- Default to round border in analog mode
- Default to segmented LCD style in digital and binary mode
- Default to date format most fitting for current language
(instead of D-M-Y)
- Don't forcibly set a light background before menu is
displayed or when quitting
- Update manual
Change-Id: Ifb6a41bb99701ae8f8cbf5fa0db2a3a332085f43
- Reduce need to press multiple buttons at
the same time to quit a plugin
- Have "Menu" be default way to quit plugins or
to access plugin menu
- Fall back to (Long) "Select" or Long "Menu"
in cases where Menu button isn't available
(e.g. in ImageViewer and many games)
out of scope:
boomshine, lua_scripts, Rockpaint,
Doom, Duke3D, Pacbox, Quake,
Sgt-Puzzles, Wolf3D, XWorld,
Minesweeper, Pixel Painter, Spacerocks
Change-Id: I6d4dc7174695fe4b8ee9cbaccb21bdbfe6af5c48
All: remove obsolete blackjack entry (the manual for some other games is
still incorrect since a menu was added)
Fuze: add missing keymaps
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24343 a1c6a512-1295-4272-9138-f99709370657
manuals with HAVEREMOTEKEYMAP defined to build, regardless of whether
tables have been edited for the specific remote keymap. The actual
button can be added inside this opt.
Change many IRIVER_RC_H100_PAD opts to the generic HAVEREMOTEKEYMAP
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21997 a1c6a512-1295-4272-9138-f99709370657
- add gigabeat button descriptions which were missing
- fix a few inconsistencies I noticed doing the above (mainly outstanding r13278 follow-ons)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@16693 a1c6a512-1295-4272-9138-f99709370657