forked from len0rd/rockbox
plugins: Improve usability of iPod keymaps
- Reduce need to press multiple buttons at the same time to quit a plugin - Have "Menu" be default way to quit plugins or to access plugin menu - Fall back to (Long) "Select" or Long "Menu" in cases where Menu button isn't available (e.g. in ImageViewer and many games) out of scope: boomshine, lua_scripts, Rockpaint, Doom, Duke3D, Pacbox, Quake, Sgt-Puzzles, Wolf3D, XWorld, Minesweeper, Pixel Painter, Spacerocks Change-Id: I6d4dc7174695fe4b8ee9cbaccb21bdbfe6af5c48
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94 changed files with 439 additions and 149 deletions
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@ -56,10 +56,17 @@ const struct button_mapping* plugin_contexts[]= {
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};
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#define FIRE_QUIT PLA_CANCEL
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#define FIRE_QUIT2 PLA_EXIT
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#define FIRE_SWITCH_FLAMES_TYPE PLA_LEFT
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#define FIRE_SWITCH_FLAMES_MOVING PLA_RIGHT
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#if (CONFIG_KEYPAD == IPOD_1G2G_PAD) \
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|| (CONFIG_KEYPAD == IPOD_3G_PAD) \
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|| (CONFIG_KEYPAD == IPOD_4G_PAD)
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#define FIRE_QUIT2 PLA_UP
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#else
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#define FIRE_QUIT2 PLA_EXIT
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#endif
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#ifdef HAVE_SCROLLWHEEL
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#define FIRE_INCREASE_MULT PLA_SCROLL_FWD
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#define FIRE_INCREASE_MULT_REP PLA_SCROLL_FWD_REPEAT
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