Some of the splashf messages that were converted
to support voicing in commit 39f8685 already had
a voice equivalent that was more appropriate,
since it also voiced parameters, and included
pauses between announcements where necessary.
Change-Id: Ia91a01c82acd6148afb4afadd64b1105802aea36
Basically, this just replaces str(STRID) with ID2P(STRID).
The voiced version of these strings cannot not have any format
specifiers (enforced by the language tooling) and are instead more
generic.
As many of these are error conditions, it is doubly important for
them to be voiced in some way.
There are some places in the code that perform their own voicing
for splash messages (eg the shutdown code); those are left alone.
Change-Id: I7d51af351e8fa5c4beee42fbfc02719f1d6591b8
mikmod uses WPS_VOLUP and WPS_VOLDOWN to scroll down and up
respectively, which works for the ipod clickwheel, but results in
inverted scrolling for everyone else. Correct this for all non-ipods
and correct the manul (which actually didn't report this either)
Change-Id: I5a84512dfbf068ca5c4206f4362185d4d7e5c9fc
remove nvram and use the existing settings framework for it
add a crc check to the user_settings data to see if we need to save
the user setting file or if we can just save the status file (resume.cfg)
move volume to the system_status struct so we don't write the whole settings file
over volume changes
allow user to still export volume with save sound settings
allow the user to also export pitch and speed
name the file .resume.cfg
Rename all the SYSTEM_STATUS save file variables to TLAs to save space and
discourage tinkering
Cleanup DEBUG_AVAIL_SETTINGS output
when saving user_settings it calls status_save as well this cause the resume
file to be written twice. instead remove the callback for status_save
when setting_save is called
remove header text when saving .resume.cfg
convert status_save() to status_save(bool force)
add SYSTEM_STATUS_UPDATE_TICKS
for ATA device set this to 5 minutes
since we arlready wait for the disk to be up before saving
we don't want to miss our window
for all other every 15 minutes
that way if the battery is too low by the time shutdown comes around you
don't lose much progress
Change-Id: I27214ffd6e5d5494ee5ca83b14f04a41ba426ad7
Brings it up to libmikmod 3.3.12, relased 2024-12-31
Also fix a segfault that only happened on simulators when using
non-default samplerates.
Change-Id: I2ade2d72a00edab5395328fe76a88a88516aac72
While playing, the user can switch between
status/samples/instruments/comments screens. The instrument names are
blindly passed to printf, which will lead to a null pointer dereference if
the instrument name is NULL.
...Which happens with some .IT modules that I have.
This should arguably be fixed in the printf implementation, but we still
shouldn't be passing in NULLs as string arguments!
Change-Id: I2899e2f7e10565c251e495752b3ef1bbccea82c7
The strings in the struct configdata[] are only used in the settings
file, and not displayed. Therefore there is no need to translate them.
Change-Id: Id9e03c4b0454412b319ad678e6f57a46e1da0f6e
The perceived loudness change of a change in volume depends
on the listening volume: at high volumes a 1 dB increment is
noticeable, but at low volumes a larger increment is needed
to get a comparable change in loudness.
Perceptual volume adjustment accounts for this fact, and
divides the hardware volume range into a number of steps.
Each step changes the dB volume by a variable amount, with
most of the steps concentrated at higher volumes. This
makes it possible to sweep over the entire hardware volume
range quickly, without losing the ability to finely adjust
the volume at normal listening levels.
Use "Volume Adjustment Mode" in the system settings menu
to select perceptual volume mode. The number of steps used
is controlled by "Number of Volume Steps". (Number of steps
has no effect in direct adjustment mode.)
It's still possible to set a specific dB volume level from
the sound settings menu when perceptual volume is enabled,
and perceptual volume does not affect the volume displayed
by themes.
Change-Id: I6f91fd3f7c5e2d323a914e47b5653033e92b4b3b
* Get rid of the non-functional GT2 loader
* Add the UMX loader
* Add HQ mixer routines (and make it configurable)
* Allow samplerate to be configured at run/playtime
* Support >64KHz mixing/playback
* Correctly restore non-boost status
(The diff to upstream is much smaller now too!)
Change-Id: Iaa4ac901ba9cd4123bb225656976e78271353a72
- Improved sound quality (use 44.1KHz)
- Conventional mixer is now used
- Playback is performed in a separate thread
- Speech feedback in menus
Patch by Igor Poretsky
Change-Id: I13baa224cefd67aefe6d62b988971bfbd421757d
Additional status callback is added to pcm_play/rec_data instead of
using a special function to set it. Status includes DMA error
reporting to the status callback. Playback and recording callback
become more alike except playback uses "const void **addr" (because
the data should not be altered) and recording uses "void **addr".
"const" is put in place throughout where appropriate.
Most changes are fairly trivial. One that should be checked in
particular because it isn't so much is telechips, if anyone cares to
bother. PP5002 is not so trivial either but that tested as working.
Change-Id: I4928d69b3b3be7fb93e259f81635232df9bd1df2
Reviewed-on: http://gerrit.rockbox.org/166
Reviewed-by: Michael Sevakis <jethead71@rockbox.org>
Tested-by: Michael Sevakis <jethead71@rockbox.org>
This enables the ability to allocate (and free) memory dynamically
without fragmentation, through compaction. This means allocations can move
and fragmentation be reduced. Most changes are preparing Rockbox for this,
which many times means adding a move callback which can temporarily disable
movement when the corresponding code is in a critical section.
For now, the audio buffer allocation has a central role, because it's the one
having allocated most. This buffer is able to shrink itself, for which it
needs to stop playback for a very short moment. For this,
audio_buffer_available() returns the size of the audio buffer which can
possibly be used by other allocations because the audio buffer can shrink.
lastfm scrobbling and timestretch can now be toggled at runtime without
requiring a reboot.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30381 a1c6a512-1295-4272-9138-f99709370657
* Rename stuff to not re-use the term dircache
* Move cache to own struct
* Encapsulate retrieving entries a bit
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30242 a1c6a512-1295-4272-9138-f99709370657