We used 16-bit variables to store the 'character code' everywhere but
this won't let us represent anything beyond U+FFFF.
This patch changes those variables to a custom type that can be 32 or 16
bits depending on the build, and adjusts numerous internal APIs and
datastructures to match. This includes:
* utf8decode() and friends
* font manipulation, caching, rendering, and generation
* on-screen keyboard
* FAT filesystem (parsing and generating utf16 LFNs)
* WIN32 simulator platform code
Note that this patch doesn't _enable_ >16bit unicode support; a followup
patch will turn that on for appropriate targets.
Appears to work on:
* hosted linux, native, linux simulator in both 16/32-bit modes.
Needs testing on:
* windows and macos simulator (16bit+32bit)
Change-Id: Iba111b27d2433019b6bff937cf1ebd2c4353a0e8
* Added some missing strings and updated some others that made no sense
(were literal/poor translations).
* More usage of music-relevant terms.
* This translation fits a standard-internationally spoken Spanish,
supported with the use of DLE (Spanish language dictionary) of RAE
(Real Spanish Academmy)
Change-Id: Ie891520bcafe1e880e25dd42ce81393b1f10840d
We used 16-bit variables to store the 'character code' everywhere but
this won't let us represent anything beyond U+FFFF.
This patch changes those variables to a custom type that can be 32 or 16
bits depending on the build, and adjusts numerous internal APIs and
datastructures to match. This includes:
* utf8decode() and friends
* on-screen keyboard
* font manipulation, caching, rendering, and generation
* VFAT code parses and generates utf16 dirents
* WIN32 simulator reads and writes utf16 filenames
Note that this patch doesn't _enable_ >16bit unicode support; a followup
patch will turn that on for appropriate targets.
Known bugs:
* Native players in 32-bit unicode mode generate mangled filename
entries if they include UTF16 surrogate codepoints. Root cause
is unclear, and may reside in core dircache code.
Needs testing on:
* windows simulator (16bit+32bit)
Change-Id: I193a00fe2a11a4181ddc82df2d71be52bf00b6e6
A bit of context, this device is a clone of the FunKey-S with a different form factor, hardware is mostly identical, the relevant difference is it has audio out (via usb-c, adapter to 3.5mm is included), this is the reason why the FunKey-SDK is needed for bulding.
This port is based on the old SDL 1.2 code because the device doesn't have SDL2 support. Alongside what was supported in the SDL 1.2 builds this port supports battery level, charging status and backlight control.
Change-Id: I7fcb85be62748644b667c0efebabf59d6e9c5ade
This keeps all the old descriptions etc that were there before.
Had to fix up the tools some more, honestly feels better to just
rewrite this crap in perl.
Change-Id: Ic15deae200c143ba5457423e12c81f871c0fef09
Google changed their site and the layout of downloaded SDK zips.
Also add a warning to configure if a r2x series NDK version is used, because those aren't supported - they no longer contain GCC, only clang.
Change-Id: I48a42c38c9b657ac6662162a39763aac73ec502a
This uses the piper engine.
Peninsular Spanish sounds markedly different from Central/South American
Spanish, so it seems prudent to offer both.
...We'll see how the masses feel.
Change-Id: Idfd3edd92c2dde7f9288afd99f474e59984689c9
Added unmodified files from RAINBOW library by Attila Tarpai
Full sources:
https://github.com/Halicery/vc_rainbow
Change-Id: I356486b6a332aa3f610ddcae57f8a2044653b051
Largely consists of adding myself in a bunch more places, though
I did "volunteer" a few folks in some places due to their existing
and ongoing work.
The other noteworthy change is adding Alessio Lenzi as the Italian
translation maintainer.
Change-Id: Ia754ff6ff1174622b2e17c3e7449a9c55b3039b4
- offscreen ball check;
- "suicide button", with its documentation in the help (defaults to Down+Fire+Quit on targets that have DOWN defined, Fire+Quit held for some time for the others) ;
- help screen made a little more clear (IMO) by underlining the key names;
- help screen *code* made a little easier to handle, adding the last element number in the words array (this eases the formatting specified in the other array);
- now the game does not delete the savefile after it loads it, but only by request (to do it a new menu entry was added); so, now "Quit without saving" will actually leave you to the state of the last savefile instead of resetting the game;
Change-Id: If3eeabada1566dcd4a9473d3d1e361d4921e4005
* Correct broken CREDITS file causing HTML manual build failures
* Fix warning on iAudio M3 and MPIO HD200
* Fix XRGB888 pixelformat builds, hopefully correctly.
This should bring the board back to green.
Change-Id: Ia7d54641d37db19d4cee3b5d9f5d8ab1567ac30b
original xrick code by 'BigOrno' at:
http://www.bigorno.net/xrick/
Rockbox port, plus bugfixes at:
https://github.com/pierluigi-vicinanza/xrick
Further changes:
* Additonal fixes from g#3026
* Port to modern plugin API
* Add Pluginlib keymap fallback
* Support all >1bpp screens
* Fix build warnings in miniz
* Better error message when resources are missing
Change-Id: Id83928bc2539901b0221692f65cbca41389c58e7
Sourced from the UnifontEX (https://github.com/stgiga/UnifontEX) fork
The existing one is over 15 years old (5.1.20080820) and there has been
a LOT of progress since then, even before the additional work done
in the UnifontEX fork.
Change-Id: I86d115d09c0b4bce9c11e92295ec7265464f94ae