forked from len0rd/rockbox
Patch #5384 from Alexander Spyridakis - fixes bug report 4908
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9968 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
parent
217f54bc69
commit
fd18a4e9d3
1 changed files with 224 additions and 77 deletions
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@ -19,12 +19,6 @@
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/*****************************************************************************
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Mine Sweeper by dionoea
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use arrow keys to move cursor
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use ON or F2 to clear a tile
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use PLAY or F1 to put a flag on a tile
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use F3 to see how many mines are left (supposing all your flags are correct)
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*****************************************************************************/
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#include "plugin.h"
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@ -50,6 +44,8 @@ PLUGIN_HEADER
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#define MINESWP_DISCOVER BUTTON_ON
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#define MINESWP_DISCOVER2 BUTTON_F2
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#define MINESWP_INFO BUTTON_F3
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#define MINESWP_RIGHT (BUTTON_F1 | BUTTON_RIGHT)
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#define MINESWP_LEFT (BUTTON_F1 | BUTTON_LEFT)
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#elif CONFIG_KEYPAD == ONDIO_PAD
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#define MINESWP_UP BUTTON_UP
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@ -60,6 +56,8 @@ PLUGIN_HEADER
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#define MINESWP_TOGGLE (BUTTON_MENU | BUTTON_REL)
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#define MINESWP_DISCOVER (BUTTON_MENU | BUTTON_REPEAT)
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#define MINESWP_INFO (BUTTON_MENU | BUTTON_OFF)
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#define MINESWP_RIGHT (BUTTON_MENU | BUTTON_RIGHT)
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#define MINESWP_LEFT (BUTTON_MENU | BUTTON_LEFT)
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#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
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(CONFIG_KEYPAD == IRIVER_H300_PAD)
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@ -67,9 +65,11 @@ PLUGIN_HEADER
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#define MINESWP_DOWN BUTTON_DOWN
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#define MINESWP_QUIT BUTTON_OFF
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#define MINESWP_START BUTTON_SELECT
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#define MINESWP_TOGGLE BUTTON_SELECT
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#define MINESWP_DISCOVER BUTTON_ON
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#define MINESWP_TOGGLE BUTTON_ON
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#define MINESWP_DISCOVER BUTTON_SELECT
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#define MINESWP_INFO BUTTON_MODE
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#define MINESWP_RIGHT (BUTTON_ON | BUTTON_RIGHT)
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#define MINESWP_LEFT (BUTTON_ON | BUTTON_LEFT)
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#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
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(CONFIG_KEYPAD == IPOD_3G_PAD)
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@ -80,6 +80,8 @@ PLUGIN_HEADER
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#define MINESWP_TOGGLE BUTTON_PLAY
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#define MINESWP_DISCOVER (BUTTON_SELECT | BUTTON_PLAY)
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#define MINESWP_INFO (BUTTON_SELECT | BUTTON_MENU)
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#define MINESWP_RIGHT (BUTTON_SELECT | BUTTON_RIGHT)
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#define MINESWP_LEFT (BUTTON_SELECT | BUTTON_LEFT)
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#elif (CONFIG_KEYPAD == IAUDIO_X5_PAD)
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#define MINESWP_UP BUTTON_UP
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@ -89,15 +91,19 @@ PLUGIN_HEADER
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#define MINESWP_TOGGLE BUTTON_PLAY
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#define MINESWP_DISCOVER BUTTON_SELECT
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#define MINESWP_INFO (BUTTON_REC | BUTTON_PLAY)
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#define MINESWP_RIGHT (BUTTON_PLAY | BUTTON_RIGHT)
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#define MINESWP_LEFT (BUTTON_PLAY | BUTTON_LEFT)
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#elif (CONFIG_KEYPAD == GIGABEAT_PAD)
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#define MINESWP_UP BUTTON_UP
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#define MINESWP_DOWN BUTTON_DOWN
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#define MINESWP_QUIT BUTTON_A
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#define MINESWP_START BUTTON_SELECT
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#define MINESWP_TOGGLE BUTTON_SELECT
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#define MINESWP_DISCOVER BUTTON_POWER
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#define MINESWP_TOGGLE BUTTON_POWER
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#define MINESWP_DISCOVER BUTTON_SELECT
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#define MINESWP_INFO BUTTON_MENU
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#define MINESWP_RIGHT (BUTTON_SELECT | BUTTON_RIGHT)
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#define MINESWP_LEFT (BUTTON_SELECT | BUTTON_LEFT)
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#endif
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@ -109,7 +115,7 @@ static struct plugin_api* rb;
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/* define how numbers are displayed (that way we don't have to */
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/* worry about fonts) */
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static unsigned char num[9][8] = {
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static unsigned char num[10][8] = {
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/*reading the sprites:
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on screen f123
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4567
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@ -203,6 +209,16 @@ static unsigned char num[9][8] = {
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0x28, /* ..O..O.. */
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0x00, /* ...OO... */
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0x00},/* ........ */
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/* mine */
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{0x00, /* ........ */
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0x00, /* ........ */
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0x18, /* ...OO... */
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0x3c, /* ..OOOO.. */
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0x3c, /* ..OOOO.. */
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0x18, /* ...OO... */
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0x00, /* ........ */
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0x00},/* ........ */
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};
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/* the tile struct
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@ -222,49 +238,109 @@ typedef struct tile {
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int height = LCD_HEIGHT/8;
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int width = LCD_WIDTH/8;
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/* the minefield */
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/* The Minefield. Caution it is defined as Y, X! Not the opposite. */
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tile minefield[LCD_HEIGHT/8][LCD_WIDTH/8];
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/* total number of mines on the game */
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int mine_num = 0;
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/* discovers the tile when player clears one of them */
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/* a chain reaction (of discovery) occurs if tile has no mines */
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/* as neighbors */
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void discover(int, int);
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void discover(int x, int y){
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/* percentage of mines on minefield used durring generation */
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int p=16;
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if(x<0) return;
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if(y<0) return;
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if(x>width-1) return;
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if(y>height-1) return;
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if(minefield[y][x].known) return;
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/* number of tiles left on the game */
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int tiles_left;
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minefield[y][x].known = 1;
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if(minefield[y][x].neighbors == 0){
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discover(x-1,y-1);
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discover(x,y-1);
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discover(x+1,y-1);
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discover(x+1,y);
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discover(x+1,y+1);
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discover(x,y+1);
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discover(x-1,y+1);
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discover(x-1,y);
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}
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return;
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/* Because mines are set after the first move... */
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bool no_mines = true;
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/* We need a stack (created on discover()) for the cascade algorithm. */
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int stack_pos = 0;
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/* Functions to center the board on screen. */
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int c_height(void){
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return LCD_HEIGHT/16 - height/2;
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}
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int c_width(void){
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return LCD_WIDTH/16 - width/2;
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}
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/* init not mine related elements of the mine field */
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void push (int *stack, int y, int x){
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if(stack_pos <= height*width){
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stack_pos++;
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stack[stack_pos] = y;
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stack_pos++;
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stack[stack_pos] = x;
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}
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}
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/* Unveil tiles and push them to stack if they are empty. */
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void unveil(int *stack, int y, int x){
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if(x < c_width() || y < c_height() || x > c_width() + width-1
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|| y > c_height() + height-1 || minefield[y][x].known
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|| minefield[y][x].mine || minefield[y][x].flag) return;
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if(minefield[y][x].neighbors == 0){
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minefield[y][x].known = 1;
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push(stack, y, x);
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} else
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minefield[y][x].known = 1;
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}
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void discover(int y, int x){
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int stack[height*width];
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/* Selected tile. */
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if(x < c_width() || y < c_height() || x > c_width() + width-1
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|| y > c_height() + height-1 || minefield[y][x].known
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|| minefield[y][x].mine || minefield[y][x].flag) return;
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minefield[y][x].known = 1;
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/* Exit if the tile is not empty. (no mines nearby) */
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if(minefield[y][x].neighbors) return;
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push(stack, y, x);
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/* Scan all nearby tiles. If we meet a tile with a number we just unveil
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it. If we meet an empty tile, we push the location in stack. For each
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location in stack we do the same thing. (scan again all nearby tiles) */
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while(stack_pos){
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/* Retrieve x, y from stack. */
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x = stack[stack_pos];
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y = stack[stack_pos-1];
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/* Pop. */
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if(stack_pos > 0) stack_pos -= 2;
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else rb->splash(HZ,true,"ERROR");
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unveil(stack, y-1, x-1);
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unveil(stack, y-1, x);
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unveil(stack, y-1, x+1);
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unveil(stack, y, x+1);
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unveil(stack, y+1, x+1);
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unveil(stack, y+1, x);
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unveil(stack, y+1, x-1);
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unveil(stack, y, x-1);
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}
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}
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/* Reset the whole board for a new game. */
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void minesweeper_init(void){
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int i,j;
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for(i=0;i<height;i++){
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for(j=0;j<width;j++){
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for(i=0;i<LCD_HEIGHT/8;i++){
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for(j=0;j<LCD_WIDTH/8;j++){
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minefield[i][j].known = 0;
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minefield[i][j].flag = 0;
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minefield[i][j].mine = 0;
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minefield[i][j].neighbors = 0;
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}
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}
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no_mines = true;
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tiles_left = width*height;
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}
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@ -275,8 +351,8 @@ void minesweeper_putmines(int p, int x, int y){
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int i,j;
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mine_num = 0;
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for(i=0;i<height;i++){
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for(j=0;j<width;j++){
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for(i=c_height();i<c_height() + height;i++){
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for(j=c_width();j<c_width() + width;j++){
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if(rb->rand()%100<p && !(y==i && x==j)){
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minefield[i][j].mine = 1;
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mine_num++;
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@ -286,47 +362,83 @@ void minesweeper_putmines(int p, int x, int y){
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minefield[i][j].neighbors = 0;
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}
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}
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/* we need to compute the neighbor element for each tile */
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for(i=0;i<height;i++){
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for(j=0;j<width;j++){
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for(i=c_height();i<c_height() + height;i++){
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for(j=c_width();j<c_width() + width;j++){
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if(i>0){
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if(j>0)
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minefield[i][j].neighbors += minefield[i-1][j-1].mine;
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minefield[i][j].neighbors += minefield[i-1][j].mine;
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if(j<width-1)
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if(j<c_width() + width-1)
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minefield[i][j].neighbors += minefield[i-1][j+1].mine;
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}
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if(j>0)
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minefield[i][j].neighbors += minefield[i][j-1].mine;
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if(j<width-1)
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if(j<c_width() + width-1)
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minefield[i][j].neighbors += minefield[i][j+1].mine;
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if(i<height-1){
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if(i<c_height() + height-1){
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if(j>0)
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minefield[i][j].neighbors += minefield[i+1][j-1].mine;
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minefield[i][j].neighbors += minefield[i+1][j].mine;
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if(j<width-1)
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if(j<c_width() + width-1)
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minefield[i][j].neighbors += minefield[i+1][j+1].mine;
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}
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}
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}
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no_mines = false;
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/* In case the user is lucky and there are no mines positioned. */
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if(!mine_num && height*width != 1) minesweeper_putmines(p, x, y);
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}
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/* A function that will uncover all the board, when the user wins or loses.
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can easily be expanded, (just a call assigned to a button) as a solver. */
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void mine_show(void){
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int i, j, button;
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for(i=c_height();i<c_height() + height;i++){
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for(j=c_width();j<c_width() + width;j++){
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#if LCD_DEPTH > 1
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rb->lcd_set_foreground(LCD_DARKGRAY);
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rb->lcd_drawrect(j*8,i*8,8,8);
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rb->lcd_set_foreground(LCD_BLACK);
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#else
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rb->lcd_drawrect(j*8,i*8,8,8);
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#endif
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if(!minefield[i][j].known){
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if(minefield[i][j].mine){
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rb->lcd_set_drawmode(DRMODE_FG);
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rb->lcd_mono_bitmap(num[9], j*8,i*8,8,8);
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rb->lcd_set_drawmode(DRMODE_SOLID);
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} else if(minefield[i][j].neighbors){
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rb->lcd_set_drawmode(DRMODE_FG);
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rb->lcd_mono_bitmap(num[minefield[i][j].neighbors],
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j*8,i*8,8,8);
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rb->lcd_set_drawmode(DRMODE_SOLID);
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}
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}
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}
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}
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rb->lcd_update();
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bool k = true;
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while(k){
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button = rb->button_get_w_tmo(HZ/10);
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if(button != BUTTON_NONE && !(button & BUTTON_REL)) k = false;
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}
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}
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/* the big and ugly function that is the game */
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int minesweeper(void)
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{
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int i,j;
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int button;
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int lastbutton = BUTTON_NONE;
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/* the cursor coordinates */
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int x=0,y=0;
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/* number of tiles left on the game */
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int tiles_left=width*height;
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/* percentage of mines on minefield used durring generation */
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int p=16;
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int x=0, y=0;
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/* a usefull string for snprintf */
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char str[30];
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@ -351,27 +463,47 @@ int minesweeper(void)
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#elif CONFIG_KEYPAD == IRIVER_H100_PAD
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rb->lcd_puts(0,6,"SELECT to start");
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#endif
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rb->lcd_update();
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button = rb->button_get(true);
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switch(button){
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case MINESWP_DOWN:
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case (MINESWP_DOWN | BUTTON_REPEAT):
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p = (p + 98)%100;
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/* Don't let the user play without mines. */
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if(!p) p = 98;
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break;
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case MINESWP_UP:
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case (MINESWP_UP | BUTTON_REPEAT):
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p = (p + 2)%100;
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/* Don't let the user play without mines. */
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if(!p) p = 2;
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break;
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case BUTTON_RIGHT:
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case (BUTTON_RIGHT | BUTTON_REPEAT):
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height = height%(LCD_HEIGHT/8)+1;
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break;
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case BUTTON_LEFT:
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case (BUTTON_LEFT | BUTTON_REPEAT):
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width = width%(LCD_WIDTH/8)+1;
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break;
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case MINESWP_RIGHT:
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case (MINESWP_RIGHT | BUTTON_REPEAT):
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height--;
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if(height < 1) height = LCD_HEIGHT/8;
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if(height > LCD_HEIGHT) height = 1;
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break;
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case MINESWP_LEFT:
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case (MINESWP_LEFT | BUTTON_REPEAT):
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width--;
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if(width < 1) width = LCD_WIDTH/8;
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if(width > LCD_WIDTH) width = 1;
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break;
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case MINESWP_START:/* start playing */
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i = 1;
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@ -395,6 +527,8 @@ int minesweeper(void)
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********************/
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minesweeper_init();
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x = c_width();
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y = c_height();
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/**********************
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* play *
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@ -406,8 +540,8 @@ int minesweeper(void)
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rb->lcd_clear_display();
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/*display the mine field */
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for(i=0;i<height;i++){
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for(j=0;j<width;j++){
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for(i=c_height();i<c_height() + height;i++){
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for(j=c_width();j<c_width() + width;j++){
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#if LCD_DEPTH > 1
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rb->lcd_set_foreground(LCD_DARKGRAY);
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rb->lcd_drawrect(j*8,i*8,8,8);
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@ -416,11 +550,10 @@ int minesweeper(void)
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rb->lcd_drawrect(j*8,i*8,8,8);
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#endif
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if(minefield[i][j].known){
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if(minefield[i][j].mine){
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rb->lcd_putsxy(j*8+1,i*8+1,"b");
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} else if(minefield[i][j].neighbors){
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if(minefield[i][j].neighbors){
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rb->lcd_set_drawmode(DRMODE_FG);
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rb->lcd_mono_bitmap(num[minefield[i][j].neighbors],j*8,i*8,8,8);
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rb->lcd_mono_bitmap(num[minefield[i][j].neighbors],
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j*8,i*8,8,8);
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rb->lcd_set_drawmode(DRMODE_SOLID);
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}
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} else if(minefield[i][j].flag) {
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@ -451,29 +584,33 @@ int minesweeper(void)
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/* quit minesweeper (you really shouldn't use this button ...) */
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case MINESWP_QUIT:
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return MINESWEEPER_QUIT;
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/* move cursor left */
|
||||
case BUTTON_LEFT:
|
||||
case (BUTTON_LEFT | BUTTON_REPEAT):
|
||||
x = (x + width - 1)%width;
|
||||
if(x<=c_width()) x = width + c_width();
|
||||
x = x-1;
|
||||
break;
|
||||
|
||||
/* move cursor right */
|
||||
case BUTTON_RIGHT:
|
||||
case (BUTTON_RIGHT | BUTTON_REPEAT):
|
||||
x = (x + 1)%width;
|
||||
if(x>=width + c_width() - 1) x = c_width() - 1;
|
||||
x = x+1;
|
||||
break;
|
||||
|
||||
/* move cursor down */
|
||||
case MINESWP_DOWN:
|
||||
case (MINESWP_DOWN | BUTTON_REPEAT):
|
||||
y = (y + 1)%height;
|
||||
if(y>=height + c_height() - 1) y = c_height() - 1;
|
||||
y = y+1;
|
||||
break;
|
||||
|
||||
/* move cursor up */
|
||||
case MINESWP_UP:
|
||||
case (MINESWP_UP | BUTTON_REPEAT):
|
||||
y = (y + height - 1)%height;
|
||||
if(y<=c_height()) y = height + c_height();
|
||||
y = y-1;
|
||||
break;
|
||||
|
||||
/* discover a tile (and it's neighbors if .neighbors == 0) */
|
||||
|
@ -484,14 +621,17 @@ int minesweeper(void)
|
|||
if(minefield[y][x].flag) break;
|
||||
/* we put the mines on the first "click" so that you don't */
|
||||
/* lose on the first "click" */
|
||||
if(tiles_left == width*height) minesweeper_putmines(p,x,y);
|
||||
discover(x,y);
|
||||
if(tiles_left == width*height && no_mines)
|
||||
minesweeper_putmines(p,x,y);
|
||||
|
||||
discover(y, x);
|
||||
|
||||
if(minefield[y][x].mine){
|
||||
return MINESWEEPER_LOSE;
|
||||
}
|
||||
tiles_left = 0;
|
||||
for(i=0;i<height;i++){
|
||||
for(j=0;j<width;j++){
|
||||
for(i=c_height();i<c_height() + height;i++){
|
||||
for(j=c_width();j<c_width() + width;j++){
|
||||
if(minefield[i][j].known == 0) tiles_left++;
|
||||
}
|
||||
}
|
||||
|
@ -515,13 +655,16 @@ int minesweeper(void)
|
|||
/* show how many mines you think you have found and how many */
|
||||
/* there really are on the game */
|
||||
case MINESWP_INFO:
|
||||
if(no_mines) break;
|
||||
tiles_left = 0;
|
||||
for(i=0;i<height;i++){
|
||||
for(j=0;j<width;j++){
|
||||
if(minefield[i][j].flag) tiles_left++;
|
||||
for(i=c_height();i<c_height() + height;i++){
|
||||
for(j=c_width();j<c_width() + width;j++){
|
||||
if(minefield[i][j].flag && !minefield[i][j].known)
|
||||
tiles_left++;
|
||||
}
|
||||
}
|
||||
rb->splash(HZ*2, true, "You found %d mines out of %d", tiles_left, mine_num);
|
||||
rb->splash(HZ*2, true, "You found %d mines out of %d",
|
||||
tiles_left, mine_num);
|
||||
break;
|
||||
|
||||
default:
|
||||
|
@ -547,11 +690,15 @@ enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
|
|||
while(!exit) {
|
||||
switch(minesweeper()){
|
||||
case MINESWEEPER_WIN:
|
||||
rb->splash(HZ*2, true, "You Win :)");
|
||||
rb->splash(HZ*2, true, "You Won! Press a key");
|
||||
rb->lcd_clear_display();
|
||||
mine_show();
|
||||
break;
|
||||
|
||||
case MINESWEEPER_LOSE:
|
||||
rb->splash(HZ*2, true, "You Lose :(");
|
||||
rb->splash(HZ*2, true, "You Lost! Press a key");
|
||||
rb->lcd_clear_display();
|
||||
mine_show();
|
||||
break;
|
||||
|
||||
case MINESWEEPER_USB:
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue