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plugins: Improve usability of iPod keymaps

- Reduce need to press multiple buttons at
the same time to quit a plugin

- Have "Menu" be default way to quit plugins or
to access plugin menu

- Fall back to (Long) "Select" or Long "Menu"
in cases where Menu button isn't available
(e.g. in ImageViewer and many games)

out of scope:
boomshine, lua_scripts, Rockpaint,
Doom, Duke3D, Pacbox, Quake,
Sgt-Puzzles, Wolf3D, XWorld,
Minesweeper, Pixel Painter, Spacerocks

Change-Id: I6d4dc7174695fe4b8ee9cbaccb21bdbfe6af5c48
This commit is contained in:
Christian Soffke 2022-12-18 21:13:15 +01:00
parent 52f59f637d
commit faa2cb9942
94 changed files with 439 additions and 149 deletions

View file

@ -44,13 +44,19 @@ const struct button_mapping* plugin_contexts[]={
#define ACTION_COUNTER_TOGGLE PLA_SELECT
#define ACTION_COUNTER_RESET PLA_SELECT_REPEAT
#define ACTION_MENU PLA_CANCEL
#define ACTION_MODE_NEXT PLA_RIGHT
#define ACTION_MODE_NEXT_REPEAT PLA_RIGHT_REPEAT
#define ACTION_MODE_PREV PLA_LEFT
#define ACTION_MODE_PREV_REPEAT PLA_LEFT_REPEAT
#if (CONFIG_KEYPAD == IPOD_1G2G_PAD) \
|| (CONFIG_KEYPAD == IPOD_3G_PAD) \
|| (CONFIG_KEYPAD == IPOD_4G_PAD)
#define ACTION_MENU PLA_UP
#else
#define ACTION_MENU PLA_CANCEL
#define ACTION_SKIN_NEXT PLA_UP
#define ACTION_SKIN_NEXT_REPEAT PLA_UP_REPEAT
#endif
#define ACTION_SKIN_PREV PLA_DOWN
#define ACTION_SKIN_PREV_REPEAT PLA_DOWN_REPEAT
@ -165,10 +171,12 @@ enum plugin_status plugin_start(const void* parameter){
case ACTION_SKIN_PREV:
clock_settings_skin_next(&clock_settings);
break;
#if defined(ACTION_SKIN_NEXT) && defined(ACTION_SKIN_NEXT_REPEAT)
case ACTION_SKIN_NEXT_REPEAT:
case ACTION_SKIN_NEXT:
clock_settings_skin_previous(&clock_settings);
break;
#endif
case ACTION_MENU:
clock_draw_restore_colors();
exit_clock=main_menu();