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plugins: Improve usability of iPod keymaps

- Reduce need to press multiple buttons at
the same time to quit a plugin

- Have "Menu" be default way to quit plugins or
to access plugin menu

- Fall back to (Long) "Select" or Long "Menu"
in cases where Menu button isn't available
(e.g. in ImageViewer and many games)

out of scope:
boomshine, lua_scripts, Rockpaint,
Doom, Duke3D, Pacbox, Quake,
Sgt-Puzzles, Wolf3D, XWorld,
Minesweeper, Pixel Painter, Spacerocks

Change-Id: I6d4dc7174695fe4b8ee9cbaccb21bdbfe6af5c48
This commit is contained in:
Christian Soffke 2022-12-18 21:13:15 +01:00
parent 52f59f637d
commit faa2cb9942
94 changed files with 439 additions and 149 deletions

View file

@ -37,11 +37,14 @@
/* key assignments */
#if (CONFIG_KEYPAD == IPOD_3G_PAD)
#if (CONFIG_KEYPAD == IPOD_1G2G_PAD) \
|| (CONFIG_KEYPAD == IPOD_3G_PAD) \
|| (CONFIG_KEYPAD == IPOD_4G_PAD)
# define MAZE_NEW (BUTTON_SELECT | BUTTON_REPEAT)
# define MAZE_NEW_PRE BUTTON_SELECT
# define MAZE_QUIT BUTTON_MENU
# define MAZE_SOLVE (BUTTON_SELECT | BUTTON_PLAY)
# define MAZE_SOLVE (BUTTON_SELECT | BUTTON_REL)
# define MAZE_SOLVE_PRE BUTTON_SELECT
# define MAZE_RIGHT BUTTON_RIGHT
# define MAZE_RIGHT_REPEAT BUTTON_RIGHT|BUTTON_REPEAT
# define MAZE_LEFT BUTTON_LEFT
@ -491,7 +494,7 @@ static void maze_move_player_left(struct maze* maze)
enum plugin_status plugin_start(const void* parameter)
{
int button;
#ifdef MAZE_NEW_PRE
#if defined(MAZE_NEW_PRE) || defined(MAZE_SOLVE_PRE)
int lastbutton = BUTTON_NONE;
#endif
int quit = 0;
@ -544,6 +547,10 @@ enum plugin_status plugin_start(const void* parameter)
maze_draw(&maze, rb->screens[i]);
break;
case MAZE_SOLVE:
#ifdef MAZE_SOLVE_PRE
if(lastbutton != MAZE_SOLVE_PRE)
break;
#endif
maze_solve(&maze);
FOR_NB_SCREENS(i)
maze_draw(&maze, rb->screens[i]);
@ -583,7 +590,7 @@ enum plugin_status plugin_start(const void* parameter)
}
break;
}
#ifdef MAZE_NEW_PRE
#if defined(MAZE_NEW_PRE) || defined(MAZE_SOLVE_PRE)
if( button != BUTTON_NONE )
lastbutton = button;
#endif