-fix bug the slider is drawn outside of the bounds (FS#11658).
-offset the slider position so that the center of the slider indicates current position.
-add nobar option. if this option is set, the bar isn't drawn at all.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28248 a1c6a512-1295-4272-9138-f99709370657
Don't crash when not enough params were given (i.e forgetting the filename)
Make the parser enforce the first 4 params as compulsary
Be more leniant and don't require the image filename if one isnt going to be loaded (no more need for the - as the 5th param)
Add an option "image" to specify the filename (otherwise the first option will be used if it isnt a recognised option).
e.g: %pv(0,0,100,10) or %pv(0,0,100,10, bar.bmp) or %pv(0,0,100,10, ..., image, bar.bmp)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28247 a1c6a512-1295-4272-9138-f99709370657
The parameter wasn't used yet and it's not clear whether it should be a absolute or relative viewport.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28242 a1c6a512-1295-4272-9138-f99709370657
This also moves draw_player_fullbar() and draw_player_progress() from skin_display.c to skin_tokens.c. Charcell is a bit different from bitmap here because drawing a progress bar is a combination of setting up the LCD controller (custom characters) and providing a format string. The custom character definition might fit in skin_display.c, but the format strings are needed in skin_tokens.c. Putting these functions in skin_tokens.c seemed to fit better.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28241 a1c6a512-1295-4272-9138-f99709370657
They work as the drawrect/fillrect pendants but work on a viewport basis; pass NULL to draw the current viewport (the one set with set_viewport()).
In conjunction with action_get_touchscreen_press_in_vp() it should be less of a pain to draw buttons and get presses on them.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28239 a1c6a512-1295-4272-9138-f99709370657
Remember that skins update at a rather slow speed so even if you have %t(0.2) in your skin it depends on which screen you are in for it to work (the main menu only updates at 2FPS, the WPS is 25FPS with peakmeters enabled... this is on the fixme list)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28226 a1c6a512-1295-4272-9138-f99709370657
Looks much smoother now as you don't scroll by whole lines anymore.
Add some functions lcd driver to enable the line based scrolling engine to draw the lines with a pixel-based y-offset.
This should also allow for a sensible kinetic scrolling mechanism (still a todo).
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28214 a1c6a512-1295-4272-9138-f99709370657
draw the slider bitmap before drawing A-B repeat markers so that they are visible.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28204 a1c6a512-1295-4272-9138-f99709370657
during scrolling.
However, the existing one is part of the list api, so it shouldn't be overridden
blindly internally, so do the decision in a different but equivalent way.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28147 a1c6a512-1295-4272-9138-f99709370657
* Scrolling is now done by wiping over the screen. There's no acceleration or
kinetic scrolling yet though. But it works rather well (previously
you held the edges of the list to scroll).
* Improve scrollbar scrolling so that it keeps scrolling even if you leave the
scrollbar area.
* Hide selection during scrolling
* Prevent accidental hitting of the list title (which means go back) during
scrolling
* Don't go into context menu after scrolling when leaving the screen on an item
In general, it's very much like scrolling in native lists in Android,
except there's no kinetic scrolling and everything is still line based, but with
the feature that the scrollbar enables jumping around in the list and very fast
scrolling.
Thanks to Dustin Skoracki for his ideas and half of the code for this.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28145 a1c6a512-1295-4272-9138-f99709370657
This hopefully fixes the remaining data aborts and freezes when loading skins caused by the somewhat nasty list/sbs title handling code.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28093 a1c6a512-1295-4272-9138-f99709370657
Skins are now more self contained in the skin manager which in the future might allow on demand skin loading (i.e smaller skin buffers)
Skin backdrops are also managed more intelegently (fixes a bug where you can get a crazy backdrop loaded if a .sbs fails to load)
the rockbox_default rescue theme is now called rockbox_failsafe to better express what it actually is.
This commit hopefully/maybe fixes the heavily reported data aborts, so please check if you are getting them
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28073 a1c6a512-1295-4272-9138-f99709370657