forked from len0rd/rockbox
Fill out some plugin button tables in the c200 manual.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@15001 a1c6a512-1295-4272-9138-f99709370657
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8383bff582
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4 changed files with 34 additions and 26 deletions
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@ -14,7 +14,7 @@ fired. Points are awarded depending on how quickly the level was completed.
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\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
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\opt{ONDIO_PAD}{\ButtonMenu}
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\opt{SANSA_E200_PAD}{\ButtonUp}
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\opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonUp}
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\opt{GIGABEAT_PAD}{\ButtonPower}
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& Start new game\\
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
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@ -23,22 +23,22 @@ fired. Points are awarded depending on how quickly the level was completed.
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\opt{RECORDER_PAD}{\ButtonFOne}
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\opt{ONDIO_PAD}{\ButtonDown}
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\opt{IRIVER_H10_PAD}{\ButtonFF}
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\opt{SANSA_E200_PAD}{\ButtonDown}
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\opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonDown}
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\opt{GIGABEAT_PAD}{\ButtonMenu}
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& Resume saved game\\
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonSelect}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD}{\ButtonSelect}
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\opt{RECORDER_PAD}{\ButtonPlay}
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\opt{ONDIO_PAD}{\ButtonUp}
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\opt{IRIVER_H10_PAD}{\ButtonRew}
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& Show high scores\\
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\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD}{\ButtonUp/\ButtonDown}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd/\ButtonScrollBack}
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\opt{ONDIO_PAD}{\ButtonLeft+\ButtonRight}
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\opt{ONDIO_PAD,SANSA_C200_PAD}{\ButtonLeft+\ButtonRight}
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\opt{IRIVER_H10_PAD,SANSA_E200_PAD}{\ButtonScrollUp/\ButtonScrollDown}
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& Select starting level\\
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
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\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD}{\ButtonPower}
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\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonPower}
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\opt{GIGABEAT_PAD}{\ButtonA}
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& Quit\\\hline
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\multicolumn{2}{c}{\textbf{In game}}\\\hline
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@ -46,12 +46,12 @@ fired. Points are awarded depending on how quickly the level was completed.
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\opt{IPOD_4G_PAD,IPOD_3G_PAD,IRIVER_H10_PAD}{\ButtonPlay}
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\opt{ONDIO_PAD}{\ButtonMenu}
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\opt{IAUDIO_X5_PAD,GIGABEAT_PAD}{\ButtonPower}
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\opt{SANSA_E200_PAD}{\ButtonUp}
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\opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonUp}
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& Pause game\\
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonLeft/\ButtonRight}
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD}{\ButtonLeft/\ButtonRight}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd/\ButtonScrollBack}
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& Aim the bubble\\
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonSelect}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD}{\ButtonSelect}
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\opt{RECORDER_PAD}{\ButtonPlay}
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\opt{ONDIO_PAD}{\ButtonUp}
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\opt{IRIVER_H10_PAD}{\ButtonRew}
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@ -60,13 +60,13 @@ fired. Points are awarded depending on how quickly the level was completed.
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonLeft+\ButtonRight}
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\opt{IAUDIO_X5_PAD}{\ButtonRec}
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\opt{RECORDER_PAD}{\ButtonFOne}
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\opt{ONDIO_PAD,SANSA_E200_PAD}{\ButtonDown}
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\opt{ONDIO_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonDown}
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\opt{IRIVER_H10_PAD}{\ButtonFF}
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\opt{GIGABEAT_PAD}{\ButtonMenu}
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& Save game\\
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
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\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD}{\ButtonPower}
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\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonPower}
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\opt{GIGABEAT_PAD}{\ButtonA}
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& Exit to menu\\
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\end{btnmap}
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@ -25,7 +25,7 @@ the location of a mine, it can be tagged to avoid accidentally
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\begin{table}
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\begin{btnmap}{}{}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu/\ButtonPlay/\ButtonLeft/\ButtonRight}
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD}
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD}
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{\ButtonUp/\ButtonDown/\ButtonLeft/\ButtonRight}
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\opt{IRIVER_H10_PAD}
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{\ButtonScrollUp/\ButtonScrollDown/\ButtonLeft/\ButtonRight}
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@ -43,6 +43,7 @@ the location of a mine, it can be tagged to avoid accidentally
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect}
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\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
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\opt{SANSA_E200_PAD}{\ButtonRec}
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\opt{SANSA_C200_PAD}{\ButtonSelect/\ButtonVolDown}
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\opt{GIGABEAT_PAD}{\ButtonA}
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& Toggle flag on / off \\
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%
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@ -51,20 +52,21 @@ the location of a mine, it can be tagged to avoid accidentally
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonSelect}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{Hold \ButtonSelect}
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\opt{IRIVER_H10_PAD}{\ButtonRew}
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\opt{SANSA_C200_PAD}{Hold \ButtonSelect/\ButtonVolUp}
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& Reveal the contents of the current square \\
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%
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\opt{RECORDER_PAD}{\ButtonFThree}
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\opt{ONDIO_PAD}{Hold \ButtonMenu+\ButtonOff}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay}
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\opt{IAUDIO_X5_PAD}{\ButtonRec}
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\opt{IAUDIO_X5_PAD,SANSA_C200_PAD}{\ButtonRec}
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\opt{SANSA_E200_PAD}{Hold \ButtonRec}
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\opt{IRIVER_H10_PAD}{\ButtonRew+\ButtonPlay}
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\opt{GIGABEAT_PAD}{\ButtonMenu}
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& Display the current game status \\
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%
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
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\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonPower}
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\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD}{\ButtonPower}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
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& Exit the game \\
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\end{btnmap}
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@ -9,16 +9,17 @@ pile of blocks reach the ceiling the game is over.
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\begin{table}
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\begin{btnmap}{}{}
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\opt{RECORDER_PAD}{\ButtonFOne & Restart game\\}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn & Restart game\\}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay & Restart game\\}
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\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay & Restart game\\}
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\opt{SANSA_E200_PAD}{\ButtonRec & Restart game\\}
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\opt{GIGABEAT_PAD}{\ButtonA & Restart game\\}
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\opt{RECORDER_PAD}{\ButtonFOne}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonPlay}
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\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
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\opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonRec}
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\opt{GIGABEAT_PAD}{\ButtonA}
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\nopt{ONDIO_PAD}{& Restart game\\}
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\ButtonLeft & Move left\\
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\ButtonRight & Move right\\
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\opt{PLAYER_PAD}{\ButtonMenu}
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD}
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD}
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{\ButtonDown}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonPlay}
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\opt{IRIVER_H10_PAD}{\ButtonScrollDown}
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@ -31,6 +32,7 @@ pile of blocks reach the ceiling the game is over.
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\opt{IAUDIO_X5_PAD}{\ButtonPower}
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\opt{IRIVER_H10_PAD}{\ButtonRew}
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\opt{SANSA_E200_PAD}{\ButtonScrollDown}
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\opt{SANSA_C200_PAD}{\ButtonVolDown}
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\opt{GIGABEAT_PAD}{\ButtonVolUp}
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& Rotate left\\
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\opt{PLAYER_PAD}{\ButtonPlay}
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@ -38,19 +40,20 @@ pile of blocks reach the ceiling the game is over.
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{\ButtonUp}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollBack/\ButtonMenu}
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\opt{IRIVER_H10_PAD,SANSA_E200_PAD}{\ButtonScrollUp}
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\opt{SANSA_C200_PAD}{\ButtonVolUp/\ButtonUp}
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\opt{GIGABEAT_PAD}{\ButtonVolDown}
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& Rotate right\\
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\opt{PLAYER_PAD,RECORDER_PAD}{\ButtonOn}
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\opt{ONDIO_PAD}{\ButtonMenu}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonSelect}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD}{\ButtonSelect}
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\opt{IAUDIO_X5_PAD}{\ButtonRec}
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\opt{IRIVER_H10_PAD}{\ButtonFF}
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& Drop\\
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\opt{PLAYER_PAD}{\ButtonStop}
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu+\ButtonSelect}
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\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonPower}
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\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD}{\ButtonPower}
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& Quit\\
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\end{btnmap}
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\end{table}
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@ -16,7 +16,7 @@ visit\\
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\begin{table}
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\begin{btnmap}{}{}
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\ButtonLeft/\ButtonRight/\\
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD}
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD,SANSA_C200_PAD}
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{\ButtonUp/\ButtonDown}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd/\ButtonScrollBack}
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\opt{IRIVER_H10_PAD,SANSA_E200_PAD}{\ButtonScrollUp/\ButtonScrollDown}
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@ -24,7 +24,7 @@ visit\\
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%
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\opt{RECORDER_PAD}{\ButtonOn}
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\opt{ONDIO_PAD}{\ButtonMenu}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonSelect}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD}{\ButtonSelect}
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\opt{IRIVER_H10_PAD}{\ButtonPlay}
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& Select cards, move cards, reveal hidden cards...\\
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%
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@ -35,6 +35,7 @@ visit\\
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\opt{IAUDIO_X5_PAD}{\ButtonPlay}
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\opt{IRIVER_H10_PAD}{Hold \ButtonLeft}
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\opt{SANSA_E200_PAD}{\ButtonRec}
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\opt{SANSA_C200_PAD}{\ButtonVolDown}
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& If a card was selected -- unselect it, else\\
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& Draw 3 new cards from the remains stack\\
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%
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@ -44,12 +45,13 @@ visit\\
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\opt{IAUDIO_X5_PAD}{Hold \ButtonPlay}
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\opt{IRIVER_H10_PAD}{\ButtonFF}
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\opt{SANSA_E200_PAD}{\ButtonLeft}
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\opt{SANSA_C200_PAD}{\ButtonRec}
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\opt{GIGABEAT_PAD}{\ButtonA + \ButtonLeft}
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& Put the card from the top of the remains stack on top of the cursor\\
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%
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\opt{RECORDER_PAD}{\ButtonFTwo}
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\opt{ONDIO_PAD}{Hold \ButtonUp}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,GIGABEAT_PAD}{Hold \ButtonSelect}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,GIGABEAT_PAD,SANSA_C200_PAD}{Hold \ButtonSelect}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{Hold \ButtonMenu}
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\opt{IAUDIO_X5_PAD}{Hold \ButtonSelect}
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\opt{IRIVER_H10_PAD}{\ButtonRew}
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@ -62,11 +64,12 @@ visit\\
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\opt{IAUDIO_X5_PAD}{\ButtonRec}
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\opt{SANSA_E200_PAD}{\ButtonRight}
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\opt{GIGABEAT_PAD}{\ButtonA + \ButtonRight}
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\opt{SANSA_C200_PAD}{\ButtonVolUp}
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& Put the card on top of the remains stack on one of the final colour stacks.\\
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%
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H300_PAD,IRIVER_H100_PAD}{\ButtonOff}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu+\ButtonSelect}
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\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,GIGABEAT_PAD}{\ButtonPower}
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\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD}{\ButtonPower}
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& Show menu\\
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\end{btnmap}
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\end{table}
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