forked from len0rd/rockbox
plugins: Improve usability of iPod keymaps
- Reduce need to press multiple buttons at the same time to quit a plugin - Have "Menu" be default way to quit plugins or to access plugin menu - Fall back to (Long) "Select" or Long "Menu" in cases where Menu button isn't available (e.g. in ImageViewer and many games) out of scope: boomshine, lua_scripts, Rockpaint, Doom, Duke3D, Pacbox, Quake, Sgt-Puzzles, Wolf3D, XWorld, Minesweeper, Pixel Painter, Spacerocks Change-Id: I6d4dc7174695fe4b8ee9cbaccb21bdbfe6af5c48
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94 changed files with 439 additions and 149 deletions
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@ -49,7 +49,7 @@
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#define FLIPIT_DOWN BUTTON_PLAY
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#define FLIPIT_NEXT BUTTON_SCROLL_FWD
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#define FLIPIT_PREV BUTTON_SCROLL_BACK
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#define FLIPIT_QUIT (BUTTON_SELECT | BUTTON_MENU)
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#define FLIPIT_QUIT (BUTTON_SELECT | BUTTON_REPEAT)
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#define FLIPIT_SHUFFLE (BUTTON_SELECT | BUTTON_LEFT)
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#define FLIPIT_SOLVE (BUTTON_SELECT | BUTTON_PLAY)
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#define FLIPIT_STEP_BY_STEP (BUTTON_SELECT | BUTTON_RIGHT)
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@ -841,7 +841,7 @@ enum plugin_status plugin_start(const void* parameter)
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#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
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(CONFIG_KEYPAD == IPOD_3G_PAD) || \
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(CONFIG_KEYPAD == IPOD_1G2G_PAD)
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rb->lcd_putsxy(2, 8, "[S-MENU] to stop");
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rb->lcd_putsxy(2, 8, "Long [SELECT] to stop");
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rb->lcd_putsxy(2, 18, "[SELECT] toggle");
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rb->lcd_putsxy(2, 28, "[S-LEFT] shuffle");
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rb->lcd_putsxy(2, 38, "[S-PLAY] solution");
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