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plugins: another round of making local functions static

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30758 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Bertrik Sikken 2011-10-15 20:38:08 +00:00
parent 2176fb38b6
commit fe67a87885
17 changed files with 171 additions and 168 deletions

View file

@ -288,7 +288,7 @@ struct pong {
struct player player[2];
};
void singlepad(int x, int y, int set)
static void singlepad(int x, int y, int set)
{
if(set) {
rb->lcd_fillrect(x, y, PAD_WIDTH, PAD_HEIGHT);
@ -300,7 +300,7 @@ void singlepad(int x, int y, int set)
}
}
void pad(struct pong *p, int pad)
static void pad(struct pong *p, int pad)
{
struct player *player = &p->player[pad];
/* clear existing pad */
@ -313,7 +313,7 @@ void pad(struct pong *p, int pad)
player->e_pad = player->w_pad;
}
bool wallcollide(struct pong *p, int pad)
static bool wallcollide(struct pong *p, int pad)
{
/* we have already checked for pad-collision, just check if this hits
the wall */
@ -332,7 +332,7 @@ bool wallcollide(struct pong *p, int pad)
/* returns true if the ball has hit a pad, and then the info variable
will have extra angle info */
bool padcollide(struct pong *p, int pad, int *info)
static bool padcollide(struct pong *p, int pad, int *info)
{
struct player *player = &p->player[pad];
int x = p->ball.x/RES;
@ -366,7 +366,7 @@ bool padcollide(struct pong *p, int pad, int *info)
return false; /* nah */
}
void bounce(struct pong *p, int pad, int info)
static void bounce(struct pong *p, int pad, int info)
{
p->ball.speedx = -p->ball.speedx;
@ -410,7 +410,7 @@ void bounce(struct pong *p, int pad, int info)
#endif
}
void score(struct pong *p, int pad)
static void score(struct pong *p, int pad)
{
if(pad)
rb->splash(HZ/4, "right scores!");
@ -436,7 +436,7 @@ void score(struct pong *p, int pad)
p->player[1].e_pad = -1;
}
void ball(struct pong *p)
static void ball(struct pong *p)
{
int oldx = p->ball.x/RES;
int oldy = p->ball.y/RES;
@ -487,7 +487,7 @@ void ball(struct pong *p)
rb->lcd_fillrect(newx, newy, BALL_WIDTH, BALL_HEIGHT);
}
void padmove(int *pos, int dir)
static void padmove(int *pos, int dir)
{
*pos += dir;
if(*pos > (LCD_HEIGHT-PAD_HEIGHT))
@ -496,7 +496,7 @@ void padmove(int *pos, int dir)
*pos = 0;
}
void key_pad(struct pong *p, int pad, int up, int down)
static void key_pad(struct pong *p, int pad, int up, int down)
{
struct player *player = &p->player[pad];
if(player->iscpu) {
@ -526,7 +526,7 @@ void key_pad(struct pong *p, int pad, int up, int down)
}
}
int keys(struct pong *p)
static int keys(struct pong *p)
{
int key;
#ifdef PONG_PAUSE
@ -609,7 +609,7 @@ int keys(struct pong *p)
return 1; /* return 0 to exit game */
}
void showscore(struct pong *p)
static void showscore(struct pong *p)
{
static char buffer[20];
int w;
@ -620,7 +620,7 @@ void showscore(struct pong *p)
rb->lcd_putsxy( (LCD_WIDTH / 2) - (w / 2), 0, (unsigned char *)buffer);
}
void blink_demo(void)
static void blink_demo(void)
{
static char buffer[30];
int w;