forked from len0rd/rockbox
quake: enable building Quake2
Change-Id: I67f8f7c6e7e337806751057d1c9ebdae16c54119
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5a84239e43
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1 changed files with 3 additions and 3 deletions
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@ -734,8 +734,8 @@ void SaveGamestate()
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fprintf (f, "%i\n", SAVEGAME_VERSION);
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Host_SavegameComment (comment);
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fprintf (f, "%s\n", comment);
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// for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
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// fprintf (f, "%f\n", svs.clients->spawn_parms[i]);
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for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
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fprintf (f, "%f\n", svs.clients->spawn_parms[i]);
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fprintf (f, "%f\n", skill.value);
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fprintf (f, "%s\n", sv.name);
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fprintf (f, "%f\n", sv.time);
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@ -775,7 +775,7 @@ int LoadGamestate(char *level, char *startspot)
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edict_t *ent;
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int entnum;
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int version;
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// float spawn_parms[NUM_SPAWN_PARMS];
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float spawn_parms[NUM_SPAWN_PARMS];
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sprintf (name, "%s/%s.gip", com_gamedir, level);
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