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quake: enable building Quake2

Change-Id: I67f8f7c6e7e337806751057d1c9ebdae16c54119
This commit is contained in:
Franklin Wei 2019-07-20 17:36:25 -04:00
parent 5a84239e43
commit f83de422fa

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@ -734,8 +734,8 @@ void SaveGamestate()
fprintf (f, "%i\n", SAVEGAME_VERSION); fprintf (f, "%i\n", SAVEGAME_VERSION);
Host_SavegameComment (comment); Host_SavegameComment (comment);
fprintf (f, "%s\n", comment); fprintf (f, "%s\n", comment);
// for (i=0 ; i<NUM_SPAWN_PARMS ; i++) for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
// fprintf (f, "%f\n", svs.clients->spawn_parms[i]); fprintf (f, "%f\n", svs.clients->spawn_parms[i]);
fprintf (f, "%f\n", skill.value); fprintf (f, "%f\n", skill.value);
fprintf (f, "%s\n", sv.name); fprintf (f, "%s\n", sv.name);
fprintf (f, "%f\n", sv.time); fprintf (f, "%f\n", sv.time);
@ -775,7 +775,7 @@ int LoadGamestate(char *level, char *startspot)
edict_t *ent; edict_t *ent;
int entnum; int entnum;
int version; int version;
// float spawn_parms[NUM_SPAWN_PARMS]; float spawn_parms[NUM_SPAWN_PARMS];
sprintf (name, "%s/%s.gip", com_gamedir, level); sprintf (name, "%s/%s.gip", com_gamedir, level);