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plugins: Improve usability of iPod keymaps

- Reduce need to press multiple buttons at
the same time to quit a plugin

- Have "Menu" be default way to quit plugins or
to access plugin menu

- Fall back to (Long) "Select" or Long "Menu"
in cases where Menu button isn't available
(e.g. in ImageViewer and many games)

out of scope:
boomshine, lua_scripts, Rockpaint,
Doom, Duke3D, Pacbox, Quake,
Sgt-Puzzles, Wolf3D, XWorld,
Minesweeper, Pixel Painter, Spacerocks

Change-Id: I6d4dc7174695fe4b8ee9cbaccb21bdbfe6af5c48
This commit is contained in:
Christian Soffke 2022-12-18 21:13:15 +01:00
parent 52f59f637d
commit faa2cb9942
94 changed files with 439 additions and 149 deletions

View file

@ -79,7 +79,6 @@ enum {
#define ANGLE_STEP_REP 6
#define BUBBLES_QUIT1 PLA_EXIT
#define BUBBLES_QUIT2 PLA_CANCEL
/* these are better off shooting with up */
#if (CONFIG_KEYPAD == SAMSUNG_YH820_PAD) \
@ -92,10 +91,19 @@ enum {
#define BUBBLES_FIRE PLA_UP
#define BUBBLES_FIRE_REPEAT PLA_UP_REPEAT
#define BUBBLES_PAUSE PLA_SELECT
#define BUBBLES_QUIT2 PLA_CANCEL
#elif (CONFIG_KEYPAD == IPOD_1G2G_PAD) \
|| (CONFIG_KEYPAD == IPOD_3G_PAD) \
|| (CONFIG_KEYPAD == IPOD_4G_PAD)
#define BUBBLES_FIRE PLA_SELECT
#define BUBBLES_FIRE_REPEAT PLA_SELECT_REPEAT
#define BUBBLES_PAUSE PLA_DOWN
#define BUBBLES_QUIT2 PLA_UP
#else
#define BUBBLES_FIRE PLA_SELECT
#define BUBBLES_FIRE_REPEAT PLA_SELECT_REPEAT
#define BUBBLES_PAUSE PLA_UP
#define BUBBLES_QUIT2 PLA_CANCEL
#endif
/* external bitmaps */