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quake: synchronize Mod_LoadModel and S_LoadSound

This is not a very pretty fix, but code that doesn't crash is better than
code that crashes... "If it runs, it's done."

Change-Id: Ia1d0c537e5e5e60fb80cf7d7de2332e1c712806f
This commit is contained in:
Franklin Wei 2019-08-02 23:00:30 -04:00
parent 9d2af8777f
commit fee68fc612
2 changed files with 47 additions and 2 deletions

View file

@ -255,6 +255,18 @@ Loads a model into the cache
*/
model_t *Mod_LoadModel (model_t *mod, qboolean crash)
{
// prevents crashes
extern struct mutex snd_mutex;
extern int snd_mutex_init;
if(!snd_mutex_init)
{
rb->mutex_init(&snd_mutex);
snd_mutex_init = 1;
}
rb->mutex_lock(&snd_mutex);
//printf("loadmodel 1");
unsigned *buf;
byte stackbuf[1024]; // avoid dirtying the cache heap
@ -264,13 +276,17 @@ model_t *Mod_LoadModel (model_t *mod, qboolean crash)
if (Cache_Check (&mod->cache))
{
mod->needload = NL_PRESENT;
rb->mutex_unlock(&snd_mutex);
return mod;
}
}
else
{
if (mod->needload == NL_PRESENT)
return mod;
{
rb->mutex_unlock(&snd_mutex);
return mod;
}
}
//
@ -283,17 +299,23 @@ model_t *Mod_LoadModel (model_t *mod, qboolean crash)
//printf("loadmodel 2");
buf = (unsigned *)COM_LoadStackFile (mod->name, stackbuf, sizeof(stackbuf));
//printf("LoadModel0: %08x (%08x)", buf[0], buf);
if (!buf)
{
if (crash)
Sys_Error ("Mod_NumForName: %s not found", mod->name);
rb->mutex_unlock(&snd_mutex);
return NULL;
}
//
// allocate a new model
//
//printf("LoadModel1: %08x (%08x)", buf[0], buf);
COM_FileBase (mod->name, loadname);
//printf("LoadModel2: %08x (%08x)", buf[0], buf);
loadmodel = mod;
@ -316,10 +338,12 @@ model_t *Mod_LoadModel (model_t *mod, qboolean crash)
break;
default:
//printf("unkn %08x (&=%08x), nat %08x def to brush", LittleLongUnaligned(buf[0]), &buf[0], buf[0]);
Mod_LoadBrushModel (mod, buf);
break;
}
rb->mutex_unlock(&snd_mutex);
return mod;
}

View file

@ -89,6 +89,10 @@ void ResampleSfx (sfx_t *sfx, int inrate, int inwidth, byte *data)
//=============================================================================
// used to synchronize with Mod_LoadModel, which causes crashes if not done.
struct mutex snd_mutex;
int snd_mutex_init = 0;
/*
==============
S_LoadSound
@ -96,6 +100,7 @@ S_LoadSound
*/
sfxcache_t *S_LoadSound (sfx_t *s)
{
//return NULL;
char namebuffer[256];
byte *data;
wavinfo_t info;
@ -104,11 +109,21 @@ sfxcache_t *S_LoadSound (sfx_t *s)
sfxcache_t *sc;
byte stackbuf[1*1024]; // avoid dirtying the cache heap
// see if still in memory
// see if still in memory (no mutex)
sc = Cache_Check (&s->cache);
if (sc)
{
return sc;
}
if(!snd_mutex_init)
{
rb->mutex_init(&snd_mutex);
snd_mutex_init = 1;
}
rb->mutex_lock(&snd_mutex);
//Con_Printf ("S_LoadSound: %x\n", (int)stackbuf);
// load it in
Q_strcpy(namebuffer, "sound/");
@ -120,6 +135,7 @@ sfxcache_t *S_LoadSound (sfx_t *s)
if (!data)
{
rb->mutex_unlock(&snd_mutex);
Con_Printf ("Couldn't load %s\n", namebuffer);
return NULL;
}
@ -127,6 +143,7 @@ sfxcache_t *S_LoadSound (sfx_t *s)
info = GetWavinfo (s->name, data, com_filesize);
if (info.channels != 1)
{
rb->mutex_unlock(&snd_mutex);
Con_Printf ("%s is a stereo sample\n",s->name);
return NULL;
}
@ -138,7 +155,10 @@ sfxcache_t *S_LoadSound (sfx_t *s)
sc = Cache_Alloc ( &s->cache, len + sizeof(sfxcache_t), s->name);
if (!sc)
{
rb->mutex_unlock(&snd_mutex);
return NULL;
}
sc->length = info.samples;
sc->loopstart = info.loopstart;
@ -148,6 +168,7 @@ sfxcache_t *S_LoadSound (sfx_t *s)
ResampleSfx (s, sc->speed, sc->width, data + info.dataofs);
rb->mutex_unlock(&snd_mutex);
return sc;
}