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Decrease doom's code size and some code cleanup.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9690 a1c6a512-1295-4272-9138-f99709370657
This commit is contained in:
Karl Kurbjun 2006-04-16 21:16:09 +00:00
parent 95325ff72a
commit f7872ac61b
3 changed files with 81 additions and 90 deletions

View file

@ -62,7 +62,7 @@
// Basically, samples from all active internal channels
// are modifed and added, and stored in the buffer
// that is submitted to the audio device.
signed short mixbuffer[MIXBUFFERSIZE];
signed short *mixbuffer=NULL;
typedef struct {
// SFX id of the playing sound effect.
@ -516,6 +516,9 @@ void I_InitSound()
printf( " pre-cached all sound data\n");
if(mixbuffer==NULL)
mixbuffer=malloc(sizeof(short)*MIXBUFFERSIZE);
// Now initialize mixbuffer with zero.
for ( i = 0; i< MIXBUFFERSIZE; i++ )
mixbuffer[i] = 0;