forked from len0rd/rockbox
plugins: Improve usability of iPod keymaps
- Reduce need to press multiple buttons at the same time to quit a plugin - Have "Menu" be default way to quit plugins or to access plugin menu - Fall back to (Long) "Select" or Long "Menu" in cases where Menu button isn't available (e.g. in ImageViewer and many games) out of scope: boomshine, lua_scripts, Rockpaint, Doom, Duke3D, Pacbox, Quake, Sgt-Puzzles, Wolf3D, XWorld, Minesweeper, Pixel Painter, Spacerocks Change-Id: I6d4dc7174695fe4b8ee9cbaccb21bdbfe6af5c48
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52f59f637d
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94 changed files with 439 additions and 149 deletions
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@ -44,13 +44,19 @@ const struct button_mapping* plugin_contexts[]={
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#define ACTION_COUNTER_TOGGLE PLA_SELECT
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#define ACTION_COUNTER_RESET PLA_SELECT_REPEAT
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#define ACTION_MENU PLA_CANCEL
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#define ACTION_MODE_NEXT PLA_RIGHT
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#define ACTION_MODE_NEXT_REPEAT PLA_RIGHT_REPEAT
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#define ACTION_MODE_PREV PLA_LEFT
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#define ACTION_MODE_PREV_REPEAT PLA_LEFT_REPEAT
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#if (CONFIG_KEYPAD == IPOD_1G2G_PAD) \
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|| (CONFIG_KEYPAD == IPOD_3G_PAD) \
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|| (CONFIG_KEYPAD == IPOD_4G_PAD)
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#define ACTION_MENU PLA_UP
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#else
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#define ACTION_MENU PLA_CANCEL
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#define ACTION_SKIN_NEXT PLA_UP
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#define ACTION_SKIN_NEXT_REPEAT PLA_UP_REPEAT
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#endif
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#define ACTION_SKIN_PREV PLA_DOWN
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#define ACTION_SKIN_PREV_REPEAT PLA_DOWN_REPEAT
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@ -165,10 +171,12 @@ enum plugin_status plugin_start(const void* parameter){
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case ACTION_SKIN_PREV:
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clock_settings_skin_next(&clock_settings);
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break;
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#if defined(ACTION_SKIN_NEXT) && defined(ACTION_SKIN_NEXT_REPEAT)
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case ACTION_SKIN_NEXT_REPEAT:
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case ACTION_SKIN_NEXT:
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clock_settings_skin_previous(&clock_settings);
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break;
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#endif
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case ACTION_MENU:
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clock_draw_restore_colors();
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exit_clock=main_menu();
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