re]work by myself
Change-Id: I63af3740678cf2ed3170f61534e1029c81826bb6
* SAMPR_CAPS_ALL -> SAMPR_CAPS_ALL_48/96/192
* All targets claiming SAMPR_CAPS_ALL now get appropriate subset
* No need to explicitly define HAVE_PLAY_FREQ
* Rates that are a multiple of 44 or 48KHz can be used for playback
Inspired by a patch by Roman Stolyarov, but substantially rewritten by myself.
Change-Id: Iaca7363521b1cb9921e047ba1004d3cbe9c9c23e
Note: I left behind lcd_bitmap in features.txt, because removing it
would require considerable work in the manual and the translations.
Change-Id: Ia8ca7761f610d9332a0d22a7d189775fb15ec88a
Unifies time formatting in settings_list.c allows time format to
display as HH:MM:SS.MSS or any consecutive combination thereof
(hh:mm:ss, mm:ss, mm:ss.mss, ss.mss, hh, mm, ss ,mss)
works in INT and TABLE settings with the addition of flag 'F_TIME_SETTING'
Time is auto-ranged dependent on value
Adds talk_time_intervals to allow time values to be spoken similar to
display format: x Hours, x Minutes, x Seconds, x Milliseconds
Table lookups merged or removed from recording, clip meter and lcd timeout
-String_Choice replaced with TABLE_SETTING or INT_SETTING for these
functions as well, cleaned-up cfg_vals that get saved to cfgfile
RTL Languages ARE supported
Negative values ARE supported
Backlight on/off are now Always and Never to share formatter with LCD
Timeout
Added flag to allow ranged units to be locked to a minimum index
Added flag to allow leading zero to be supressed from the largest unit
merged talk_time_unit() and talk_time_intervals()
optimized time_split()
optimized format_time_auto()
Backlight time-out list same as original
Change-Id: I59027c62d3f2956bd16fdcc1a48b2ac32c084abd
Playback checked the files' presence before attempting to buffer
the track. Just get rid of that and save an extra open/close call.
It will find out if the path is bad when the metadata fails.
Fix some size_t/off_t conflation. No need to update plugin version
because no plugin actually uses bufopen().
Change-Id: I3db112449dc0b2eeb91c546f308880ac82494fc7
It must be set to something else valid (unless it's the only one
left) when closing it, IN ALL CASES, not just if it's first or last.
Don't know what was in my head. Hopefully takes care of a reported
issue. Even if it's not causing any issues, it was still incorrect.
Change-Id: I594af8b35d774ec222dadce80dfa8b95138f037e
Does away the statically-allocated track list which frees quite
a fair amount of in-RAM size.
There's no compile-time hard track limit.
Recommended TODO (but not right away): Have data small enough use
the handle structure as its buffer data area. Almost the entire
handle structure is unused for simple allocations without any
associated filesystem path.
Change-Id: I74a4561e5a837e049811ac421722ec00dadc0d50
If in the middle of a manual skip, playback would try to seek, and
therefore start, the codec before the audio handle was available.
This wasn't really a problem since the codec would just bail out
and be retried later. But, it is a problem for a change I was working
on with seeking where the codec could get caught in a full-speed
loop trying to seek itself (stoppable, not lockup).
The main side effect of this change that you may notice, if using an
HDD with dircache turned on and the disk is not spinning, is that you
can keep holding down prev/next if dir skipping and the WPS will
start FF/RW mode. By the time the new track shows up, you will have
seeked into it some amount.
Well, the PBE is getting the info ASAP anyway and as far as it's
concerned, the next track is under way. On that end of things, it's
correct. Perhaps WPS should lock out its own seek mode at certain
times.
Change-Id: Ifc7409a886df399cec189d1bae2adba3872e857a
It isn't necessary to explicitly stop and restart playback to
force it to update something that must cause rebuffering.
Change-Id: I6ff5394fcafc7374af67ef9fbf9022bb4a79b773
Forced audio start was left out when a third codec attempts to
start a second track transition. Only one pending transition is
allowed at a time. There wouldn't be enough PCM in the buffer to
trigger audio playback and audio would just return without giving
the pcm buffer a kick.
Fixes FS#13100 - Player failed on short tracks
Change-Id: I338b0b12022c591930451fd5ed26a2a73008835f
Reorganization
- Separated iBasso devices from PLATFORM_ANDROID. These are now standlone
hosted targets. Most device specific code is in the
firmware/target/hosted/ibasso directory.
- No dependency on Android SDK, only the Android NDK is needed.
32 bit Android NDK and Android API Level 16.
- Separate implementation for each device where feasible.
Code cleanup
- Rewrite of existing code, from simple reformat to complete reimplementation.
- New backlight interface, seperating backlight from touchscreen.
- Rewrite of device button handler, removing unneeded code and fixing memory
leaks.
- New Debug messages interface logging to Android adb logcat (DEBUGF, panicf,
logf).
- Rewrite of lcd device handler, removing unneeded code and fixing memory leaks.
- Rewrite of audiohw device handler/pcm interface, removing unneeded code and
fixing memory leaks, enabling 44.1/48kHz pthreaded playback.
- Rewrite of power and powermng, proper shutdown, using batterylog results
(see http://gerrit.rockbox.org/r/#/c/1047/).
- Rewrite of configure (Android NDK) and device specific config.
- Rewrite of the Android NDK specific Makefile.
Misc
- All plugins/games/demos activated.
- Update tinyalsa to latest from https://github.com/tinyalsa/tinyalsa.
Includes
- http://gerrit.rockbox.org/r/#/c/993/
- http://gerrit.rockbox.org/r/#/c/1010/
- http://gerrit.rockbox.org/r/#/c/1035/
Does not include http://gerrit.rockbox.org/r/#/c/1007/ due to new backlight
interface and new option for hold switch, touchscreen, physical button
interaction.
Rockbox needs the iBasso DX50/DX90 loader for startup, see
http://gerrit.rockbox.org/r/#/c/1099/
The loader expects Rockbox to be installed in /mnt/sdcard/.rockbox/. If
/mnt/sdcard/ is accessed as USB mass storage device, Rockbox will exit
gracefully and the loader will restart Rockbox on USB disconnect.
Tested on iBasso DX50.
Compiled (not tested) for iBasso DX90.
Compiled (not tested) for PLATFORM_ANDROID.
Change-Id: I5f5e22e68f5b4cf29c28e2b40b2c265f2beb7ab7