forked from len0rd/rockbox
quake: synchronize Mod_LoadModel and S_LoadSound
This is not a very pretty fix, but code that doesn't crash is better than code that crashes... "If it runs, it's done." Change-Id: Ia1d0c537e5e5e60fb80cf7d7de2332e1c712806f
This commit is contained in:
parent
9d2af8777f
commit
fee68fc612
2 changed files with 47 additions and 2 deletions
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@ -255,6 +255,18 @@ Loads a model into the cache
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*/
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model_t *Mod_LoadModel (model_t *mod, qboolean crash)
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{
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// prevents crashes
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extern struct mutex snd_mutex;
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extern int snd_mutex_init;
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if(!snd_mutex_init)
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{
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rb->mutex_init(&snd_mutex);
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snd_mutex_init = 1;
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}
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rb->mutex_lock(&snd_mutex);
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//printf("loadmodel 1");
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unsigned *buf;
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byte stackbuf[1024]; // avoid dirtying the cache heap
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@ -264,13 +276,17 @@ model_t *Mod_LoadModel (model_t *mod, qboolean crash)
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if (Cache_Check (&mod->cache))
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{
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mod->needload = NL_PRESENT;
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rb->mutex_unlock(&snd_mutex);
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return mod;
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}
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}
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else
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{
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if (mod->needload == NL_PRESENT)
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return mod;
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{
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rb->mutex_unlock(&snd_mutex);
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return mod;
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}
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}
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//
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@ -283,17 +299,23 @@ model_t *Mod_LoadModel (model_t *mod, qboolean crash)
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//printf("loadmodel 2");
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buf = (unsigned *)COM_LoadStackFile (mod->name, stackbuf, sizeof(stackbuf));
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//printf("LoadModel0: %08x (%08x)", buf[0], buf);
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if (!buf)
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{
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if (crash)
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Sys_Error ("Mod_NumForName: %s not found", mod->name);
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rb->mutex_unlock(&snd_mutex);
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return NULL;
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}
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//
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// allocate a new model
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//
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//printf("LoadModel1: %08x (%08x)", buf[0], buf);
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COM_FileBase (mod->name, loadname);
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//printf("LoadModel2: %08x (%08x)", buf[0], buf);
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loadmodel = mod;
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@ -316,10 +338,12 @@ model_t *Mod_LoadModel (model_t *mod, qboolean crash)
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break;
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default:
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//printf("unkn %08x (&=%08x), nat %08x def to brush", LittleLongUnaligned(buf[0]), &buf[0], buf[0]);
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Mod_LoadBrushModel (mod, buf);
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break;
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}
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rb->mutex_unlock(&snd_mutex);
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return mod;
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}
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@ -89,6 +89,10 @@ void ResampleSfx (sfx_t *sfx, int inrate, int inwidth, byte *data)
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//=============================================================================
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// used to synchronize with Mod_LoadModel, which causes crashes if not done.
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struct mutex snd_mutex;
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int snd_mutex_init = 0;
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/*
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==============
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S_LoadSound
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@ -96,6 +100,7 @@ S_LoadSound
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*/
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sfxcache_t *S_LoadSound (sfx_t *s)
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{
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//return NULL;
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char namebuffer[256];
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byte *data;
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wavinfo_t info;
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@ -104,10 +109,20 @@ sfxcache_t *S_LoadSound (sfx_t *s)
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sfxcache_t *sc;
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byte stackbuf[1*1024]; // avoid dirtying the cache heap
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// see if still in memory
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// see if still in memory (no mutex)
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sc = Cache_Check (&s->cache);
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if (sc)
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{
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return sc;
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}
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if(!snd_mutex_init)
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{
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rb->mutex_init(&snd_mutex);
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snd_mutex_init = 1;
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}
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rb->mutex_lock(&snd_mutex);
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//Con_Printf ("S_LoadSound: %x\n", (int)stackbuf);
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// load it in
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@ -120,6 +135,7 @@ sfxcache_t *S_LoadSound (sfx_t *s)
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if (!data)
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{
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rb->mutex_unlock(&snd_mutex);
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Con_Printf ("Couldn't load %s\n", namebuffer);
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return NULL;
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}
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@ -127,6 +143,7 @@ sfxcache_t *S_LoadSound (sfx_t *s)
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info = GetWavinfo (s->name, data, com_filesize);
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if (info.channels != 1)
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{
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rb->mutex_unlock(&snd_mutex);
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Con_Printf ("%s is a stereo sample\n",s->name);
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return NULL;
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}
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@ -138,7 +155,10 @@ sfxcache_t *S_LoadSound (sfx_t *s)
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sc = Cache_Alloc ( &s->cache, len + sizeof(sfxcache_t), s->name);
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if (!sc)
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{
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rb->mutex_unlock(&snd_mutex);
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return NULL;
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}
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sc->length = info.samples;
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sc->loopstart = info.loopstart;
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@ -148,6 +168,7 @@ sfxcache_t *S_LoadSound (sfx_t *s)
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ResampleSfx (s, sc->speed, sc->width, data + info.dataofs);
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rb->mutex_unlock(&snd_mutex);
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return sc;
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}
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