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Replace the bubbles start screen with a standard menu to fix FS#8950.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19253 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Jonathan Gordon 2008-11-28 02:31:17 +00:00
parent 5656f8245f
commit fc9dc0a54a

View file

@ -2193,6 +2193,28 @@ static void bubbles_savescores(struct game_context* bb) {
bb->dirty = false;
}
/*****************************************************************************
* bubbles_displaycores() displays the high scores
******************************************************************************/
static char * scores_get_name(int selected_item, void * data,
char * buffer, size_t buffer_len)
{
struct game_context* bb = (struct game_context*)data;
rb->snprintf(buffer, buffer_len, "#%02d: %d, Lvl %d",
selected_item+1,
bb->highscores[selected_item].score,
bb->highscores[selected_item].level);
return buffer;
}
static void bubbles_displayscores(struct game_context* bb) {
struct simplelist_info info;
rb->simplelist_info_init(&info, "High Scores", NUM_SCORES, (void*)bb);
info.hide_selection = true;
info.get_name = scores_get_name;
rb->simplelist_show_list(&info);
}
/*****************************************************************************
* bubbles_loadgame() loads the saved game and returns load success.
******************************************************************************/
@ -2362,17 +2384,10 @@ static int bubbles_handlebuttons(struct game_context* bb, bool animblock,
* bubbles() is the main game subroutine, it returns the final game status.
******************************************************************************/
static int bubbles(struct game_context* bb) {
int i;
int w, h;
int button;
int buttonres;
unsigned int startlevel = 0;
char *title = "Bubbles";
bool startgame = false;
bool showscores = false;
long timeout;
const struct button_mapping *plugin_contexts[]
= {generic_actions,generic_directions};
bubbles_setcolors();
@ -2382,170 +2397,38 @@ static int bubbles(struct game_context* bb) {
/********************
* menu *
********************/
MENUITEM_STRINGLIST(menu,"Bubbles Menu",NULL,
"Start New Game", "Resume Game",
"Level", "Display High Scores", "Quit");
while(!startgame){
char str[30];
rb->lcd_clear_display();
if(!showscores) {
/* welcome screen to display key bindings */
rb->lcd_getstringsize(title, &w, &h);
rb->lcd_putsxy((LCD_WIDTH-w)/2, 0, title);
#if (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD)
rb->lcd_puts(0, 2, "ON to start/pause");
rb->lcd_puts(0, 3, "MODE to save/resume");
rb->lcd_puts(0, 4, "OFF to exit");
rb->lcd_puts(0, 5, "SELECT to fire");
rb->lcd_puts(0, 6, " and show high scores");
rb->lcd_puts(0, 7, "LEFT/RIGHT to aim");
rb->lcd_puts(0, 8, "UP/DOWN to change level");
#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || (CONFIG_KEYPAD == IPOD_3G_PAD) || \
(CONFIG_KEYPAD == IPOD_1G2G_PAD)
rb->lcd_puts(0, 2, "PLAY to start/pause");
rb->lcd_puts(0, 3, "MENU to save/resume");
rb->lcd_puts(0, 4, "MENU+SELECT to exit");
rb->lcd_puts(0, 5, "SELECT to fire");
rb->lcd_puts(0, 6, " and show high scores");
rb->lcd_puts(0, 7, "SCROLL to aim");
rb->lcd_puts(0, 8, " and to change level");
#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
rb->lcd_puts(0, 2, "PLAY to start/pause");
rb->lcd_puts(0, 3, "REC to save/resume");
rb->lcd_puts(0, 4, "POWER to exit");
rb->lcd_puts(0, 5, "SELECT to fire");
rb->lcd_puts(0, 6, " and show high scores");
rb->lcd_puts(0, 7, "LEFT/RIGHT to aim");
rb->lcd_puts(0, 8, "UP/DOWN to change level");
#elif CONFIG_KEYPAD == GIGABEAT_PAD
rb->lcd_puts(0, 2, "A to start/pause");
rb->lcd_puts(0, 3, "MENU to save/resume");
rb->lcd_puts(0, 4, "POWER to exit");
rb->lcd_puts(0, 5, "SELECT to fire");
rb->lcd_puts(0, 6, " and show high scores");
rb->lcd_puts(0, 7, "LEFT/RIGHT to aim");
rb->lcd_puts(0, 8, "UP/DOWN to change level");
#elif CONFIG_KEYPAD == RECORDER_PAD
rb->lcd_puts_scroll(0, 2, "ON to start/pause, "
"F1 to save/resume, "
"OFF to exit, "
"PLAY to fire and show high scores, "
"LEFT/RIGHT to aim, "
"UP/DOWN to change level.");
#elif CONFIG_KEYPAD == ONDIO_PAD
rb->lcd_puts_scroll(0, 2, "MODE to start/pause, "
"DOWN to save/resume, "
"OFF to exit, "
"UP to fire and show high scores, "
"LEFT/RIGHT to aim and to change level.");
#elif CONFIG_KEYPAD == IRIVER_H10_PAD
rb->lcd_puts(0, 2, "PLAY to start/pause");
rb->lcd_puts(0, 3, "FF to save/resume");
rb->lcd_puts(0, 4, "POWER to exit");
rb->lcd_puts(0, 5, "REW/UP to fire");
rb->lcd_puts(0, 6, " and show high scores");
rb->lcd_puts(0, 7, "LEFT/RIGHT to aim");
rb->lcd_puts(0, 8, "UP/DOWN to change level");
#elif CONFIG_KEYPAD == SANSA_E200_PAD
rb->lcd_puts(0, 2, "PLAY to start/pause");
rb->lcd_puts(0, 3, "SUBMENU to save/resume");
rb->lcd_puts(0, 4, "POWER to exit");
rb->lcd_puts(0, 5, "SELECT to fire");
rb->lcd_puts(0, 6, " and show high scores");
rb->lcd_puts(0, 7, "SCROLL to aim");
rb->lcd_puts(0, 8, " and change level");
#elif CONFIG_KEYPAD == SANSA_C200_PAD || CONFIG_KEYPAD == SANSA_CLIP_PAD
rb->lcd_puts(0, 2, "PLAY to start/pause");
rb->lcd_puts(0, 3, "SUBMENU to save/resume");
rb->lcd_puts(0, 4, "POWER to exit");
rb->lcd_puts_scroll(0, 5, "SELECT to fire and show high scores, "
"LEFT/RIGHT to aim and change level");
#elif CONFIG_KEYPAD == IAUDIO_M3_PAD
rb->lcd_puts(0, 2, "PLAY to start/pause");
rb->lcd_puts(0, 3, "MENU to save/resume");
rb->lcd_puts(0, 4, "REC to exit");
rb->lcd_puts(0, 5, "MODE to fire");
rb->lcd_puts(0, 6, " and show high scores");
rb->lcd_puts(0, 7, "REW/FF to aim");
rb->lcd_puts(0, 8, "VOL UP/DN to chg. lvl");
#endif
#if LCD_WIDTH >= 138
rb->snprintf(str, 28, "Start on level %d of %d", startlevel+1,
bb->highlevel+1);
#else
rb->snprintf(str, 28, "Start on lvl %d/%d", startlevel+1,
bb->highlevel+1);
#endif
rb->lcd_puts(0, MIN(TEXT_LINES-3,10), str);
rb->lcd_puts(0, MIN(TEXT_LINES-2,12), "High Score:");
rb->snprintf(str, 30, "%d, Lvl %d",
bb->highscores[0].score, bb->highscores[0].level);
rb->lcd_puts(2, MIN(TEXT_LINES-1,13), str);
} else {
/* show high scores */
rb->snprintf(str, 12, "High Scores");
rb->lcd_getstringsize(str, &w, &h);
rb->lcd_putsxy((LCD_WIDTH-w)/2, 0, str);
for(i=0; i<NUM_SCORES; i++) {
rb->snprintf(str, 30, "#%02d: %d, Lvl %d", i+1,
bb->highscores[i].score, bb->highscores[i].level);
rb->lcd_puts(0, i+2, str);
}
}
rb->lcd_update();
/* handle menu button presses */
button = pluginlib_getaction(rb,TIMEOUT_BLOCK,plugin_contexts,2);
switch(button){
case BUBBLES_START: /* start playing */
switch (rb->do_menu(&menu, NULL, NULL, false))
{
case 0: /* new game */
bb->level = startlevel;
startgame = true;
break;
case BUBBLES_QUIT: /* quit program */
if(showscores) {
showscores = false;
break;
}
return BB_QUIT;
case BUBBLES_RESUME: /* resume game */
case 1: /* resume game */
if(!bubbles_loadgame(bb)) {
rb->splash(HZ*2, "Nothing to resume");
} else {
startgame = true;
}
break;
case BUBBLES_SELECT: /* toggle high scores */
showscores = !showscores;
break;
case BUBBLES_LVLINC: /* increase starting level */
case BUBBLES_LVLINC_REP:
if(startlevel >= bb->highlevel) {
startlevel = 0;
} else {
case 2: /* choose level */
startlevel++;
}
break;
case BUBBLES_LVLDEC: /* decrease starting level */
case BUBBLES_LVLDEC_REP:
if(startlevel <= 0) {
startlevel = bb->highlevel;
} else {
rb->set_int("Choose start level", "", UNIT_INT, &startlevel, NULL, 1, 1, bb->highlevel+1, NULL);
startlevel--;
}
break;
default:
if(rb->default_event_handler_ex(button, bubbles_callback,
(void*) bb) == SYS_USB_CONNECTED)
case 3: /* High scores */
bubbles_displayscores(bb);
break;
case 4: /* quit */
return BB_QUIT;
case MENU_ATTACHED_USB:
bubbles_callback(bb);
return BB_USB;
break;
}
}
/********************
* init *
********************/
@ -2620,7 +2503,6 @@ enum plugin_status plugin_start(const struct plugin_api* api, const void* parame
while(!exit) {
switch(bubbles(&bb)){
char str[19];
case BB_WIN:
rb->splash(HZ*2, "You Win!");
/* record high level */
@ -2631,8 +2513,7 @@ enum plugin_status plugin_start(const struct plugin_api* api, const void* parame
/* record high score */
if((position = bubbles_recordscore(&bb))) {
rb->snprintf(str, 19, "New high score #%d!", position);
rb->splash(HZ*2, str);
rb->splashf(HZ*2, "New high score #%d!", position);
}
break;
@ -2650,8 +2531,7 @@ enum plugin_status plugin_start(const struct plugin_api* api, const void* parame
/* record high score */
if((position = bubbles_recordscore(&bb))) {
rb->snprintf(str, 19, "New high score #%d!", position);
rb->splash(HZ*2, str);
rb->splashf(HZ*2, "New high score #%d!", position);
}
}
break;