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D2 simulator build (plugins not built yet)

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@16146 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Rob Purchase 2008-01-22 22:48:36 +00:00
parent 9d6f6aa5fd
commit fa85aa8d97
6 changed files with 65 additions and 8 deletions

View file

@ -18,7 +18,7 @@
****************************************************************************/ ****************************************************************************/
/* Button Code Definitions for the Cowon D2 target */ /* Button Code Definitions for the Cowon D2 target */
/* Some of these mappings are rather 'creative', given it only has 3 buttons! */ /* NB: Up/Down/Left/Right are not physical buttons - touchscreen emulation */
#include <stdio.h> #include <stdio.h>
#include <string.h> #include <string.h>
@ -37,21 +37,25 @@
*/ */
static const struct button_mapping button_context_standard[] = { static const struct button_mapping button_context_standard[] = {
{ ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
{ ACTION_STD_PREV, BUTTON_MINUS, BUTTON_NONE }, { ACTION_STD_PREV, BUTTON_MINUS, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_MINUS|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_PREVREPEAT, BUTTON_MINUS|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_PLUS, BUTTON_NONE }, { ACTION_STD_NEXT, BUTTON_PLUS, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_PLUS|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_NEXTREPEAT, BUTTON_PLUS|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_MENU|BUTTON_REL, BUTTON_NONE }, { ACTION_STD_OK, BUTTON_MENU|BUTTON_REL, BUTTON_NONE },
//{ ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE }, { ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
//{ ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT },
{ ACTION_STD_MENU, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_MENU, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE },
// { ACTION_STD_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE }, // { ACTION_STD_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_CONTEXT, BUTTON_MINUS|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_CONTEXT, BUTTON_PLUS|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_CONTEXT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
// { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
// { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST LAST_ITEM_IN_LIST
}; /* button_context_standard */ }; /* button_context_standard */
@ -77,9 +81,13 @@ static const struct button_mapping button_context_listtree_scroll_without_combo[
}; };
static const struct button_mapping button_context_settings[] = { static const struct button_mapping button_context_settings[] = {
{ ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
{ ACTION_SETTINGS_INC, BUTTON_PLUS, BUTTON_NONE }, { ACTION_SETTINGS_INC, BUTTON_PLUS, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_PLUS|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_SETTINGS_INCREPEAT, BUTTON_PLUS|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_MINUS, BUTTON_NONE }, { ACTION_SETTINGS_DEC, BUTTON_MINUS, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_MINUS|BUTTON_REPEAT, BUTTON_NONE }, { ACTION_SETTINGS_DECREPEAT, BUTTON_MINUS|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_MENU, BUTTON_NONE }, { ACTION_STD_OK, BUTTON_MENU, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE }, { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },

View file

@ -1,4 +1,4 @@
#if !defined(OLYMPUS_MROBE_100) #if !defined(OLYMPUS_MROBE_100) && !defined(COWON_D2)
/* plugins common to all models */ /* plugins common to all models */
battery_bench.c battery_bench.c

View file

@ -1,4 +1,4 @@
#if !defined(IRIVER_IFP7XX_SERIES) && !defined(OLYMPUS_MROBE_100) #if !defined(IRIVER_IFP7XX_SERIES) && !defined(OLYMPUS_MROBE_100) && !defined(COWON_D2)
/* For all targets */ /* For all targets */
shortcuts shortcuts

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Width:  |  Height:  |  Size: 418 KiB

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@ -632,6 +632,7 @@ void button_event(int key, bool pressed)
case SDLK_INSERT: case SDLK_INSERT:
new_btn = BUTTON_RC_MODE; new_btn = BUTTON_RC_MODE;
break; break;
#elif CONFIG_KEYPAD == MROBE100_PAD #elif CONFIG_KEYPAD == MROBE100_PAD
case SDLK_KP4: case SDLK_KP4:
case SDLK_LEFT: case SDLK_LEFT:
@ -668,6 +669,41 @@ void button_event(int key, bool pressed)
case SDLK_SPACE: case SDLK_SPACE:
new_btn = BUTTON_PLAY; new_btn = BUTTON_PLAY;
break; break;
#elif CONFIG_KEYPAD == COWOND2_PAD
case SDLK_KP4:
case SDLK_LEFT:
new_btn = BUTTON_LEFT;
break;
case SDLK_KP6:
case SDLK_RIGHT:
new_btn = BUTTON_RIGHT;
break;
case SDLK_KP8:
case SDLK_UP:
new_btn = BUTTON_UP;
break;
case SDLK_KP2:
case SDLK_DOWN:
new_btn = BUTTON_DOWN;
break;
case SDLK_KP3:
new_btn = BUTTON_POWER;
break;
case SDLK_KP5:
case SDLK_KP_ENTER:
case SDLK_RETURN:
new_btn = BUTTON_SELECT;
break;
case SDLK_KP_PLUS:
new_btn = BUTTON_PLUS;
break;
case SDLK_KP_MINUS:
new_btn = BUTTON_MINUS;
break;
case SDLK_KP9:
new_btn = BUTTON_MENU;
break;
#else #else
#error No keymap defined! #error No keymap defined!
#endif /* CONFIG_KEYPAD */ #endif /* CONFIG_KEYPAD */

View file

@ -321,6 +321,19 @@
#define UI_LCD_POSY 25 /* y position of lcd */ #define UI_LCD_POSY 25 /* y position of lcd */
#define UI_LCD_WIDTH 160 #define UI_LCD_WIDTH 160
#define UI_LCD_HEIGHT 128 #define UI_LCD_HEIGHT 128
#elif defined(COWON_D2)
#define UI_TITLE "Cowon D2"
#define UI_WIDTH 420 /* width of GUI window */
#define UI_HEIGHT 340 /* height of GUI window */
#define UI_LCD_POSX 50 /* x position of lcd */
#define UI_LCD_POSY 50 /* y position of lcd */
#define UI_LCD_WIDTH 320
#define UI_LCD_HEIGHT 240
#define UI_LCD_BGCOLOR 32, 32, 32 /* bkgnd color of LCD (no backlight) */
#define UI_LCD_BGCOLORLIGHT 192, 192, 192 /* bkgnd color of LCD (backlight) */
#define UI_LCD_BLACK 0, 0, 0 /* black */
#endif #endif
extern SDL_Surface *gui_surface; extern SDL_Surface *gui_surface;
extern bool background; /* True if the background image is enabled */ extern bool background; /* True if the background image is enabled */