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Author SHA1 Message Date
Hairo R. Carela
48392bab94 New port: Anbernic RG Nano
A bit of context, this device is a clone of the FunKey-S with a different form factor, hardware is mostly identical, the relevant difference is it has audio out (via usb-c, adapter to 3.5mm is included), this is the reason why the FunKey-SDK is needed for bulding.

This port is based on the old SDL 1.2 code because the device doesn't have SDL2 support. Alongside what was supported in the SDL 1.2 builds this port supports battery level, charging status and backlight control.

Change-Id: I7fcb85be62748644b667c0efebabf59d6e9c5ade
2025-07-29 21:01:53 -04:00
Solomon Peachy
e9b0aa495b SDL: special-case pulseaudio backend with a smaller PCM buffer size
Pull in a small pile of cleanups as well

Change-Id: I087c553e098e9214ce528d2568c22d90e3e86f04
2024-12-12 18:08:52 -05:00
Solomon Peachy
da3d658880 SDL: Work around build problems with SDL2 < 2.0.6
SDL_AUDIO_ALLOW_SAMPLES_CHANGE was added in 2.0.6, just
ignore it if we're compiling against an old version

Change-Id: Ia317fe9780b9e39b9fa1f882ada845011d4e8e60
2024-12-09 23:35:09 -05:00
Solomon Peachy
d483281fea SDL: Allow SDL_OpenAudioDevice() to override sample count
Change-Id: I4de40a2a168b98e6cc783e4a636903fd88028af4
2024-12-09 21:15:53 -05:00
Solomon Peachy
65d94ecd08 SDL: Allow the audio device used to be specified on the command line
To aid this we display the list of allowed drivers and devices at startup

Change-Id: If27fc2c4873b56cd220a3e3e1ad78e9ede1979e7
2024-12-09 21:06:51 -05:00
Solomon Peachy
b3dac27aa6 SDL: Convert to SDL2's AudioDevice() API
This lets us _demand_ a sane audio configuration that doesn't require
us to convert sample formats.

(Windows always seems to want us to supply 32-bit floating point)

Change-Id: I19113363b33ae99be33afceec50a319c182e9b29
2024-12-09 20:34:21 -05:00
Solomon Peachy
7927423e34 SDL: Migrate to SDL2
Incorporates large portions of g#5879 g#5282 g#5285 g#5286 g#5287

Differences from the above patches:

 * Removed all MacOS-specific stuff
 * Removed support for SDL1 entirely
 * Properly implement mousewheel support
 * Bumped up minimum stack size for sigalstack threading
 * Check for overflow before enqueing scrollwheel events

Tested on:

 * sdl application (Linux)
 * Simulator (x86_64, Linux) -- xduoox3/ipod4g/sansafuze
 * Simulator (i686, Windows) -- xduoox3
 * Simulator (arm64, Linux)

Change-Id: Ia3012dd1be123feb2888798a42d5b7cc149f382b
2024-10-06 12:05:53 -04:00
Christian Soffke
bc56e9a9dc SDL: Don't apply settings when starting DMA playback
This seems to be redundant since it
already happens in pcm.c

Change-Id: Ib27d1a225758e5f2919446ceb6de4a038abfa062
2024-09-21 15:14:54 -04:00
Aidan MacDonald
e532714d1f pcm: Remove unused function pcm_play_dma_get_peak_buffer()
Change-Id: Ifd20fb14a22489cdb99154c01f69809a1e70d0c5
2021-07-25 14:07:41 +00:00
Solomon Peachy
388adff3cc pcm: Further cleanup of unused bits of the PCM ACPI:
* pcm_get_bytes_remaining()
 * pcm_calculate_peaks()
 * pcm_get_peak_buffer()

Nothing in-tree uses these at all (except for the lua plugin wrapper)

Change-Id: I971b7beed6760250c8b1ce58f401a601e1e2d585
2020-11-12 15:59:09 +00:00
Solomon Peachy
fe2d52cc7d pcm: Get rid of pcm_play_pause() and associated APIs
Nothing in the core has used it for some time.  It's exported to the
plugin API but the last plugins to use it were switched to the mixer API
back in 2011.

This allows us to get rid of pcm_play_dma_pause() from all audio drivers

Change-Id: Ic3fa02592316f84963e41d792d1cabb436d1ff6b
2020-10-31 01:18:27 +00:00
Solomon Peachy
5cfd3ae4e6 hosted: Use O_CLOEXEC for all open() and "e" for fopen() calls
This way we'll automatically close the files upon exec()

Change-Id: Ic0daca8fb56432830de4a2f4a86a77337121ecc7
2020-10-11 01:47:03 -04:00
Solomon Peachy
8cb555460f [3/4] Completely remove HWCODEC support
'swcodec' is now always set (and recording_swcodec for recording-capable
units) in feature.txt so the manual and language strings don't need to
all be fixed up.

Change-Id: Ib2c9d5d157af8d33653e2d4b4a12881b9aa6ddb0
2020-07-24 21:20:13 +00:00
Michael Sevakis
08199cd6cb Provide high resolution volume and prescaler to hosted targets.
HAVE_SW_VOLUME_CONTROL is required and at this time only affects the
SDL targets using pcm-sdl.c.

Enables balance control in SDL targets, unless mono volume is in use.

Compiles software volume control as unbuffered when
PCM_SW_VOLUME_UNBUFFERED is defined. This avoids the overhead and
extra latency introduced by the double buffer when it is not needed.
Use this config when the target's PCM driver is buffered and sufficient
latency exists to perform safely the volume scaling.

Simulated targets that are double-buffered when made as native targets
remain so in the sim in order to run the same code.

Change-Id: Ifa77d2d3ae7376c65afecdfc785a084478cb5ffb
Reviewed-on: http://gerrit.rockbox.org/457
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested-by: Michael Sevakis <jethead71@rockbox.org>
2013-04-27 06:59:27 +02:00
Michael Sevakis
e61e9c61d0 Do some cleanup, adjustment and a couple fixes to recent sound changes.
* SOUND_x enum can be generated by audiohw_settings.h along with settings
entries and sound_val2phys.

* VOLUME_MIN and VOLUME_MAX are no longer necessary within sound.c. If
you need them, they are for target-defined purposes.

* Fix up SDL volume implementation in sdl.c. Move sim volume calculation
code to pcm-sdl.c.

* Min trigger tresholds were based upon VOLUME_MIN for some reason.
These setting have nothing to do with playback volume. Since it is no
longer present, set these at -89dB which is the minimum peak meter
sensitivity setting.

* Fix an oversight in wm8758.c. I forgot to add the dB->register
conversion to audiohw_set_volume.

Change-Id: Ie1df33f1793eee75e6793f16bc7bddd16edb7f75
2013-04-22 20:38:17 -04:00
Michael Sevakis
2dd1f37a10 Fix f5a5b94 errors. Employ SW volume for select targets on SIM.
Onda VX747 sim was missing a limits #define; #include limits.h in
pcm_sw_volume.h.

Simply use the software volume control for the SIM volume control
rather than the SDL volume control when the target would have it
natively.

Change-Id: I8e924a2ff1b410f602452d2ea9b691efb82c931e
2013-04-11 19:00:23 -04:00
Michael Sevakis
cd8e11b463 Tweak some PCM drivers for less typecasting with the data pointer.
Yeah, sizeof (void) here with GCC is 1. If something has a problem
with that, we'll set it straight.

Change-Id: I9ad3eee75dd440f6404a04a501d1533c8bc18ba9
2012-03-04 08:52:50 -05:00
Michael Sevakis
286a4c5caa Revise the PCM callback system after adding multichannel audio.
Additional status callback is added to pcm_play/rec_data instead of
using a special function to set it. Status includes DMA error
reporting to the status callback. Playback and recording callback
become more alike except playback uses "const void **addr" (because
the data should not be altered) and recording  uses "void **addr".
"const" is put in place throughout where appropriate.

Most changes are fairly trivial. One that should be checked in
particular because it isn't so much is telechips, if anyone cares to
bother. PP5002 is not so trivial either but that tested as working.

Change-Id: I4928d69b3b3be7fb93e259f81635232df9bd1df2
Reviewed-on: http://gerrit.rockbox.org/166
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested-by: Michael Sevakis <jethead71@rockbox.org>
2012-03-03 07:23:38 +01:00
Michael Sevakis
4db3e89652 Shuffle some functions around so that interfacing with playback.c in particular isn't required. Though playback does finish the audio init, pcm doesn't care who does it.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30403 a1c6a512-1295-4272-9138-f99709370657
2011-09-01 12:15:43 +00:00
Michael Sevakis
a2b6703a36 Commit FS#12150 - Fully-functional audio mixer - and finally whip old limitations about playback of voice and other sounds when paused. Channels are independent in state and amplitude. Fade on stop/pause is handled by the channel's volume control rather than global volume which means it now works from anywhere. Opens up the possibility of plugin sounds during music playback by merely adding an additional channel enum. If any PCM drivers were not properly modified, see one of the last comments in the task for a description of the simple change that is expected. Some params are tunable in firmware/export/pcm-mixer.h as well.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30097 a1c6a512-1295-4272-9138-f99709370657
2011-06-29 06:37:04 +00:00
Rafaël Carré
b6caf99e1f sim: add spdif_measure_frequency() stub for HAVE_SPDIF_IN
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27281 a1c6a512-1295-4272-9138-f99709370657
2010-07-04 13:50:16 +00:00
Rafaël Carré
3982f1e932 Simulator: build recording code
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27280 a1c6a512-1295-4272-9138-f99709370657
2010-07-04 13:37:52 +00:00
Michael Sevakis
1f5b9434da Cleanup r26253 red and yellow.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26254 a1c6a512-1295-4272-9138-f99709370657
2010-05-24 16:57:48 +00:00
Michael Sevakis
d56999890f Make PCM->driver interface about as simple as it will get. Registered callback, zero data, alignment and stops are handled entirely inside pcm.c; driver merely calls fixed pcm.c callback. Remove pcm_record_more and do it just like playback; the original reason behind it isn't very practical in general. Everything checks out on supported targets. There wer some compat changes I can't check out on many unsupoorted but if there's a problem it will be a minor oops. Plugins become incompatible due to recording tweak-- full update. Sorted API.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26253 a1c6a512-1295-4272-9138-f99709370657
2010-05-24 16:42:32 +00:00
Thomas Martitz
86e19dd65d Restore changes of r25809 that got lost in the target tree movement and fix simulator build on cygwin.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26120 a1c6a512-1295-4272-9138-f99709370657
2010-05-17 21:43:06 +00:00
Thomas Martitz
3d0cee8abb - Move uisimulator/sdl/*.[ch] into the target tree, under firmware/target/hosted/sdl, uisdl.c is split up across button-sdl.c and system-sdl.c.
- Refactor the program startup. main() is now in main.c like on target, and the implicit application thread will now act as our main thread (previously a separate one was created for this in thread initialization).

This is part of Rockbox as an application and is the first step to make an application port from the uisimulator. In a further step the sim bits from the sdl build will be separated out.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@26065 a1c6a512-1295-4272-9138-f99709370657
2010-05-15 21:02:47 +00:00
Renamed from uisimulator/sdl/sound.c (Browse further)