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4-shades greyscale graphics core for iriver H1x0. 4-grey rockbox logo and light grey background in splash() boxes. Simplified the splash() box creation as the new graphics core does clipping. Adapted screendump feature and added flexible preprocessing to construct the bmp header. Rockboy now uses 4-grey mode as well. 4-grey support for win32 simulator. Fixed win32 player sim to not use double bitmap conversion via a recorder-like framebuffer, and correctly display double-height text. X11 simulator temporarily adapted. The display won't be distorted, but it still shows b&w only.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@7046 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Jens Arnold 2005-07-06 22:58:02 +00:00
parent 1076eb1d27
commit f894a4c269
39 changed files with 998 additions and 571 deletions

View file

@ -118,8 +118,8 @@ static void snow_move(void)
}
if (particle_exists(i))
#ifdef HAVE_LCD_BITMAP
rb->lcd_bitmap(flake,particles[i][0],particles[i][1],
FLAKE_WIDTH,FLAKE_WIDTH);
rb->lcd_mono_bitmap(flake,particles[i][0],particles[i][1],
FLAKE_WIDTH,FLAKE_WIDTH);
#else
pgfx_drawpixel(particles[i][0],particles[i][1]);
#endif