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Introduce a new environment 'rbtabular' to make all the tables look the same. See comments in preable.tex. Next step will be to define btnmap and tagmap via this environment.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22503 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Alexander Levin 2009-08-24 21:22:18 +00:00
parent 873d266199
commit fb87e89473
12 changed files with 84 additions and 89 deletions

View file

@ -39,9 +39,9 @@ Game controls:}
\opt{RECORDER_PAD}{
\renewcommand{\arraystretch}{1.8}
\begin{tabularx}{\textwidth}{c X p{3cm} p{3cm} p{3cm}}\toprule
\textbf{Players} & \textbf{Modes} & \textbf{Player 1} & \textbf{Player 2}
& \textbf{Player 3}\\\midrule
\begin{rbtabular}{\textwidth}{c X p{3cm} p{3cm} p{3cm}}%
{\textbf{Players} & \textbf{Modes} & \textbf{Player 1} & \textbf{Player 2}
& \textbf{Player 3}}{}{}
%
0 & Out of control & \multicolumn{3}{p{9cm}}{With no player taking part in the
game all worms are out of control and steered by artificial stupidity.}\\
@ -65,7 +65,7 @@ Game controls:}
& on remote control VOL DOWN: turn left VOL UP: turn
right & on \dap\ \ButtonFTwo: turn left \ButtonFThree:
turn right \\
\end{tabularx}
\end{rbtabular}
\renewcommand{\arraystretch}{1.0}
}