forked from len0rd/rockbox
plugins: Improve usability of iPod keymaps
- Reduce need to press multiple buttons at the same time to quit a plugin - Have "Menu" be default way to quit plugins or to access plugin menu - Fall back to (Long) "Select" or Long "Menu" in cases where Menu button isn't available (e.g. in ImageViewer and many games) out of scope: boomshine, lua_scripts, Rockpaint, Doom, Duke3D, Pacbox, Quake, Sgt-Puzzles, Wolf3D, XWorld, Minesweeper, Pixel Painter, Spacerocks Change-Id: I6d4dc7174695fe4b8ee9cbaccb21bdbfe6af5c48
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94 changed files with 439 additions and 149 deletions
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@ -268,6 +268,11 @@ int main(void)
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switch(action)
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{
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#if (CONFIG_KEYPAD == IPOD_1G2G_PAD) \
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|| (CONFIG_KEYPAD == IPOD_3G_PAD) \
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|| (CONFIG_KEYPAD == IPOD_4G_PAD)
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case PLA_UP:
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#endif
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case PLA_EXIT:
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case PLA_CANCEL:
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return PLUGIN_OK;
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@ -277,7 +282,11 @@ int main(void)
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case PLA_SCROLL_FWD:
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case PLA_SCROLL_FWD_REPEAT:
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#endif
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#if (CONFIG_KEYPAD != IPOD_1G2G_PAD) \
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&& (CONFIG_KEYPAD != IPOD_3G_PAD) \
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&& (CONFIG_KEYPAD != IPOD_4G_PAD)
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case PLA_UP:
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#endif
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case PLA_UP_REPEAT:
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++plasma_frequency;
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wave_table_generate();
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