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plugins: Improve usability of iPod keymaps

- Reduce need to press multiple buttons at
the same time to quit a plugin

- Have "Menu" be default way to quit plugins or
to access plugin menu

- Fall back to (Long) "Select" or Long "Menu"
in cases where Menu button isn't available
(e.g. in ImageViewer and many games)

out of scope:
boomshine, lua_scripts, Rockpaint,
Doom, Duke3D, Pacbox, Quake,
Sgt-Puzzles, Wolf3D, XWorld,
Minesweeper, Pixel Painter, Spacerocks

Change-Id: I6d4dc7174695fe4b8ee9cbaccb21bdbfe6af5c48
This commit is contained in:
Christian Soffke 2022-12-18 21:13:15 +01:00
parent 52f59f637d
commit faa2cb9942
94 changed files with 439 additions and 149 deletions

View file

@ -52,6 +52,14 @@
/* this set the context to use with PLA */
static const struct button_mapping *plugin_contexts[] = { pla_main_ctx };
#if (CONFIG_KEYPAD == IPOD_1G2G_PAD) \
|| (CONFIG_KEYPAD == IPOD_3G_PAD) \
|| (CONFIG_KEYPAD == IPOD_4G_PAD)
#define MATRIX_EXIT2 PLA_UP
#else
#define MATRIX_EXIT2 PLA_CANCEL
#endif
#ifdef HAVE_SCROLLWHEEL
#define MATRIX_SLEEP_MORE PLA_SCROLL_BACK
#define MATRIX_SLEEP_MORE_REPEAT PLA_SCROLL_BACK_REPEAT
@ -65,7 +73,6 @@ static const struct button_mapping *plugin_contexts[] = { pla_main_ctx };
#endif /* HAVE_SCROLLWHEEL */
#define MATRIX_PAUSE PLA_SELECT
#define MATRIX_EXIT PLA_EXIT
#define MATRIX_EXIT2 PLA_CANCEL
#define SLEEP HZ/50