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Introduce a new environment 'rbtabular' to make all the tables look the same. See comments in preable.tex. Next step will be to define btnmap and tagmap via this environment.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22503 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Alexander Levin 2009-08-24 21:22:18 +00:00
parent 873d266199
commit fb87e89473
12 changed files with 84 additions and 89 deletions

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@ -8,19 +8,16 @@ effect, you must catch it with the paddle. Look out for the bad ones.\\
\subsubsection{Special items}
\begin{table}
\begin{center}
\rowcolors{1}{}{tblrowbgcolor}
\begin{tabularx}{.75\textwidth}{clX}\toprule
\textbf{Displayed} & \textbf{Name} & \textbf{Description}\\\midrule
\begin{rbtabular}{.75\textwidth}{clX}%
{\textbf{Displayed} & \textbf{Name} & \textbf{Description}}{}{}
N & Normal & Returns paddle to normal.\\
D & Die & Ball dies; lose a life.\\
L & Life & Gain a life.\\
F & Fire & Allows you to shoot bricks with paddle.\\
G & Glue & Ball sticks to paddle each time it hits.\\
B & Ball & Immediately fires another ball.\\
FL & Flip & Flip left / right movement.\\\bottomrule
\end{tabularx}
\end{center}
FL & Flip & Flip left / right movement.\\
\end{rbtabular}
\end{table}
\begin{table}

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@ -34,10 +34,8 @@ The information panel which displays the current move number may also contain
these markers: \\
\begin{table}
\begin{center}
\rowcolors{1}{}{tblrowbgcolor}
\begin{tabularx}{\textwidth}{lX}\toprule
\textbf{Mark} & \textbf{Meaning} \\ \midrule
\begin{rbtabular}{\textwidth}{lX}%
{\textbf{Mark} & \textbf{Meaning}}{}{}
\emph{+ } & There are nodes after the current node in the SGF tree. \\
\emph{* } & There are sibling variations which can be navigated to using the %
\emph{Next Variation} menu option of the \emph{Context Menu}%
@ -53,9 +51,7 @@ these markers: \\
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonRec} button}. \\
\emph{C } & There is a comment at the current node. It can be viewed/edited using
the \emph{Add/Edit Comment} menu option of the \emph{Context Menu}. \\
\bottomrule
\end{tabularx}
\end{center}
\end{rbtabular}
\end{table}
\subsubsection{Controls}

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@ -10,18 +10,14 @@ Pacbox is an emulator of the Pacman arcade machine hardware. It is a port of
To use the emulator to play Pacman, you need a copy of ROMs for
``Midway Pacman''.
\begin{table}
\begin{center}
\rowcolors{1}{}{tblrowbgcolor}
\begin{tabular}{ll}\toprule
\textbf{Filename} & \textbf{MD5 checksum}\\\midrule
\begin{rbtabular}{0.8\textwidth}{lX}{\textbf{Filename} & \textbf{MD5 checksum}}{}{}
pacman.5e & 2791455babaf26e0b396c78d2b45f8f6\\
pacman.5f & 9240f35d1d2beee0ff17195653b5e405\\
pacman.6e & 290aa5eae9e2f63587b5dd5a7da932da\\
pacman.6f & 19a886fcd8b5e88b0ed1b97f9d8659c0\\
pacman.6h & d7cce8bffd9563b133ec17ebbb6373d4\\
pacman.6j & 33c0e197be4c787142af6c3be0d8f6b0\\\bottomrule
\end{tabular}
\end{center}
pacman.6j & 33c0e197be4c787142af6c3be0d8f6b0\\
\end{rbtabular}
\end{table}
These need to be stored in the \fname{/.rockbox/pacman/} directory on your

View file

@ -39,9 +39,9 @@ Game controls:}
\opt{RECORDER_PAD}{
\renewcommand{\arraystretch}{1.8}
\begin{tabularx}{\textwidth}{c X p{3cm} p{3cm} p{3cm}}\toprule
\textbf{Players} & \textbf{Modes} & \textbf{Player 1} & \textbf{Player 2}
& \textbf{Player 3}\\\midrule
\begin{rbtabular}{\textwidth}{c X p{3cm} p{3cm} p{3cm}}%
{\textbf{Players} & \textbf{Modes} & \textbf{Player 1} & \textbf{Player 2}
& \textbf{Player 3}}{}{}
%
0 & Out of control & \multicolumn{3}{p{9cm}}{With no player taking part in the
game all worms are out of control and steered by artificial stupidity.}\\
@ -65,7 +65,7 @@ Game controls:}
& on remote control VOL DOWN: turn left VOL UP: turn
right & on \dap\ \ButtonFTwo: turn left \ButtonFThree:
turn right \\
\end{tabularx}
\end{rbtabular}
\renewcommand{\arraystretch}{1.0}
}