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Brickmania: Fix the paddle drawing - The strides were wrong with paddles other than the standard one.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23003 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Karl Kurbjun 2009-10-08 00:15:54 +00:00
parent fa7f829665
commit f7a67625dc

View file

@ -1571,18 +1571,37 @@ static int brickmania_game_loop(void)
} /* for j */
} /* for i */
/* draw the pad */
rb->lcd_bitmap_part(
/* Figure out which paddle to draw */
(pad_width == PAD_WIDTH) ? brickmania_pads :
(pad_width == LONG_PAD_WIDTH) ? brickmania_long_pads :
/* draw the paddle according to the PAD_WIDTH */
if( pad_width == PAD_WIDTH ) /* Normal width */
{
rb->lcd_bitmap_part(
brickmania_pads,
0, pad_type*PAD_HEIGHT,
STRIDE( SCREEN_MAIN, BMPWIDTH_brickmania_pads,
BMPHEIGHT_brickmania_pads),
INT3(pad_pos_x), INT3(PAD_POS_Y),
INT3(pad_width), INT3(PAD_HEIGHT) );
}
else if( pad_width == LONG_PAD_WIDTH ) /* Long Pad */
{
rb->lcd_bitmap_part(
brickmania_long_pads,
0,pad_type*PAD_HEIGHT,
STRIDE( SCREEN_MAIN, BMPWIDTH_brickmania_long_pads,
BMPHEIGHT_brickmania_long_pads),
INT3(pad_pos_x), INT3(PAD_POS_Y),
INT3(pad_width), INT3(PAD_HEIGHT) );
}
else /* Short pad */
{
rb->lcd_bitmap_part(
brickmania_short_pads,
0, pad_type*INT3(PAD_HEIGHT),
STRIDE( SCREEN_MAIN, BMPWIDTH_brickmania_pads,
BMPHEIGHT_brickmania_pads),
INT3(pad_pos_x), INT3(PAD_POS_Y),
INT3(pad_width), INT3(PAD_HEIGHT) );
0,pad_type*PAD_HEIGHT,
STRIDE( SCREEN_MAIN, BMPWIDTH_brickmania_short_pads,
BMPHEIGHT_brickmania_short_pads),
INT3(pad_pos_x), INT3(PAD_POS_Y),
INT3(pad_width), INT3(PAD_HEIGHT) );
}
/* If the game is not paused continue */
if (game_state!=ST_PAUSE)